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  1. #11
    Player
    Join Date
    Sep 2021
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    126
    Quote Originally Posted by Kalimairo View Post
    They can just Create abyssea zones all over again in unused Zones, it so easy to color pallete swap minus Abyssites since people hated solo abyssea, on top of that they could even add Seekers of adoulin VW, or a new Open source dungeons like garbage Citadel ETC in older maps they could tie it to new lore its so easy to accomplish that i think, and add New Nation quests maybe ILVL nation Rank 10 gear with those new / vanilla zones dungeons? Like ilvl version of the golden parry bastok hands for example stuff like that would be interesting
    There are many interesting ways to make new and old players of different levels interact without killing the joy and challenge for either one (low, medium or high level, playing together), level syncing is one of them... also there are many ways to keep old areas full of players of different levels and old content always rewarding and relevant so that old players help new players and receive proper rewards (but then, the original content has to have the option for proper level syncing so that everyone has a challenge while doing it and don't just steamroll trough it, epic fights should remain hard and epic forever, be it doing with trustes or high level friends, no matter the level). Even FFXIV does a better job at this than FFXI : (
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  2. #12
    Player
    Join Date
    Sep 2021
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    126
    Quote Originally Posted by Immortal View Post
    Its not really new content, more like reused assets and slight changes in design. Something like Neo Nyzul Isle and Salvage II could be done to create new life into old content, its why they did that in the first place when the level cap went up. People loved that content and wanted to continue doing it so SE reused the assets, changed a few rules around and upped the stats. I would think a new Nyzul Isle ilevel would be pretty funny.
    Agreed... again: many ways to keep everything fresh and relevant so new players are not forced to go as quickly as possible to max level to have some good challenge and enjoy the game (which is a ridiculous concept to begin with), what needs to happen is new ways to incentive old players to do original content with the new players that never did it before with proper rewards for both parts and with a proper challenge either (no steamrolling). Again, even FFXIV does a better job at this front than FFXI... FFXI needs to better value all of it's original content and incentivize new players to go trough all of it (all of Rise of Zillart, Chains of Promathia, Nation Champaign, etc.), if bringing some higher level old player friends together, all the better for everyone : )
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  3. #13
    Player VoiceMemo's Avatar
    Join Date
    Mar 2011
    Posts
    795
    Character
    Voicememo
    World
    Asura
    Main Class
    BRD Lv 99
    The only way to incentivize older players to do old content again would require a reward that is worth the time. But yet also it can't be spammable. It couldn't be a single piece of gear that is best in slot for everyone. IE the one that fits this bill right now is the nayame set from bumba, it benefits all players if path b is selected.

    It would likely need to be something like "helper points" and there is a limit to how many you can get a month, resetting each month upon update, much like monthly deeds. And said points would be used to buy items of worth.
    (1)

  4. #14
    Player
    Join Date
    Sep 2021
    Posts
    126
    Quote Originally Posted by VoiceMemo View Post
    The only way to incentivize older players to do old content again would require a reward that is worth the time. But yet also it can't be spammable. It couldn't be a single piece of gear that is best in slot for everyone. IE the one that fits this bill right now is the nayame set from bumba, it benefits all players if path b is selected.

    It would likely need to be something like "helper points" and there is a limit to how many you can get a month, resetting each month upon update, much like monthly deeds. And said points would be used to buy items of worth.
    That is actually a good idea. This game desperately needs something like that, rewards for old and new players to do original content synced together. As I said before, it's a feature every old school MMO implements one way or another, and FFXIV is somewhat of an OK example to follow in this regard (as much as I currently don't like the game too much anymore, I managed to do most of the original extremes and savages synchronized with other players just last year, and never had a problem finding groups to do original content synced on that game).
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  5. #15
    Player
    Join Date
    Sep 2021
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    126
    Quote Originally Posted by VoiceMemo View Post
    The only way to incentivize older players to do old content again would require a reward that is worth the time. But yet also it can't be spammable. It couldn't be a single piece of gear that is best in slot for everyone. IE the one that fits this bill right now is the nayame set from bumba, it benefits all players if path b is selected.

    It would likely need to be something like "helper points" and there is a limit to how many you can get a month, resetting each month upon update, much like monthly deeds. And said points would be used to buy items of worth.
    Also, to add to this: many MMOs already have some sort of incentive like the ones you speak, including FFXIV.
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