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  1. #1
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    Mar 2011
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    Soul Jump and Lancer's Cuissots+2 unknown effect?

    Okay Soul Jump and Lancer's Cuissots+2 have been out for a a few months now and we know very little about either.

    What we know about Soul Jump:
    -With a Wyvern out, it will always deal critical damage
    -With a Wyvern out, it will always return 3x the normal amount of TP if it doesn't miss or hit for 0.
    -It generates very little, if no enmity at all.

    What we know about Lancer's Cuissots +2
    -We know its STR+9 VIT+9 and Attack+18
    -We know it increases Critical Hit damage by 10%



    What we DON'T know about Soul Jump
    -What suppresses enmity really does or means.

    What we DON'T know about Lancer's Cuissots +2
    -What 'Enhances 'Soul Jump effect' does or means.


    There some theories, most were debunked.
    "Enhances Soul Jump" does not yield more damage or TP, nor is it any noticable increase in accuracy or attack. My theory is that Soul Jump is an upgraded form of High Jump due to the wording of both of the job abilities: "Delivers a high jumping attack...". High Jumping attack in High Jump's case means it reduces your enmity. Since Soul Jump has the same description, perhaps it also sheds hate too. I didn't do any tests but I have some anecdotal evidence:

    When I duo'd Mx'Grah, I opened with a 2700 Drakesbane followed by a 600 Spirit Jump. The THF used a 1600 Evisceration while the mob was missing me due to Third Eye+Seigan. The mob landed one hit on me for 260ish damage then I used a Soul Jump for 1500 damage(Triple Attack from Atma) the mob turned away from me and started to hit the THF again. This makes me believe it sheds hate and that the Lancer Cuissots increase hate loss much like Wyrm Brais do for High Jump.

    Unless the developers could give us a clue or tidbit to its effect like they did with Scholar's AF3 body "Enhances Addendum White/Black effect". I don't know how I could get them to view this, but maybe the more people that respond/reply, the higher the chance!
    (7)

  2. #2
    Player Martel's Avatar
    Join Date
    Mar 2011
    Posts
    253
    Character
    Martel
    World
    Ragnarok
    Main Class
    DRG Lv 99
    I'm moderately certain that "Suppresses Enmity" simply refers to Spirit/Soul Jump's lack of enmity gain from damage dealt.

    I sincerely hope the enhancement has nothing to do with enmity. Particularly not hate shedding. If I'm on DRG these days, I'm probably tanking, and supposed to have hate.

    If it is an enmity shed enhancement(and personally I've never had any experiences that made me think soul jump sheds hate in the first place) It should be relatively simple to test. Due to the lack(or massive reduction) of damage based enmity on soul jump, testing it should go just like testing any other JA for enmity.

    You should be able to find out if there is an enmity reduction with a very quick test. Discerning the size of the reduction, if there is one, gets a bit more involved.

    I'll go over some testing procedures if you actually want to test this, assuming you don't already know how.

    Speaking of enmity testing, I need to go test the cure CE mod... jeez, how long ago did I say I'd do that? /lazy
    (0)

  3. #3
    Player
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    Mar 2011
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    Well it could be:

    Increased Attack
    Increases Accuracy
    Increased Crit rate w/o Wyvern

    Any other effect the pants might have would fall under the category of 'augment' not 'enhance'. Further Soul Jump already generates less than the amount of hate that's created by pulling a mob, since a 1500 Soul Jump won't pull hate off of a mob that's been pulled with Dia even without the pants. And I know you tank on DRG but DRG is supposed to be a melee that doesn't pull hate unlike WAR or DRK since High Jump and Super Jump are hate sheds.
    (0)

  4. #4
    Player
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    Mar 2011
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    Been quite a long time almost a year and still nobody is sure what these do -_-
    (1)

  5. #5
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    Mar 2011
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    Someone fire up the Camate Signal!
    (1)

  6. #6
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    Mar 2011
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    319
    Or you could go test it you lazy bum
    (0)

  7. #7
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    With the +2 legs, does it give 3x tp without wyvern out? Is it possible for it to NOT crit with wyvern out? There's a good place to start the testing for the legs.
    (0)

  8. #8
    Player OniSama1's Avatar
    Join Date
    Sep 2011
    Posts
    2
    Character
    Onisama
    World
    Sylph
    Main Class
    DNC Lv 90
    I am very interested to find out what it does too.

    As far as the high jump enmity shed its tested and true, but if you want to try it yourself go get the dynamis pants +1 and you can see a massive hate drop.
    (1)

  9. #9
    Player noodles355's Avatar
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    Mar 2011
    Posts
    883
    The only difference between Wyrm Brais and Wyrm Brais +1 is +1Def +1Dex and -1% Wyvern physical damage taken.
    Like all other Relic, upgrading a piece with "Enhances XXX" does not have any affect on that enhancement. Why do you suppose I've kept my Wyrm Brais -1 in storage for so long without upgrading?

    Also a massive hate drop? You realise the bonus on wyrm brais only shed 10% more than not having them equipped right?
    (0)

  10. #10
    Player
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    Mar 2011
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    Not 100% true. Bard's Justaucorps's 'Military Parade' give STR/DEX/VIT/AGI+8 and MND/INT/CHR-8. Bard's Justaucorps+1 give the same positive boosts but without the -MND/INT/CHR. With Bard Cannions/Bard Cannions+1 the same is true with "Courtly Measure", the positive bonus is applied for the HQ without the negatives. There are a couple more exceptions but mostly the Relic+1 do not usually enhance the bonus further, but again there are some exceptions.
    (0)

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