I don't disagree with the need for challenge. That's one of the reasons I've come back to FFXI recently. However, I find your use of "effort" and "time" interchangeably has created a false equivalency. My first job to 30 was MNK, simply because to get my advanced jobs, it would be the one for which I only had to put in time. The effort, well, not so much. I popped some food and started wailing on stuff.
I appreciate the EXP increase, for instance, because I never found the traditional 6-person camping parties to be challenging; I found them to be incredibly time consuming and fairly uninteresting. Recently, I've found my game play enhanced by trio-ing with friends of mine, burning FoV pages, and getting better EXP than we once did in IT++ camps. The point is, though, that they're taking steps to make the low-end game play faster AND more enjoyable simultaneously. Perhaps they're realizing that time and effort are not equivalent. As far as endgame stuff is concerned, well, I'll probably be able to have that discussion in a month or so.
Drop rates in FFXI are a subject on which I don't have much of an opinion. But I'll not stray from my "time does not equal effort" philosophy.
This is a very touchy subject. A lot of the casuals who play this game have 0 care for challenge. They want everything handed to them and its very apparent. I fully agree with adding more fights with increased difficulty on par with non brewed Rani/Shinryuu. I think they would be a lot of fun. Most of the people here want to solo everything and get the best gear in 20 minutes and feel they deserve that for some reason. They think everything *should* be handed to them without challenge and its saddening but true. You won't get much out of them however, or for them to agree.
What's so bad about soloing? I personally hate having to rely on anyone else to determine what i'm doing in-game everytime I log in. Then there's the added fact of having to get everyone together, beg for help..... oh God please i'm getting nauseous thinking about it.
And since when did anyone ever obtain a +2 in 20 mins? I realize that your probly making a reference to the lessened time it takes to get things now but.... 20 mins? If I can get a +2 in 20 mins please tell me how!
The fact is, the MAJORITY of players want exactly what SE is giving out now. AN EASIER AND MORE TIME EFFECTIVE GAMING EXPERIENCE. /hurray for that.
Oh and a side-note. I take offense to having everything "handed" to me.... as you put it. I enjoy working for what I get in-game. I just don't think I should have to work like i'm on a prison work detail.... getting paid 5 cents an hour. My time is worth much more then that. I pay my fee to play just like everyone else does in this game and I don't want to be "handed" gear.... I just want it to be easier to obtain.
Last edited by Gadanae; 03-09-2011 at 01:11 AM.
Draylo, I'm getting an incredibly strong feeling of Deja vu.
The sad truth is that a some of the players who enjoyed the "time-consuming" and "difficult fights" of the past quit when the first Abyssea hit, and many more followed as more Abyssea zones were added. This much is apparent from the lack of end-game Linkshells that now exist, and those that do exist have shrunk simply because there's nothing you can't do with 2-3 people; and it's far more efficient to take on todays content with less people.
At this point, I don't feel it's even worth Square catering for players that enjoy the hardcore (read: time consuming and minimalistic drop rate) content; for the majority of those players have quit - and more quit each day.
As I stated in other threads of this nature - it shouldn't be about "this or that", it should have been about maintaining casual content AND hardcore content.
[Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines.]
Last edited by Enkrateia; 03-09-2011 at 06:21 AM. Reason: Inflammatory reference to another game.
You are generalizing here and possibly misconstruing casual players. I, as a casual player (and possibly others), don't want everything handed to me, but I do not want to have my play time blocked by artificial barriers. If I have only 30 minutes to play, I want to be able to play for 30 minutes not wait for the boat for 20 minutes and chocobo for another for 10 to get to my xp spot. I don't want to have to hours farming for key items so I can get past a certain point (LB, Passes). If I have to farm key items, let them drop at a reasonable rate so that I can accomplish that within my play session so I can log off and continue to play next time.
If you don't want to work with others and you don't want a challenge why play an MMORPG? If you only want to solo stuff and talk to a bunch of friends you should look into chat rooms and console gaming.
I agree that increased drop rates are better then the old days of waiting 3 months to get a drop- but the element of having to work together as a group is what MMORPG's are based on. It would be nice to have some more alliance type fights in the game. Not everything needs to involve 2 hours and 18 people, but some things should exist like that for those people interested in doing it.
Then may I ask, why haven't you quit? There must be something about the new areas that you like then I assume? Maybe it is the fact that things are low-manable now? Less time it takes to get the finer gear? Please enlighten me, [Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines.] Seems that some people are pretty cranky that they can't be elitists and walk around with gear that without a large linkshell cannot be obtained. Personally I say HURRAY to the end of elitist end-game shells! They should have never existed in the first place!
If anything, SE will at least lessen the drama a bit by making this game a more level playing field for ALL players involved regardless of their linkshell affiliation. [Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines.] I love to lol.
Last edited by Enkrateia; 03-09-2011 at 06:27 AM. Reason: Inflammatory reference to another game.
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