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Thread: Too easy!

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  1. #1
    Player Xairos's Avatar
    Join Date
    Mar 2011
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    7
    Character
    Xairos
    World
    Leviathan
    Main Class
    BLU Lv 91
    Higher drop rates won't mean getting a seal each Dom op or quest. And to add to what sp1ce said, the ultimte goal is to have
    reward be equal to effort.
    I would not have them change the drop rate IF we could filter what drops for the player (I.e. I will only see smn seals).
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  2. #2
    Player Babygyrl's Avatar
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    Mar 2011
    Location
    Bastok woot!
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    169
    Character
    Babygyrl
    World
    Ragnarok
    Main Class
    THF Lv 99
    I can see how some people say the game is becoming "too easy" But in reality.. its just becoming a bit more manageable for the "older" players ie. adults with jobs who need to work and don't have 8+ hrs a day to play this game. I agree there SHOULD be content for BOTH Casual players or players who want a real challenge. the game is becoming more balanced in that aspect. players who don't have a lot of time to play and would rather not quit just because they don't have as much time to play as they used to after 5+ years need options other then constantly needing parties and such. Creating a party alone can be a ridiculous time sink.. Esp with constant afkers..

    Also yes this is an MMO and lets be real everything in this game is STILL faster with a group and/or alliance.. soloing will never be on par with partying even in Abyssea.. you get tons more exp with a big group then you do in a small party or duo.

    The game is simply becoming more enjoyable for everyone.. not just people with a lot of time. The difficulty is still about the same.. but lets be honest the number of players is dropping for this game.. so ffxi needs to introduce content for a fewer number of people. that's also a reality people don't realize. there aren't 5k people on at every given day or time to do big things like you used to. If SE wants to keep this game alive they are currently going in the right direction to keep current players interested.

    In actuality there are people who like it hard and people who like it "easy" Se has to do its best to fulfill EVERYONES needs and that's is a HARD thing to do and NO matter what someone will be un-happy that's just how it is.
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    Last edited by Babygyrl; 03-10-2011 at 08:46 AM.
    *BabyGyrl* Ragnarok Server~ 99 THF WHM RDM BLM DRG Husband Doluka <3

  3. #3
    Player Suzie's Avatar
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    Mar 2011
    Location
    San Doria
    Posts
    3
    Character
    Jadell
    World
    Bahamut
    Main Class
    RDM Lv 90
    Quote Originally Posted by Xairos View Post
    Higher drop rates won't mean getting a seal each Dom op or quest. And to add to what sp1ce said, the ultimte goal is to have reward be equal to effort.
    I would not have them change the drop rate IF we could filter what drops for the player (I.e. I will only see smn seals).


    I agree with this although I do agree with the OP. It is frustrating to gather the trigg items, pop the NM meet the challenge, even fight with some difficulty, maybe alliance or party wipe, raise recover, keep NM kited while ppl recover, eventually kill it and you getnothing! How many ppl remember camping charby for your joy toy. The hours spent watching for the TOD so you could come back and try to get claim. When you finally get claim and kill it, you were guaranteed a joyeuse sword would be yours! Remember how thrilled you were to get that sword in your hands to to kill a couple of mobs on your way out of the zone!
    Now a balance has to be found, they all cannot be like charby but it is nice if something has to be camped that there be a reward.
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