Quote Originally Posted by Rango View Post
Time does not equate to difficulty, it's just more time. If you really want difficulty, increase the monster health and damage output so it's actually harder to fight for your drop.

I actually like increase drop rates and the more the devs can increase, the better. Time sinks != fun
Time may not directly equate to difficulty but as a whole package it is all relative.

I commend you and the one ore two others that gave opinions about the thread topic instead of flaming my opinions. It makes for a more productive thread if there can be a general "vote" about the feeling of which the original post was about.