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Thread: Too easy!

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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    15
    Time does not equate to difficulty, it's just more time. If you really want difficulty, increase the monster health and damage output so it's actually harder to fight for your drop.

    I actually like increase drop rates and the more the devs can increase, the better. Time sinks != fun
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  2. 03-09-2011 12:27 AM
    Reason
    Removed due to inflamatory content.

  3. #3
    Player GERM's Avatar
    Join Date
    Mar 2011
    Location
    Cerberus
    Posts
    104
    They are making things more so people aren't spending all their time fighting over an NM with several different parties, they want you to get your gear get it upgraded and proceed to playing the game doing things outside of abyssea (IMO). You have limited amount of time to spend in abyssea so why would they want players to spend all the time they have fighting over a mob and people not getting seals/jewels and then turn around lose all their time and have to wait x amount of time to enter again in the chance that maybe, MAYBE they can find another party to who wants to do that NM and MAYBE not have to fight over a camp with a bunch of people who think that they are better because they devoted more time or had better opportunities for better gear or atmas.. If your complaining that abyssea questing and stuff is "too easy" and drop rates are "too high" then its probably cause your one of those people who got what you needed after a little effort and just wishes misfortune to others because your blessed with a helpful friend list and LS who are willing to achieve the same thing you are.. I on the other hand have shouted for most of the seals I needed and have spend more time camping and failing NM's because we are not as fortunate to have the same atmas and resources as others..
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    Last edited by GERM; 03-09-2011 at 05:06 AM. Reason: text revision
    (A)-GERM

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    16
    Quote Originally Posted by Rango View Post
    Time does not equate to difficulty, it's just more time. If you really want difficulty, increase the monster health and damage output so it's actually harder to fight for your drop.

    I actually like increase drop rates and the more the devs can increase, the better. Time sinks != fun
    Time may not directly equate to difficulty but as a whole package it is all relative.

    I commend you and the one ore two others that gave opinions about the thread topic instead of flaming my opinions. It makes for a more productive thread if there can be a general "vote" about the feeling of which the original post was about.
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