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Thread: Too easy!

  1. #71
    Player xbobx's Avatar
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    Mar 2011
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    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    If they don't go the easy route, make things easier to get, you won't be playing ffxi anymore because people will keep quitting. Not sure if you noticed, they are doing another server merge, that isn't because more people are joining.

    Jp like to torture people for items. Patience, doing the same damn thing over and over and over, has nothing to do with difficulity, all it does is piss players off, and they quit.

    That business model is just plain stupid. Toss subscription money away. they have finally clued into this after 8 years and are finally going in the right direction, more or less.
    (0)

  2. #72
    Player Wade's Avatar
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    Mar 2011
    Location
    Windurst
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    102
    Character
    Jerritt
    World
    Ragnarok
    Main Class
    RDM Lv 23
    Quote Originally Posted by xbobx View Post
    Not sure if you noticed, they are doing another server merge, that isn't because more people are joining.
    This isn't necessarily true at this point in time. Over the last few weeks I have been seeing a lot of older players returning and there are still new players coming in. I think the fascination with XIV is dwindling and people are coming back. I know they are doing mergers, but I think they may have be a little quick to hit the button.
    (0)

  3. #73
    Player katoplepa's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    89
    Character
    Katoplepa
    World
    Ragnarok
    Main Class
    NIN Lv 99
    casuals are not the minority...
    90% of people are veterans that come from 8 years of game "old style" and now SE can't force you again to spend all that time online for 1 item, maybe going to Ls leader... now people want to have fun, play a game, not doin' a work... in the life you need the mechanism work->reward and if you are someone who don't work (student, unemployed, etc) is natural for you to put this mechanism into the game, but in 8 years the players had changed, no-one needs no more the game of before, now people don't want no more to spend their life online, watching a monitor for hours and hours spamming a macro like an idiot just to claim 1 nm... this was the past, now we bored of that type of situation... thanks SE, now is a game, finally!
    (0)

  4. #74
    Player Hayward's Avatar
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    Mar 2011
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    San d'Oria
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    325
    It's almost laughable how people can call the current incarnation of FFXI "too easy" because gear is more accessible to people who want it. I like the idea that I can upgrade AFv3 to +1, to which I have done for 3 sets so far, without having to wait for enough ethereal "LS points" to accrue so I can lot seals. I especially like that the gap between +1 and +2 is not so large that I am obligated to get my gear to +2 ASAP just so they can be useful.

    After nearly 6 years of playing FFXI, I can truly say that S-E is finally getting it right with the Abyssea series.
    (0)
    Hayward: Cerberus-San d'Oria

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    5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'

  5. #75
    Player Mara's Avatar
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    Mar 2011
    Location
    The United States of Awesometania
    Posts
    13
    Character
    Pussnboootz
    World
    Quetzalcoatl
    Main Class
    WAR Lv 5
    While I appreciate everything you are doing to the game to make it more enjoyable and fun you are making it way too easy. Everything now a days is higher drop rates, higher drop rates, higher drop rates. Hey lets increase seal/card drop rates in abyssea so every one can have them in 1-2 days. What happened to taking time and patience to aquire the best of the best? Every single post I saw on the Q/A were complaints that drop rates were too low and you (SE) are feeding right into people's lazyness. While I understand that certain mobs were not dropping properly and needed to be fixed lets not go overboard and think that is an end all solution to maintaining a player base. Bring back the original FFXI and give us some challenges and by challenges, yes I mean difficult to kill monsters (which we have some of) and the challenge of testing people's patience like the original FFXI MMO was.
    Yes, because waiting 3 days for a single mob to pop, outclaiming 80 other people for it, and waiting in line behind 23 others for an abjuration with less than a 1% droprate that you then had to pat 2M gil for the cursed item just to upgrade worked oh so well...? Stop whining, I enjoy being able to lowman things for real rewards without devoting time I no longer have to camping overcamped HNMs that there's a good chance I will not even get the claim on anyway. I think anyone that wants to go back to that has to be crazy. Things are great the way they are, there are still things that offer challenges to small and large groups alike, and the game is more rewarding and less frustrating, which to me = more fun.
    (0)

  6. #76
    Player
    Join Date
    Mar 2011
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    Windurst
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    2
    While I see why you would call that difficulty I do have to disagree. Now, don't take this the wrong way because I assure you I'm not making assumptions on your real life or anything so keep in mind I'm using myself as an example. I can only log in for, oh, maybe 10 hours max a week. With the old FFXI I got ZERO, nada cero. Well, a Genboobs Shield but lol.

    Now with Abyssea I can finally level a job I've always wanted to level (ninja) and not feel gimp without Byakko Haidate because there are alternatives to that. I still had to be patient and wait for drops. The only difference is that now I can actually see my goal instead of hoping I'm walking in the right direction.
    (0)

  7. #77
    Player katoplepa's Avatar
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    Mar 2011
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    San d'Oria
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    89
    Character
    Katoplepa
    World
    Ragnarok
    Main Class
    NIN Lv 99
    Quote Originally Posted by Mara View Post
    Yes, because waiting 3 days for a single mob to pop, outclaiming 80 other people for it, and waiting in line behind 23 others for an abjuration with less than a 1% droprate that you then had to pat 2M gil for the cursed item just to upgrade worked oh so well...? Stop whining, I enjoy being able to lowman things for real rewards without devoting time I no longer have to camping overcamped HNMs that there's a good chance I will not even get the claim on anyway. I think anyone that wants to go back to that has to be crazy. Things are great the way they are, there are still things that offer challenges to small and large groups alike, and the game is more rewarding and less frustrating, which to me = more fun.
    /clap

    but the problem here , is NOT the hardest or the easyest game , the problem is obtain an item that only you (you HC player) can wear , so you can stay in Jeuno-pose for your epeenis enlargement... but thanks SE that times are gone, finally...
    (0)

  8. #78
    Player Unaisis's Avatar
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    Mar 2011
    Location
    under your pillow
    Posts
    121
    Character
    Unaisis
    World
    Fenrir
    Main Class
    THF Lv 99
    Am happy that FF11 turned out to be Casual player Friendly

    NO Casual Playing does not mean Grinding levels, spending months doing endgame to get 1-2 pieces of gear.

    Casual playing means logging in for a couple hours a day, few days a week and ACTUALLY getting stuff done~
    (0)

    http://www.youtube.com/user/koga41

  9. #79
    Player Catsby's Avatar
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    Mar 2011
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    Cat!
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    396
    Quote Originally Posted by Unaisis View Post
    Am happy that FF11 turned out to be Casual player Friendly

    NO Casual Playing does not mean Grinding levels, spending months doing endgame to get 1-2 pieces of gear.

    Casual playing means logging in for a couple hours a day, few days a week and ACTUALLY getting stuff done~

    Agreed. Now if only we could get overhauls to a lot more of the little things that slow down the game it will be amazing.

    I vote for the removal of all cutscenes where your character simply walks through a door!
    (0)
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    Signature states "JP ONRY" in Japanese.

  10. #80
    Player Ferris's Avatar
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    Mar 2011
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    22
    Low Drop Rate =/= Difficulty
    (0)

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