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Thread: Too easy!

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  1. #1
    Player Mirabelle's Avatar
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    Mar 2011
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    There are still plenty of difficult to kill monsters in the game. Especially if you don't insist on having the best setup and proper numbers. Is there an NM that requires a whole alliance to kill? Not really, but was that really what made things difficult?
    Certainly even though Aby NM's aren't as likely to wipe the party, I find I'm definitely thinking more through the fight than I would in a Kirin zerg. Paying attention to proc messages. Watching for magic and physical resistance on the NM's. Stunning certain TP moves and -gas. THe system is far more fun than the old zerg or gtfo strategies of old.
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    Yo Ho Yo Ho, a pirate's life for me!

  2. #2
    Player Ilax's Avatar
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    Ilax
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    Fenrir
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    THF Lv 99
    Quote Originally Posted by SP1CE View Post
    wtf? not every1 has lots of free time or want to dedicate much to getting seals, stones and cards. easy is good since there are many other stuff to do in life other than ff.
    That why SE added pearl gear. Why are you guy always claiming the TOP of everything with no effort. Pearl gear will offer as much DMG almost, just not top, you wan to be on top, then do as other and work for it.
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  3. #3
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    Time does not equate to difficulty, it's just more time. If you really want difficulty, increase the monster health and damage output so it's actually harder to fight for your drop.

    I actually like increase drop rates and the more the devs can increase, the better. Time sinks != fun
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  4. 03-09-2011 12:27 AM
    Reason
    Removed due to inflamatory content.

  5. #5
    Player GERM's Avatar
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    They are making things more so people aren't spending all their time fighting over an NM with several different parties, they want you to get your gear get it upgraded and proceed to playing the game doing things outside of abyssea (IMO). You have limited amount of time to spend in abyssea so why would they want players to spend all the time they have fighting over a mob and people not getting seals/jewels and then turn around lose all their time and have to wait x amount of time to enter again in the chance that maybe, MAYBE they can find another party to who wants to do that NM and MAYBE not have to fight over a camp with a bunch of people who think that they are better because they devoted more time or had better opportunities for better gear or atmas.. If your complaining that abyssea questing and stuff is "too easy" and drop rates are "too high" then its probably cause your one of those people who got what you needed after a little effort and just wishes misfortune to others because your blessed with a helpful friend list and LS who are willing to achieve the same thing you are.. I on the other hand have shouted for most of the seals I needed and have spend more time camping and failing NM's because we are not as fortunate to have the same atmas and resources as others..
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    Last edited by GERM; 03-09-2011 at 05:06 AM. Reason: text revision
    (A)-GERM

  6. #6
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    Quote Originally Posted by Rango View Post
    Time does not equate to difficulty, it's just more time. If you really want difficulty, increase the monster health and damage output so it's actually harder to fight for your drop.

    I actually like increase drop rates and the more the devs can increase, the better. Time sinks != fun
    Time may not directly equate to difficulty but as a whole package it is all relative.

    I commend you and the one ore two others that gave opinions about the thread topic instead of flaming my opinions. It makes for a more productive thread if there can be a general "vote" about the feeling of which the original post was about.
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  7. #7
    Player Xairos's Avatar
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    Xairos
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    Leviathan
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    BLU Lv 91
    Higher drop rates won't mean getting a seal each Dom op or quest. And to add to what sp1ce said, the ultimte goal is to have
    reward be equal to effort.
    I would not have them change the drop rate IF we could filter what drops for the player (I.e. I will only see smn seals).
    (0)

  8. #8
    Player Babygyrl's Avatar
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    Mar 2011
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    Bastok woot!
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    Character
    Babygyrl
    World
    Ragnarok
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    THF Lv 99
    I can see how some people say the game is becoming "too easy" But in reality.. its just becoming a bit more manageable for the "older" players ie. adults with jobs who need to work and don't have 8+ hrs a day to play this game. I agree there SHOULD be content for BOTH Casual players or players who want a real challenge. the game is becoming more balanced in that aspect. players who don't have a lot of time to play and would rather not quit just because they don't have as much time to play as they used to after 5+ years need options other then constantly needing parties and such. Creating a party alone can be a ridiculous time sink.. Esp with constant afkers..

    Also yes this is an MMO and lets be real everything in this game is STILL faster with a group and/or alliance.. soloing will never be on par with partying even in Abyssea.. you get tons more exp with a big group then you do in a small party or duo.

    The game is simply becoming more enjoyable for everyone.. not just people with a lot of time. The difficulty is still about the same.. but lets be honest the number of players is dropping for this game.. so ffxi needs to introduce content for a fewer number of people. that's also a reality people don't realize. there aren't 5k people on at every given day or time to do big things like you used to. If SE wants to keep this game alive they are currently going in the right direction to keep current players interested.

    In actuality there are people who like it hard and people who like it "easy" Se has to do its best to fulfill EVERYONES needs and that's is a HARD thing to do and NO matter what someone will be un-happy that's just how it is.
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    Last edited by Babygyrl; 03-10-2011 at 08:46 AM.
    *BabyGyrl* Ragnarok Server~ 99 THF WHM RDM BLM DRG Husband Doluka <3

  9. #9
    Player Suzie's Avatar
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    Mar 2011
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    Character
    Jadell
    World
    Bahamut
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    RDM Lv 90
    Quote Originally Posted by Xairos View Post
    Higher drop rates won't mean getting a seal each Dom op or quest. And to add to what sp1ce said, the ultimte goal is to have reward be equal to effort.
    I would not have them change the drop rate IF we could filter what drops for the player (I.e. I will only see smn seals).


    I agree with this although I do agree with the OP. It is frustrating to gather the trigg items, pop the NM meet the challenge, even fight with some difficulty, maybe alliance or party wipe, raise recover, keep NM kited while ppl recover, eventually kill it and you getnothing! How many ppl remember camping charby for your joy toy. The hours spent watching for the TOD so you could come back and try to get claim. When you finally get claim and kill it, you were guaranteed a joyeuse sword would be yours! Remember how thrilled you were to get that sword in your hands to to kill a couple of mobs on your way out of the zone!
    Now a balance has to be found, they all cannot be like charby but it is nice if something has to be camped that there be a reward.
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  10. #10
    Player Gadanae's Avatar
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    Gadanae
    World
    Siren
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    BLU Lv 99
    Quote Originally Posted by Nickdogg View Post
    Bring back the original FFXI and give us some challenges and by challenges, yes I mean difficult to kill monsters (which we have some of) and the challenge of testing people's patience like the original FFXI MMO was.
    I think SE has tested my "patience" enough for 8 years. YAY for no more time sinks! Who's with me!
    (0)

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