Quote Originally Posted by Rango View Post
Again, I believe people are incorrectly equating time with difficulty. You can increase difficulty/challenge without increasing time.
I agree somewhat, I do think that having something to invest time towards. I didn't really like the ZENI system since I did find the zeni points building to be an unnecessary timesink, but the element of building to increasingly harder monsters over time until popping PW was an enjoyable "concept". And It did have elements for every type of gamer: Tier 1 was soloable, tier 2 took 3-6 people, tier 3 took 8-12 people, PW took 18+. Yes there were multiple issues with the ZENI system, but the basic theory of a groupf of people working together on increasingly difficult events was enjoyable to a lot of the player-base.

I not saying, and I dont think anyone is saying, to make the mobs for every +2 item have 6 hour repops and take 18 people to kill- what we are asking for is something to work towards as a group.