Originally Posted by
Lortheron
Indeed, I remember promises of implementing things like the elements well and healing spells damaging undead, etc., making the overall game more complex and more like FFXI, that was back in 2.0, up until Ninja came out... then Heaven'sWard came and at the end of it, all hope was lost. Instances everywhere, no open world content, claustrophobic feeling, no huge areas to explore, world feels very small, lore makes zero sense, list goes on... turns out it went the WoW clone route, and plays like an easy single player game that forces players to do tons of extra easy content without any difficulty option in order to progress.