Thanks for the obvious statement and opinion. The point I am maintaining is that even if you allow a job to use other optional weapons or armour. and at least give them more choices in said weapon and armour than 4.
Thanks for the obvious statement and opinion. The point I am maintaining is that even if you allow a job to use other optional weapons or armour. and at least give them more choices in said weapon and armour than 4.
wrong, The skill ratings are the factor. The whole point was to allow players to play their own way.
You're welcome to your opinion.
They are both factors. RNF doesn't have any passives or abilities that facilitate blocking, their best defensive skill is parry and they have passives which facilitate that. Thus, many things go into this.
It's quite different from some other jobs such as summoner, which use a weapon type generally regarded as weak, but this can be played upon and exploited by setting up skill chains and magic bursts with your own avatar, so even though it's not a primary function of the job, it can be circumstantially useful.
Likewise, the alternate weapon skills granted to RNF do have some use particularly for proccing in contents which have that mechanic, and skillchaining in easier content, but the same can't really be said for the shield slot-. It's pretty much there just to let you fill that equipment slot as there are no shield weapon skills- You can get shield bash with PLD sub, but it won't stun anything of consequence. So while secondary weapon skill levels can enable alternate playstyles in many cases, equipping a shield doesn't really enable anything. Also, as noted, RUN has no native shield skill whatsoever, so without a subjob that has any shield skill, it really is just about filling that equipment slot.
Last edited by Alhanelem; 08-30-2021 at 05:02 PM.
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