
Originally Posted by
Alhanelem
No, I don't know the exact numbers because they didn't release them. We only have their claim that they increased them, and a few people with small sample sizes employing the gambler's fallacy.
Your post is incredible. "Appease the devs?"
I don't work for SE, I'm not in cahoots with them on a cover-up or whatever other mad conspiracy you can come up with. The devs don't apologize for a bad situation and make an emergency maintenance to address it and then make up the whole story. Who would do that? What would their motivation be? Do you think someone at SE asked, "Hmm, what can we do to piss off players today? I know, let's say we're going to increase the drop rates but actually lower them?"
Show me data of 1000 runs before and 1000 runs after. Show me that the apparent rarest items before the update are rarer now. Obviously something has to give to increase the drop rate of any given item, you have to lower something else because it has to add up to 100% (per pool), but normally that means lowering the most common items to make the least common ones higher.
Data. D A T A. Post it here, and post a sufficient sample size. a couple dozen or even a hundred or two is not enough.
I am not a white knight, but I'm not going to assume the devs are a bunch of liars either. You're the one(s) making the accusations, therefore the burden of proof lies on you.