Originally Posted by
Krogoth
It isn't a hard fight. People are already doing VD, and most aren't getting as many drops as you. But hey, let's take your results and run a back of the envelope estimate with them. It will be informative for all involved.
If we assume all people group up and git gud to the tune of only spending 5 minutes in the arena per fight, that means 12 fights per arena. This isn't exactly a great assumption, but it's our spherical cow for this scenario.
Each server has 3 arenas. That means 36 fights per server per hour.
You report 1 "rare drop" per 7 fights. 36 / 7 is slightly above 5. We'll round down because it makes the math easy.
That means 5 drops per server per hour under ideal conditions. By coincidence, 5 is how many different "rare drops" there are. For someone to "catch them all" they'll need this many drops.
So we can estimate that for every server, one person's worth of drops will take 1 hour.
Every 1000 active characters on the server will result in the arena being 100% full for 1000 hours. That's 41 days.
I don't know how many active characters there are (though square enix will be able to guess) but let's pull the number 3000 out of a hat for Asura.
To get 3000 people through the system will take 123 days, or 4 months. That's 4 months of the fight being 100% full every moment of every day of every week. Under ideal conditions, and assuming perfect coordination and cooperation.
I'm not saying that people shouldn't need to put in work to get rewards. But more work can only result in more rewards if there's room for more workers to work. When the arena is full, more effort cannot create more drops. And that is the issue.
(It's also an issue that the almighty devs have said they want to address. This post is largely for them, so they have the tools to think about how to actually address it.)