Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 55

Dev. Posts

Hybrid View

  1. #1
    Player Krogoth's Avatar
    Join Date
    Mar 2011
    Posts
    17
    Character
    Krogoth
    World
    Bismarck
    Main Class
    WAR Lv 90
    The cost per fight is immaterial to how many people are waiting for the fight. All that matters is how many fights it takes to get the rarest drop, and how long each fight lasts. Sure, you can change the cost to make it "balanced," whatever that means, but the key metric determining how long the arena stays congested is the total amount of time each person spends fighting.
    (0)

  2. #2
    Player Jvd's Avatar
    Join Date
    Jul 2021
    Posts
    2
    Character
    Jvdascariot
    World
    Bismarck
    Main Class
    SMN Lv 99
    So, obviously there's a lot of upset among the player base.
    Even if they had began this new HTMB with a queue, we'd still have complaints.

    Luckily, there are still some useful drops to think about.
    I was originally excited to see the new take on an ilvl belt or neck.
    Can you imagine how those might've looked?
    Knowing there are some good accessory options for ranged is nice.
    So, it's a mixed bag through and through.

    While we wait for them to make more tweaks and adjustments,
    Indeed, there will be even more backlash.
    No doubt that's it's impossible to please everyone.
    Do you think they'll eventually just put a queue on it?
    Or do you think we'll get to deal with overrun merit camps?
    Who can say?
    SE, we're not mad. Just dissapointed.
    (0)

  3. #3
    Player Zehira's Avatar
    Join Date
    Dec 2011
    Posts
    498
    Character
    Zehira
    World
    Asura
    Main Class
    RDM Lv 99
    Quote Originally Posted by Jvd View Post
    And any comments they don't like will get 'cleared out' as well. lol
    Not only comments they don't like. It's a long story though.

    Welcome to the "official" forums. 0 w 0
    (0)

  4. #4
    Player Zehira's Avatar
    Join Date
    Dec 2011
    Posts
    498
    Character
    Zehira
    World
    Asura
    Main Class
    RDM Lv 99
    The communities of 14 are quite different. Kids these days don't like players who don't like 14 and those who play on a private server will never play retail unless something else they have been demanding for many years.

    In Vana'diel, we have main character syndrome.
    (0)

  5. #5
    Player Allreadyinuse's Avatar
    Join Date
    Aug 2018
    Posts
    4
    Character
    Sagee
    World
    Ragnarok
    Main Class
    BLU Lv 99
    Making it cost 30 merits solves nothing if the drop rate goes from 0.01% to 0.03%. JUST GIVE US THE PROC SYSTEM!!! if your goal is to make annoying content you done good here. No one cares about congestion if can finally get a drop besides like asura? who cares about asura!!!
    (0)
    Last edited by Allreadyinuse; 07-16-2021 at 01:19 AM.

  6. #6
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,270
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Allreadyinuse View Post
    Making it cost 30 merits solves nothing if the drop rate goes from 0.01% to 0.03%. JUST GIVE US THE PROC SYSTEM!!! if your goal is to make annoying content you done good here. No one cares about congestion if can finally get a drop besides like asura? who cares about asura!!!
    it would be more likely 1% to 3, 4%. and that means 1 in 100 vs one in 33 or 1 in 25. that's statistically a lot fewer runs of the battle.
    (0)

  7. #7
    Player Coffeegood's Avatar
    Join Date
    Mar 2011
    Posts
    40
    Character
    Coffeegood
    World
    Bismarck
    Main Class
    PLD Lv 99
    Quote Originally Posted by Alhanelem View Post
    it would be more likely 1% to 3, 4%. and that means 1 in 100 vs one in 33 or 1 in 25. that's statistically a lot fewer runs of the battle.
    after 14 VD's seen 5 ammo, 3 rings, cloak and Body armor people just need to get better and do higher difficulties, the fix is just pushing congestion to the few XP areas it is going to still be annoying, you won't win any medals for fighting this war just do the math padawan.
    (0)

  8. #8
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,270
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Coffeegood View Post
    after 14 VD's seen 5 ammo, 3 rings, cloak and Body armor people just need to get better and do higher difficulties, the fix is just pushing congestion to the few XP areas it is going to still be annoying, you won't win any medals for fighting this war just do the math padawan.
    "few xp areas?" there's about a million places you can max out merits in a reasonable timeframe.
    (0)

  9. #9
    Player Krogoth's Avatar
    Join Date
    Mar 2011
    Posts
    17
    Character
    Krogoth
    World
    Bismarck
    Main Class
    WAR Lv 90
    Quote Originally Posted by Coffeegood View Post
    after 14 VD's seen 5 ammo, 3 rings, cloak and Body armor people just need to get better and do higher difficulties, the fix is just pushing congestion to the few XP areas it is going to still be annoying, you won't win any medals for fighting this war just do the math padawan.
    It isn't a hard fight. People are already doing VD, and most aren't getting as many drops as you. But hey, let's take your results and run a back of the envelope estimate with them. It will be informative for all involved.

    If we assume all people group up and git gud to the tune of only spending 5 minutes in the arena per fight, that means 12 fights per arena. This isn't exactly a great assumption, but it's our spherical cow for this scenario.
    Each server has 3 arenas. That means 36 fights per server per hour.
    You report 1 "rare drop" per 7 fights. 36 / 7 is slightly above 5. We'll round down because it makes the math easy.
    That means 5 drops per server per hour under ideal conditions. By coincidence, 5 is how many different "rare drops" there are. For someone to "catch them all" they'll need this many drops.
    So we can estimate that for every server, one person's worth of drops will take 1 hour.
    Every 1000 active characters on the server will result in the arena being 100% full for 1000 hours. That's 41 days.
    I don't know how many active characters there are (though square enix will be able to guess) but let's pull the number 3000 out of a hat for Asura.
    To get 3000 people through the system will take 123 days, or 4 months. That's 4 months of the fight being 100% full every moment of every day of every week. Under ideal conditions, and assuming perfect coordination and cooperation.

    I'm not saying that people shouldn't need to put in work to get rewards. But more work can only result in more rewards if there's room for more workers to work. When the arena is full, more effort cannot create more drops. And that is the issue.

    (It's also an issue that the almighty devs have said they want to address. This post is largely for them, so they have the tools to think about how to actually address it.)
    (0)

  10. #10
    Player Coffeegood's Avatar
    Join Date
    Mar 2011
    Posts
    40
    Character
    Coffeegood
    World
    Bismarck
    Main Class
    PLD Lv 99
    Quote Originally Posted by Krogoth View Post
    It isn't a hard fight. People are already doing VD, and most aren't getting as many drops as you. But hey, let's take your results and run a back of the envelope estimate with them. It will be informative for all involved.

    If we assume all people group up and git gud to the tune of only spending 5 minutes in the arena per fight, that means 12 fights per arena. This isn't exactly a great assumption, but it's our spherical cow for this scenario.
    Each server has 3 arenas. That means 36 fights per server per hour.
    You report 1 "rare drop" per 7 fights. 36 / 7 is slightly above 5. We'll round down because it makes the math easy.
    That means 5 drops per server per hour under ideal conditions. By coincidence, 5 is how many different "rare drops" there are. For someone to "catch them all" they'll need this many drops.
    So we can estimate that for every server, one person's worth of drops will take 1 hour.
    Every 1000 active characters on the server will result in the arena being 100% full for 1000 hours. That's 41 days.
    I don't know how many active characters there are (though square enix will be able to guess) but let's pull the number 3000 out of a hat for Asura.
    To get 3000 people through the system will take 123 days, or 4 months. That's 4 months of the fight being 100% full every moment of every day of every week. Under ideal conditions, and assuming perfect coordination and cooperation.

    I'm not saying that people shouldn't need to put in work to get rewards. But more work can only result in more rewards if there's room for more workers to work. When the arena is full, more effort cannot create more drops. And that is the issue.

    (It's also an issue that the almighty devs have said they want to address. This post is largely for them, so they have the tools to think about how to actually address it.)
    Theres alot of fake math in here considering fights take 2min 30 sec average with buff time included, also left out 3 earring drops too and I doubt that out of the 420 people online at any given time on Bismark that 1/2 of them would be able to do VD the fix is obviously just for Asura and the Massive 1.6k+ online presence lately on the most overcrowded server.
    (0)

Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast