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    Player Sesshmaru's Avatar
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    Oct 2019
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    Character
    Sesshmaru
    World
    Asura
    Main Class
    DRK Lv 99
    I would like to share with you guys very helpful guides/videos to tackle Gaol Bosses for V15 clears:-

    Sheol C Detailed Breakdown:


    Credit to Buukki.


    Sheol C Run Guide:




    Recommended Setup:-


    DDx2 COR BRD WHM TANK


    Cor: Chaos, CC Sam, Cor Wild Card and cutting cards for SV songs for 4th floor.


    Brd: SV: Min x2 March x2 Str etude or 1 more Min, switch it to Madrigal at 4th floor
    Brd: Tank Buffs : Minnex2, Balladx1
    Brd: WHM Buffs: Minex2 Balladx2
    Note: Bard has to open Boxes.


    Whm buffs: Barparalyzra, Barblizzara/Barthundra, Regen, Auspice, Boost-STR
    Whm: poison potions for mobs with sleep AoE or /sch sublimation, and always stay away from range of AoE, Sacrosanctity at Halo while fighting Ninja Mamoolja and Popping Asylum for Chaos Steward.
    Note: WHM should be ready to use Devotion on tank when requested.
    Note: You can buy cheaper poison potion from NPC in Khazam, Ghemi interilo : El._Pachira_Fruit


    Tank: Buff on time before pulls and pop UNM for the group
    Tank: Has to woke the group if they slept with Healing Breeze or Majesty cure.
    Note: Tank has to pop UNM.
    Note: Tank can get hate on Invisible agons by targeting visible mob, use AoE, get hate on invisible mobs before pulling.
    Note: UNM Pop name is Ethereal Junction #1 not Ethereal Junction(Halo)


    DD: have to switch targets and don't fight the same mobs unless it has a bad AoE or Counter such as Apkallu and Korrigan.


    UNM pop Order:

    Lotanu (Hidhaegg's Scale)

    Dabbat al-Ard (Sovereign's Hide)

    Asena (Sarama's Hide)

    Chaos Steward (Tumult's Blood)

    Note: UNM to POP Depends on your Mog mastery level, if low Mog Mastery level
    Switch Lotanu for Chaos Steward.


    Note: If there is a UNM at A Bad Family, tank pop nm and run away from the group and BRD sleep and DD kills and move to next groups no need to kill the whole group.


    Nostos Mob to skip list:
    Wyvern , Dahaks , Ghosts , Skeletons , Morlbor
    Note: if Halo with those mobs either skip or fight them after Halo Mobs and recommended to fight the same mob at time after killing Halos


    Unsleepable Mobs: Qutrab, Ram.



    Battle Scenario:


    First Floor:

    Let's say the downstairs group is 0 and the group near the portal is first.

    Skip Downstairs and buff in front of the portal.

    If the mobs are not on the skip list, Tank pulls all and BRD sleeps and DD runs to the tank and kills while switching targets.

    Tank pull second group to third group and DD kills, if the second has Halo,

    Deal With Halo group first then Tank Pull Third Group to the 4th Group before Stair.

    Note: Recommended to leave first floor with 22min left.


    Second floor:

    Tank Pull two groups together and Brd sleep and DD kills then do Halo, This situational to Halo placement on second Floor.

    Note: Recommended to leave second floor with 16min or 15min left.


    Third Floor:

    At Third Floor everyone should follow the tank and make a decision on which Nostos groups to pull together, while looking for a halo group,
    if Halo is upstairs or downstairs skip it, unless you have time.

    Note: Recommended while group is clearing a group that BRD go check for Halo or UNM downstairs/upstairs if there is time go ahead to clear the Halo/UNM.
    Note: Leaving the third floor with 10 min left is recommended.


    Fourth Floor:

    Rebuff ,then tank go pulls first group of mobs if not skippable, at second group tank could pull them to the third group,
    also 4th group to the 5th group, or 4th to 5th group, depends on Nostos Families and Halo Placement on the floor.

    For Boss Halo, recommended order to kill Bosses:-
    Wiver > Trolls > Lamia > Ninja(WHM Pop Sacrosanctity)

    Note: if time left is less than 3min, it is recommended to touch exit for reward and kill remaining nostos Group, use bolter's roll if needed.


    Credit to: Kuroyo, Sesshmaru and Teborick.



    Monster Weak/strong against plus Cruel Joke and sleep Chart for Sheol C


    Sleep and Cruel Joke Chart:



    Chart for all the above




    Recommended: Browser Zoom 200%

    Ninja/DRK/COR Weapon Skill Weakness/Absorb chart





    Accuracy required for all atonement:


    Lv124 Atonement I :1013
    Lv129 Atonement II:1152
    Lv134 Atonement III:Xevioso(1367),Others(1233)
    Lv139 Atonement IV:1384

    Reference: Vanafratello.com



    Atonement I Lv124:

    Dealan-dhe V15


    RUN WAR SAM BRD COR WHM

    COR: Samurai + Chaos Rolls
    BRD: SV Minuet x2, March, Honor March, Scherzo
    WHM: Boost-STR, Baraera, Barsilencera. Maybe should have Barfira / Baramnesra?

    About 1million HP

    Plan: Throw DD at it, WHM spam Erase/Curaga. Damage from TP moves seems low, just lots of Flash & Bio. It has cone Dispel TP move, rebuff as needed.

    https://www.youtube.com/watch?v=6o7R...el=LoneKenT%60


    Sgili V15


    RUN COR SCH GEO BLM WHM


    COR: Wizard + Warlock Rolls
    GEO: Acumen + Malaise, Entrust Haste on BLM

    SCH make SC, BLM MB Earth. COR save Random Deal and Wild Card to reset SCH's Stratagems.
    Only threat is Doom, RUN bring Holy Water and WHM Cursna.

    Terminal Bloom gives AOE Doom.

    Necrotic Brume gives AOE Curse (Recovery) / ST20 / Super Curse, which prevent HP MP recovery from spells / ability / items. Can only be removed with Benediction or Sacrifice under Afflatus Solace or Esuna under Afflatus Misery.

    https://www.youtube.com/watch?v=s17l...el=LoneKenT%60


    U Bnai V15

    RUN GEO SCH BLM WHM COR

    GEO: Acumen + Malaise, Entrust Haste
    COR: Wizard + Warlock rolls

    SCH make SC, BLM MB Fire. Easier than throwing melee DD.
    COR save Random Deal and Wildcard to reset SCH's Stratagems.

    https://www.youtube.com/watch?v=JxTy...el=LoneKenT%60


    Gogmagog V15

    RUN MNK SAM GEO BRD WHM

    GEO: Bolster Fury, Frailty
    BRD: SV March, Honor March, Scherzo, Minuet, Dirge (on DD), Sirvente (on RUN)

    NM can use SP once, seems random which one it use (Mighty Strike, Blood Weapon, Hundred Fist, may be other). Can't use SP anymore after that. While SP is active, it has access to AOE TP move that can 1 shot everyone.

    Plan: Fight till it use SP, everyone run away, Tank kite. Once SP off, can fight again.

    https://www.youtube.com/watch?v=_BLv...el=LoneKenT%60




    Atonement II Lv129:


    Marmorkrebs V15


    RUN COR GEO SCH BLM WHM

    COR: Wizard + Warlock
    GEO: Bolster Acumen + Focus, Entrust Haste on BLM
    SCH: Thunderstorm2, spam SC for thunder MB. MB Helix2 at first SC if possible.
    WHM: Barwatera, Boost-INT

    Plan: SCH make SC for thunder MB, time may be tight, need to SC as much as possible. Coordinate with COR for Random Deal and Wild Card, to get as many Stratagems as possible.
    Idealy: use all Stratagems, Random Deal, use all Stratagems, Tabula Rasa, use all Stratagems, Wild Card, use all Stratagems, (Tabula Rasa if Wild Card reset success, use all Stratagems), Random Deal, use all Stratagems.

    NM TP move can Dispel. Seems to resist physical damage.

    https://www.youtube.com/watch?v=4_t5...el=LoneKenT%60



    Raskovniche V15

    RUN BLM SCH COR GEO WHM

    WHM: Barwater, Boost-INT
    COR: Wizard + Warlock
    GEO: Bolster Acumen, Focus, Entrust Haste on BLM
    SCH: Windstorm2 on BLM, make Skillchain to MB Wind. Anemohelix 2 MB at start if possible.

    Time can be very tight, SCH need to spam SC as much as possible.
    Need to coordinate Wild Card, Random Deal with COR to get as many Stratagem Charge as possible.
    Ideally: Use all Stratagems, Random Deal, use all Stratagems, Tabula Rasa, use all Stratagems, Wild Card, use all Stratagems, (Tabula Rasa again if Wild Card reset SP), Random Deal.

    Infaunal Flop hurts a lot, back 2 back Infaunal Flop can kill the tank.
    NM seems to resist physical damage.

    https://www.youtube.com/watch?v=JCkU...el=LoneKenT%60


    Gigelorum V15

    Lonekent strat:
    RUN MNK DRG BRD COR WHM

    DRG: bring blunt weapon, Jumps to shed hate
    BRD: SV Minuet x2, March, Honor March, Dirge (on DD), Sirvente (on Tank)
    COR: Monk + Samurai rolls.
    WHM: Auspice

    NM normal attack can cause defends down, and other normal attack can be AoE. NM weak to blunt damage.

    Plan: Throw blunt DDs at it. DD run to the WHM if have Defends Down and HP ~50%, for Erase and Cure. DD don't stand on top of each other cause NM have front full dispel TP move. Time can be very tight for the fight.

    No idea why Samurai roll instead of Chaos. Maybe for DD to deal less damage, and with Dirge and Sirvente on will have higher chance for Tank to hold hate. With DD running back and forth to the WHM, less chance for NM to also "running" to the WHM.

    https://www.youtube.com/watch?v=-wId...el=LoneKenT%60


    Senkai's Strat:
    Mnk, War [Club or H2H], Whm, Tank, Brd, Cor.

    Info:
    Mob has high resistance to all damage except for Blunt.

    He does powerful single-target attacks and AoE attacks.

    He does a lot of nasty AoE and single-target debuffs: Such as defense down (AoE), zombie (conal), burn (conal), max HP down (conal).

    Tail Thwack (AoE): AoE knockback.
    *Seems to be able to trigger anytime during the fight, but is much more likely if someone is fighting his back.

    Debilitating Spout (conal): Full dispel, knockback, applies Zombie.

    Scalding Breath (conal): Powerful Burn, white mage should try to remove asap.

    He will 1hr at 75% HP. People have confirmed that it can be: Perfect dodge, invisible, or Elemental Sforzo (maybe others too). After the 75% move disappears DD can use their 1hrs.

    - - - - - -
    Positioning:

    Highly recommend having tank fight him with their back to a wall to avoid the knockbacks.

    DD each fight on different sides of him in case of pulling hate.
    *If DD pull hate, turn around to let tank get hate back.

    Cor / Brd can NOT behind him. They must fight a side if they desire to fight.
    *If DD pull hate, turn around to let tank get hate back.

    - - - - - -
    Specific job roles:

    War: armor break -> mighty strikes /1hr, spam ‘Judgment’ after mob uses 1hr/
    * Used Loxotic Mace +1, augmented. Along with Blurred Shield +1.

    Mnk: 1hr + Spam.
    *I've used Mnks with both Empy and Aeonic H2H.

    Cor: Chaos/ Sam's -> savage blade Spam.
    *Cor should random deal to reset war's warcry, then wild card to try and reset 1hrs -> random deal again later for Warcry again.

    Brd: Soul voice and 5 song: Haste, haste (aeonic), attk, attk, enmity down on DD and enmity up on tank -- Refresh Whm of course. -> Savage blade spam.
    *Brd can opt to not engage but rather focus on trying to rebuff the tank when he gets dispelled.

    Tank: Tank stuff, does not leave -dt set even to WS.
    *Can use enmity set for initial pull.

    Whm: Boost Str, Barfire, etc, whm stuff.
    *Should remove the many debuffs given to the party, even more-so tank.
    **Will need to reapply pro and shell to tank after dispel.





    Aristaeus V15


    RUN WAR NIN COR BRD WHM

    COR: Monk + Samurai rolls (Chaos might have been better instead of Samurai?)
    BRD: SV March, Honor March, Minuet, Scherzo, Dirge (on DD), Sirvente (on Tank)
    WHM: Baraera, Barsilencera, Boost-AGI, Auspice

    Might be the hardest A2.
    Weak to slashing.
    Have about 1.5mil HP.
    NM gain a random offence/deffence down aura after it use SP, aura last for the rest of the fight.
    Seems to use TP move twice in a row. Tegmina Buffet back to back can wreck the DDs. NIN is good because Utsusemi can absorb TP moves.

    Plan: going with Subtle Blow (Monk roll + Auspice + Boost-AGI) to reduce TP moves spam from NM. Tactician Roll in lobby area, TP carry over to battle area.
    WHM keep HP maxed, Erase Choke from Tegmina buffet, Max HP Down from Sanguinary Slash.

    https://www.youtube.com/watch?v=Qzn_...el=LoneKenT%60


    Henwen V15

    Lonekent strat:
    RUN MNK DRG BRD COR WHM

    DRG: bring blunt weapon, Jumps to shed hate
    BRD: SV Minuet x2, March, Honor March, Dirge (on DD), Sirvente (on Tank)
    COR: Monk + Samurai rolls.
    WHM: Auspice

    NM weak to blunt damage.

    Plan: Throw blunt DDs at it. Dispel/Finale after Zealous Snort.

    No idea why Samurai roll instead of Chaos. Maybe for DD to deal less damage, and with Dirge and Sirvente on will have higher chance for Tank to hold hate.

    https://www.youtube.com/watch?v=zYmZ...el=LoneKenT%60


    Senkai's Strat:
    Mnk, War [Club], Whm, Tank (Run OR Pld), Brd, Cor.

    Info:
    Mob has high resistance to all damage except for Blunt.

    He does powerful single-target attacks and Conal attacks.

    He seems to be the job 'monk', and possesses a high counter rate after using the ability
    "Zealous Snort".

    Barreling Smash can inflict heavy damage to the tank, and will likely one-shot a DD.

    He will 1hr at 75% HP. People have confirmed that it can be: Perfect dodge, invisible, or Elemental Sforzo (maybe others too). After the 75% move disappears DD can use their 1hrs.

    - - - - - -
    Positioning:

    DD each fight on different sides of him in case of pulling hate. Cor / Brd can fight behind him as they're not likely to get hate.
    *If DD pull hate, turn around to let tank get hate back.

    - - - - - -
    Specific job roles:

    War: armor break -> mighty strikes /1hr, spam ‘Judgment’ after mob uses 1hr/
    *Used Loxotic Mace +1, augmented. Along with Blurred Shield +1.

    Mnk: 1hr + Spam.
    *I've used Mnks with both Empy and Aeonic H2H.

    Cor: Chaos/ Sam's -> savage blade Spam.
    *Cor should random deal to reset war's warcry, then wild card to try and reset 1hrs -> random deal again later for Warcry again.

    Brd: Soul voice and 5 song: Haste, haste (aeonic), attk, attk, enmity down on DD and enmity up on tank -- Refresh Whm of course. -> Savage blade spam.
    *Brd can, and should, dispel the Haste buff Henwen gives himself via "Zealous Snort".

    Tank: Tank stuff, does not leave -dt set even to WS.
    *Can use enmity set for initial pull.

    Whm: Boost Str, etc, whm stuff.







    Procne V15

    RUN DRG THF BRD COR WHM


    BRD: SV Madrigal, Minuet, Scherzo, Honor March, Victory March
    COR: Samurai + Chaos
    DRG: Jumps to shed hate
    THF: TA DRG

    Basically just throw piercing DD at it

    https://www.youtube.com/watch?v=E3Aw...el=LoneKenT%60



    Atonement III Lv134:

    Ongo V15

    Lonekent's Strat:
    RUN RNG COR GEO BLM SCH


    GEO: Acumen + INT, Entrust Haste
    COR: Samurai + Crooked Wizard Rolls. Changing merit for Loaded Deck 5/5 recomended.

    SCH: Regen, Sandstorm II, Embrava, Klimaform

    About 2.2mil HP? Helix DOT damage don't show on parse.
    Crashing Thunder gives Ongo lightning aura animation, Proc Red *!!* then Blue *!!* in certain time duration to remove aura.
    Red *!!* Weakness: MB
    Blue *!!* Weakness: Continuing from the above MB

    Update June 2021: June 2021 patch seems to change Invincible to Elemental Sforzo. March 2021 to before June 2021 Ongo uses Invincible

    Recommended SC: Jishnu's Radiance > Leaden salute > Namas Arrow > Wild Fire.

    Plan:
    Fight on Earthday if possible, for the day bonus.
    SCH Tabula Rasa at start for Stratagems, so can buffs fast.
    BLM ES Impact, RUN Gambit + Rayke, COR Earthshot with Empy boots, let SCH MB Geohelix 2 before starting to MB so can hit the 10k DOT cap. Keep Geohelix 2 up at all time, as close to 10k as possible, need Gambit + Rayke if MB nonstop.
    Kaustra did 440 this fight, previous fight did 6k MB (I thought it did 4k this fight, just realized it after rewatching video).
    COR Earthshot with Empy boots to make Ongo take 25% more earth damage for the next 10 seconds.
    RNG COR SC: Jishnu's Radiance + Leaden Salute = Gravitation + Namas Arrow = Darkness + Wildfire = Darkness.
    RUN call out Random Deal / Wildcard for Rayke reset, win or lose can depend on how many Rayke reset.
    BLM RUN COR gather for Random Deal. BLM want ES reset for Impact, RUN want Rayke/Gambit reset. BLM -DT set or use Manawall (may compete for ES reset).
    BLM RUN COR GEO SCH gather for Wildcard.
    SCH make SC when COR have to rerolls (I messed up this part, didn't see message COR going for reroll and I blew Stratagems on buffs).
    SCH Cure and rebuff RUN as needed, Ongo have TP move that dispel.

    https://www.youtube.com/watch?v=hXj6yKcciXE


    Phalaos's Ongo Strat:

    BRD COR GEO SCH BLM RUN



    BRD: Learned Etude, Sage Etude(Su3 Head is recommended), March , Ballad , Ballad, COR RUN: March(HM).once battle start, BRD use Earth Threnody and Nocturne

    COR Rolls: CC Wizard , SAM. recommended merit: Quickdraw recast 5/5, loaded deck 5/5, recommended gear Empy AF feet +1.

    GEO: Acumen , Malaise , Entrust -INT.

    SCH: Regen, Sandstorm II, Embrava, Klimaform,
    Aim for MB with Helix During Steel Cyclone or Full Break > Wild Fire.
    SCH create 3 Step, followed by RUN and COR:

    Scission(MB) > Detonation(Skip) - Gravity(MB), Steel Cyclone or Full break(MB), Wild fire(MB).
    once Immanence is down please call for it, so RUN and COR do 2 step skill chain till it goes up.

    BLM: cast Stoneja For the cumulative effect, which gives a 100 seconds effect of 5% same elemental damage up, and then use elemental seal impact, prioritizes Stoneja for MB to increase the cumulative effect.
    When Subtle Sorcery is about to wear off, use Rayke.
    Recommended to merit: Stone element potency.


    RUN: use Gambit only at start, COR come in for Random Deal to recover Gambit, then immediately use Rayke, During Ongo E.Sforzo, use Gambit(don't use immediately) which is reset by Random Deal at start, then COR come in for Wild Card to reset Gambit, Rayke and 1hr.

    RUN recommended weapon: Kaja Chopper(Steel Cyclone) or Heptizone axe +1(full break).

    More Damage passes through when Rayke and Subtle Sorcery are used,
    with both Rayke and Subtle Sorcery help to cut down the bosss faster, in addition to the usual MB method On Ongo, this one uses more multi-SkillChain setup, and Cor QD Earth Shot, Stoneja to trigger Cumulative magic.

    After wildcard(Ongo's E.sforzo effect off)
    GEO use Bolster, SCH Tabula Rasa , BLM Subtle Sorcery

    Between two Skillchains(non-MB period) aim for Impact and Burn(Can land only during Subtle Sorcery).

    https://youtu.be/WveMaVaB7og

    credit to Phalaos, Credit for translation: Caesir



    Toralin's Ongo Strat:

    BRD COR GEO SCH BLM RUN



    SCH: opens with tabula after books are done(regen v, embrava, sandstormII, manif and klima), makes Gravitation SC - after tabula and books spent, Ongo will probably 1hr Elemntal Scherzo, after thats done, exhaust books again -> RD -> exhaust books -> WC -> exhaust books -> RD.
    Make sure SCH has priority to get helix2 @ 10k+

    BRD: 5 song at top of stairs, nq songs, RUN goes in position it, backline @20+, SV/Nitro march ballads, INT etudes on backline and piano some songs on RUN. BRD Debuff Earth Threnody II, elegy,

    RUN: gambit, Rayke(only, so RD restores them) have to do it before gravitation and do it as much as possible.

    Cor(5/5 loaded deck merits, empy boots) CC wizard, warlock rolls, earth shot on gravitation rd/wc/rd

    BLM ES impact and MB their *** off

    GEO: geo-acumen indi-int only MB during Rayke

    Saw some 90K+ MB’s during rayke and gambit
    Earth Day recommended.


    Moogle Amp x3 run setup suggestion:

    Ongo A3 Waktza (Stone Magic Weakness) <Multiple Magic Burst Mechanic>
    BLM/SCH/COR/BRD/GEO/RUN
    Gigelorum A2 Matamata (Blunt Weakness)
    MNK/WAR/PUP/SMN/BLU/WHM
    Procne A2 Tulfaire (Piercing Weakness)
    DRG/SAM/RDM/BST/DNC/PLD
    Credit to: Vaerix



    Xevioso V15

    LoneKent's strat:
    SAM DNC COR BRD SMN WHM

    SMN: Ecliptic Howl, Crystal Blessing, Crimson Howl, Hastega2, Noctoshield, Earthen Armor, Wind's Blessing
    COR: Samurai + Crooked Chaos Rolls

    BRD: SV Scherzo, Wind Carol 2, Honor March, Minuet x2 (on melee).
    Ballad, Dirge (on mages).

    WHM: Baraera, Barpoisonra, Boost-Dex

    Xevioso weak to piercing, has about 2.2 mil HP.
    After using Droning Whirlwind it'll gain wind aura animation, need to proc *!!* Red then Blue in under some time window (maybe 5 sec?) to remove.

    Red *!!* Weakness: Critical (Normal & WS)
    Blue *!!* Weakness: More Criticals (Normal & WS)
    Subsequent wind aura gets harder to proc Blue *!!*

    Can use Perfect Dodge once.

    Plan:
    SMN use Apogee then Astral Conduit to buffs at start. Use Pacifying Ruby on WHM as fight go on.
    SAM use polearm and Stardiver to reduce critical evasion. DNC Box + Feather Steps.
    COR BRD fight too to try kill faster, and proc *!!* faster.
    DNC help cure with Curing Waltz / Divine Waltz.
    Melee bring Panacea for Incisive Denouement, and Remedy for paralyze/poison.
    WHM Afflatus Solace + Sacrifice on Curse (Healing) from Stinger Volley? Can't remember for sure, but it has a move that give Curse (Healing)?

    https://www.youtube.com/watch?v=cJKlQMusalc


    Worlace's Strat:
    WAR (2nd DD any of: THF, DRG, SAM, DNC) BRD COR GEO WHM

    WAR save Blood Rage if Aura goes up, should be off instanteously with two piercing DD. WAR (or other DD) make sure you use Stardiver to lower crit evasion. COR Random Deal after aura is down to make sure it is back up before 5min timer just in case, otherwise WAR save Mighty Strikes as a backup. WAR should be in a hybrid set for -50% DT, which should be easy to obtain with a mix of Sakpata and other gear.

    Bring panaceas as the DD to remove stat down. Turn around during weakness to not feed TP. Make sure you voke after the enmity reset from Denouement.

    Baraera from WHM and Boost-DEX. Make note of Zombie effect. If you switch to Misery, this can be Sacrifice'd off.

    BRD does March x2, Minuet, Herculean Etude, and Schzero.

    COR does Chaos and Sam rolls and can shoot from a distance.

    GEO does Barrier, Fury, and Indi-STR. If they are a good GEO, they can probably put up Indi-DEX when aura is up.

    Moogle Amp x3 run setup suggestion:

    Xevioso A3 Bztavian (Piercing Weakness) <Critical Hits Mechanic>
    SAM/SMN/COR/BRD/GEO/WHM
    Henwen A2 Raaz (Blunt Weakness)
    DRG/WAR/PUP/BST/BLU/DNC
    Marmokrebs A2 Cracklaw (Thunder Magic Weakness)
    BLM/SCH/RUN/NIN/(ANY)/RDM
    Credit to: Vaerix



    Kalunga V15

    LoneKent's Kaalunga Strat:
    RUN DRK SAM COR BRD WHM

    COR: Chaos + Samurai Rolls
    BRD: SV Scherzo, Honor March, Minuet x2, Dirge (on DD), Sirvente (on Tank)
    WHM: Barfira, Barvira, Boost-STR

    Weak to slashing.
    About 2.2mil HP.
    Blistering Roar makes it gain aura.
    Proc Red *!!* then Blue *!!* in certain time duration to remove aura.
    Red *!!* Weakness: Skillchain
    Blue *!!* Weakness: Continue the skillchain
    need 2-3 Skillchain to remove aura. Subsequent aura need more Skillchain.
    One of his normal attack give defends down.

    Update June 2021: June 2021 patch seems to change Elemental Sforzo to Brazen Rush. March 2021 to before June 2021 Kalunga uses Elemental Sforzo

    Plan: COR save Random Deal, Wildcard for RUN's Valiance.
    Right before pulling RUN Valiance, DRK Last Resort, and then COR Random Deal. When Valiance about to wear (1st time), ask COR to Wild Card. When Valiance about to wear (2nd time), ask COR to Random Deal.
    If aura up, DRK back off and SAM Tachi: Jinpu spam to self SC for *!!* Red and Blue. After first aura is off, DRK use Soul Enslavement to reduce TP move Kalunga use.
    WHM ready Erase, lots of stuffs to Erase.
    WHM and BRD rebuff after Volcanic Stasis (single target full dispel).
    WHM Sacrifice / melee use Panacea for the stats down from Searing Serration.
    All DD back off if they get hit with Incinerating Lahar (gives Weakened), wait for Weakened to wear off.

    Got lucky didn't get Defends Down global debuff from Kalunga. Failed many time cause RUN get 1 shotted between full dispel / stats down / weakened.
    PLD might be better for this?

    https://www.youtube.com/watch?v=osX26Vjg6ME

    ------------------------------------------------------------------

    Asura's Kalunga Strat:
    DRK RUN/PLD BRD COR WHM GEO

    COR: Tactician's ROlls at lobby , in fight Crooked SAM , Choas.

    GEO : Start Entrust at Lobby by 2800 TP : Haste(Cor) Fend(Brd) Topor(Tank) Last Refresh(WHM). Inside Fight Zone: Indi Barrier , Geo Fury , Entrust Presicion(DRK), bolster at beginning of the fight. Be on DT set Behind Kalunga Legs.

    WHM: Barfira , Barvirus , Sancro When Kalunga Do Blister Roar.

    BRD: SV: Marchx2 MinX1 , Fire Carol , ask tank to move , Dirge. Then on Tank Sirvantee, Ballad.

    PLD/RUN: Don't change Gearsets, Rampart/One for all when Kalunga Do Blister Roar, Buy Meds. Ask For Rebuffs when Kalunga do Volcanic Statis = Frontal Dispellga.

    DRK: At lobby use Great Axe to do Armor Break at start of fight, it last six minutes, repeat it, then build tp for AM, try to hold tp till 2000 tp then Torecleaver
    Drk has to do multistep while Last resort and doing the following:

    SC= Sickle Moon ,Herculean Slash, repeat.

    DD keep a Pillar on your back so you don't be knocked far.
    DDs got stop DDing while DRK Multistepping to break aura after Blister Roar.

    Moves to keep an eye on:

    -Volcanic Statis: Bard has to redo Sirvantee Ballad on Tank, WHM has to redo Shell > Protect > Barfira.

    -Blister Roar: Terror , Spawn Fetters , DRK has to Multistep while Last resort is up or soul enslavement

    -Under 50% Kalunga do Incinerating Lahar = knockback + weakness for 20s, so you have to run to WHM and wait till it goes and WHM will Curega and continue.


    ------------------------------------------------------------------
    Senaki's Kalunga Strat:

    WAR PLD BRD COR WHM GEO



    War would: (Upheaval -> Steel -> Upheaval -> Steel [For darkness multi step]) to remove aura. Use Armor Break @ Start of fight @3k TP.
    *War used enmity removal earring when needed. War used MP potions if needed for enmity down earring.
    *War spams Savage Blade with Blurred Shield +1.

    Cor would savage blade spam until aura was up -> withdraw when up and let war do thing.
    **Cor did Tacticians in lobby -> Sam / Fighter's

    Brd: Honor March, Victory March, Valor Minuet V, Valor Minuet IV, Adventurer's Dirge (War). Then maintained Sentinel's Scherzo + Foe Sirvente on the Pld.

    Geo: Used Bolster. Geo-Fury, Indi-Barrier, Entrust STR on the War.

    Pld: Used full set of Sakpata armor and enmity+ accessories. Had mythic (for enmity+) and aegis. Pulled back to corner to account for knockback.
    *Put up attonement AM 3 at start of fight and would reapply AM3 as needed when SCing was not needed. "
    **Used Majesty to offer aoe heals and assist whm as needed.

    Whm: Cureskin focus. Boost STR. Etc misc. buffs prior to fight.


    Moogle Amp x3 run setup suggestion:

    Kalunga A3 Gabbranth (Slashing Weakness) <Multi-Step Skillchain Mechanic>
    PLD/SAM/COR/BRD/GEO/WHM
    Henwen A2 Raaz (Blunt Weakness)
    MNK/WAR/PUP/SMN/BLU/DNC
    Sgili A1 Umbril (Stone Magic Weakness)
    BLM/SCH/RUN/NIN/(ANY)/RDM
    Credit to: Vaerix



    Ngai V15


    Lonekent's Strat:
    MNK GEO COR BRD RDM WHM

    MNK: Subtle Blow/full DT set full time, will be tanking.


    [itemset]381485[/itemset]
    recommended set.
    Deep Fried Shrimp " Subtle blow 8+, 70 Acc"

    GEO: Bolster Geo-Frailty, Indi-Barrier, Entrust Fury. Should have Geo-Fury and Entrust Frailty, cause seems to have Geomancy debuff penalty.

    BRD: SV Honor March, Minuet x2, Scherzo, Carol2, assist with ws to break aura.

    WHM: Barwatera, Barsleepra/Barpoisonra, Boost-AGI, Auspice (I forgot to Auspice), keep Mnk Full hp all time to avoid Ngai one shoting mnk with Protolithic Puncture.

    COR: Crooked Chaos + Samurai Roll on MNK. Tactician + Gallant on everyone else, light shot dia.

    RDM: Dia3, Silence, Paralyze2, bind if monk lose hate.

    About 2.2 mil HP.
    Weak to blunt.

    Carcharian Verve make NM gain aura. Proc Red *!!* then Blue *!!* to remove the aura.

    Red *!!* Weakness: WS
    Blue *!!* Weakness: After the above WS, do 2-3 more WS within SC window
    Subsequent aura require more WS to proc Blue *!!*.

    Protolithic Puncture is single target hate reset.

    Update June 2021: June 2021 patch seems to change Brazen Rush to Mighty Strike. March 2021 to before June 2021 Ngai uses Brazen Rush

    Plan: Tactician Rolls on the Lobby Area, TP carry over to Battle Area.
    MNK solo DD and tank the NM. MNK, GEO and WHM(DT full time) need to hug the NM as close as possible, to avoid lethal Marine Mayhem. Everyone else stay above 20 range.
    COR give everyone but MNK Tactician, everyone but MNK save TP for aura.

    1 person call out when to use WS if it gain aura (4:17 in video, Mainoumi use macro to call out when to WS. When the "bar" fills up, everyone WS on NM).
    RDM need to keep it Silence / Paralyze.

    WHM need to Erase a lot: 1 of the NM normal attack give defends down, Drown from fetter, Max HP down from Pelagic Cleave.

    https://www.youtube.com/watch?v=SL8qUb2SyRo

    Silvannesti's Strat:
    MNK WAR(Club) GEO or RDM WHM BRD COR



    REMA Mnk, R15 Loxotic Mace +1 War, iGeo in the front line. Everyone in DT sets 100% of the time.

    Geo: fury, barrier, str.
    COR: Chaos and Sam rolls.

    WHM: Barwatera, Barsleepra/Barpoisonra, Boost-AGI, Auspice (I forgot to Auspice)

    BRD: SV Honor March, Minuet x2, Scherzo, Carol2, assist with ws to break aura.
    Brd, Cor, Whm backline. Sam & Tact rolls. The whm stays back far enough that they're out of the 20' distance from the NM but still in range to cure DDs. Whm puts on Dia, cor does Light Shot.
    RDM: Dia3, Silence, Paralyze2, assist with Ws

    Procs are handled by the 2 frontline DD, and I just added wildfire after the red proc. I also range attacked 1-2 times after that give me enough TP to cover the next proc if needed. The Brd ran in to WS as well, but could probably have stayed back also.

    Monk has to merit Mantra

    Monk recommended set:

    [itemset]381780[/itemset]
    Segomo's Mantle
    30 DEX Accuracy 20 Attack 20
    "Double attack 10"
    Damage taking 5-

    Credit to Mojofly


    Moogle Amp x3 run setup suggestion:

    Ngai A3 Rockfin (Blunt Weakness) <Multiple Weaponskill Mechanic>
    MNK/SMN/COR/BRD/GEO/WHM
    Henwen A2 Raaz (Blunt Weakness)
    DRG/WAR/PUP/BST/BLU/DNC
    Marmokrebs A2 Cracklaw (Thunder Magic Weakness)
    BLM/SCH/RUN/NIN/(ANY)/RDM
    Credit to: Vaerix



    Mboze V15


    Lonekent Strat:
    PLD DRK COR GEO BRD WHM


    COR: Crooked Chaos + Samurai
    GEO: Fury + Barrier, Entrust Vit
    BRD: SV Honor March, Scherzo, Dirge, Minuet x2 (on DD)
    March, Scherzo, Ballad x3 (on Mage),
    March, Scherzo, Ballad x2, Sirvente (on PLD),
    WHM: Barstonera, Barparalyzra, Boost-VIT, Auspice

    Mboze is weak to slashing, resist blunt.
    Have about 2.2 mil HP

    Timberrrrrr can be used at anytime when it's below 50% HP. Timberrrr does %MAX HP, the more target in range the lower %MAX HP it deals. Enmity also seems to affect the damage, higher enmity = more damage. Pet jobs have advantage in this fight. Rampart and Perfect Defends seems to be the only way to reduce the damage. Need Rampart + 7 targets to survive Timberrrr.

    Uproot deals AoE damage and reset hate on the target it use it on. Unlock aura.
    Proc Red *!!* then Blue *!!* in certain time duration to remove aura.
    Red *!!* Weakness: Skillchain
    Blue *!!* Weakness: Continuing the skillchain

    Uses Yaegasumi at ~75%
    Update June 2021: June 2021 patch seems to change Yaegasumi to Invincible. March 2021 to before June 2021 Mboze uses Yaegasumi


    Plan:
    PLD click off Protect before start fighting, Mboze can steal buff.
    PLD on front of Mboze, everyone else on back of Mboze. Stand about 6-7 range ish, close enough to hit it but far enough not to get hit with Mboze AoE normal attack. Need everyone stand together to survive Canopierce, and Timberrrr.
    COR DRK uses Subtle Blow/-DT sets.
    4 steps SC to remove aura: Resolution + Burning Blade = Liquefaction + Cyclone = Fusion + Resolution = Light. Try to fit in Magic WS as they can't miss.
    When Mboze HP is close to 50%, GEO uses Bolster, resummon Luopan, PLD Rampart, and COR DRK deals as much damage as possible.
    COR coordinate Random Deal + Wild Card to reset PLD's Rampart and DRK's Soul Enslavement.
    Ideally: Rampart, Random Deal, Rampart, Soul Enslavement, Wild Card, Rampart, (Soul Enslavement if back), Random Deal, Rampart.
    BRD spam Finale if Troubadour back from Random Deal/Wild Card.
    WHM keep everyone's HP maxed out, people swapping gear with more HP can mean death on Timberrrr. GEO's Regen might be alternative here.

    Paralyze from Firefly Fandango can kill the party if Mboze use another TP move before WHM can un-paralyze themself and cure the party. If time permit, DD should hold back TP-ing till WHM can un-paralyze themself.


    Took so many tries, only need a small mistake, bad luck (like Resolution miss for SC), or bad TP move back2back can wipe. Very punishing fight.

    https://www.youtube.com/watch?v=uOfPxZmoQB4

    ------------------------------------------------------------------

    Mboze V15 Japanese Strat
    BLU BST DRK WHM BRD COR



    DRK - Recommended to use subtle Blow sets 65+ , Armor Break(Great Axe) equipped in lobby for tactician's roll max debuff duration) redo after 6 minute has passed with 3k TP , Soul Enslavement At 25%. Don't Use Endark it overwrite Auspice.

    Recommended food: Deep Fried Shrimp "70 Acc , Subtle blow 8+"


    [itemset]380551[/itemset]
    Aramith9's DRK SB


    Note: other party members stay away by 8 yalms to avoid feeding Mboze tp from his auto aoe melee attacks.


    BST - Killer Instinct with Cricket at start then switch to Leech for TP Drainkiss spam coordinated with BLU spells, use Unleash at 25% and spam TP drain Kiss.

    BLU - Feather Tickle Reeving Wind coordinated with BST Leech TP drain Kiss recast time , Silent Storm for silence.


    COR - Tactician's Roll in the Lobby for DRK to do Armor Break(Great Axe), CC SAM and Chaos , Light Shot Dia II, Random Deals, Wild Card once needed. later in fight on blu do Caster's Roll, to reduce recasting time of the Reeving Wind and Feather Tickle (90 seconds ⇒ 18 seconds)


    WHM - Auspices DRK and Boost-VITs and Silences, Asylum and Sancro at 25%


    BRD - SV songs for DRK: HM, Minuet x3, Madrigal ,Wind Threnody II and Nitros at 75% during Invincible.


    https://www.youtube.com/watch?v=O3d6...annel=Aramith9
    All credit to Aramith9.


    ---------------------------------------------------------------
    Heck Mboze V15 Strat:
    DRK COR BLU SMN BRD WHM


    DRK: Subtle Blow build with Empy GS. Soul Enslavement around 20%. Absorb - TP now and then. Turn when both Mew/BLU is on cooldown.

    COR: Chaos + Sam Roll. Wind Shot BLUS Silent Storm. WC around 70%

    BLU: Feather Tickle and Reaving Wind on cooldown. Silent Storm to silence (lasts a long time with wind shot). MG team right before pull.

    BRD: 5x normal songs at start. NITRO SV Wind Threnody II + Elegy on pull (when its downstairs) then HM, Minuet x3, Mad. 2 March + 3 Ballads on backline. Keep up Wind Threnody 2/Elegy (need NITRO) use Marcato Thren II if SV is down.

    WHM: Cureskin and Auspice, Sancro/Asylum around 20%

    SMN: SMN standard buffs (Hastega II, TP Bonus, Stat Bonus, Attack UP) Mew in coordination with BLU (~20 seconds)

    The DRK pulls the tree downstairs, you want to have its face near the inside of the left or right pillar where you start. Everyone else stands 7.5 behind the tree. BLU opens with silent storm and then tickles/winds. If both mew and blu spells on long cooldown make sure to tell the DRK to turn for a couple of seconds. WHM can keep cureskin up and make sure auspice is recast before it drops.

    We ended up with only it using 1 TP move around 10% but we were able to recover and win with 3~ minutes left.

    Edit: Here's my BLU List. I stacked Magic DEF to help with rouge -ga spells and TP moves, diamond hide to help stoneskin group between cooldowns and some HP bonus. Some standard buffs in there but you can also replace things for more fast cast if you really want to.

    Blu Setup

    <slot01>barrier tusk</slot01>
    <slot02>saline coat</slot02>
    <slot03>delta thrust</slot03>
    <slot04>barbed crescent</slot04>
    <slot05>erratic flutter</slot05>
    <slot06>battery charge</slot06>
    <slot07>reaving wind</slot07>
    <slot08>wind breath</slot08>
    <slot09>glutinous dart</slot09>
    <slot10>magnetite cloud</slot10>
    <slot11>silent storm</slot11>
    <slot12>diamondhide</slot12>
    <slot13>retinal glare</slot13>
    <slot14>feather tickle</slot14>
    <slot15>rending deluge</slot15>
    <slot16>tenebral crush</slot16>
    <slot17>scouring spate</slot17>
    <slot18>magic fruit</slot18>
    <slot19>actinic burst</slot19>
    <slot20>metallic body</slot20>

    All Credits to Heck.


    Moogle Amp x3 run setup suggestion:

    Mboze A3 Yggreant (Slashing Weakness) <Multi-Step Skillchain Mechanic>
    SAM/SMN/COR/BRD/GEO/WHM
    Henwen A2 Raaz (Blunt Weakness)
    MNK/WAR/PUP/BST/BLU/PLD
    Sgili A1 Umbril (Stone Magic Weakness)
    BLM/SCH/RUN/NIN/(ANY)/RDM
    Credit to: Vaerix





    Arebati v15


    LoneKent's Strat
    RUN RNG COR GEO BRD WHM

    WHM: Barblizzara, Barparalyzera, Boost-AGI, Auspice. Shell V tank when it get dispelled.
    COR: Samurai Roll + Crooked Card on Chaos Roll
    GEO: Bolster Fury + AGI, Entrust Fend
    BRD: SV Honor March, Minuet x2, Agi Etude, Dirge on RNG COR. March, Honor March, Carol x2, Sirvente on Tank. Pianisimo the songs if dispelled

    Proc Red *!!* then Blue *!!* in certain time duration to remove aura.
    Red Weakness: Critical (Normal & WS)
    Blue Weakness: More Criticals (Normal & WS)

    Update June 2021: June 2021 patch seems to add Yaegasumi. March 2021 to before June 2021 Arebati don't use SP

    Plan:
    COR Tactician Roll in the lobby area, wait for 3000 TP before go to fight area, COR RNG get Aftermath 3 for double/triple damage if have Empy/Mythic. We somewhat ignored the criticals for aura, and just dish out as much damage as we can. BRD with Tauret to help critical during aura would be a great bonus. RNG Decoy Shot on GEO or Tank
    Coordinate Random Deal, then Wild Card, then Random Deal to help keep Triple Shot, Double Shot up as much as possible.

    https://www.youtube.com/watch?v=_JP-...el=LoneKenT%60



    Moogle Amp x3 run setup suggestion:

    Arebati A3 cehuetzl (Piercing Weakness) <Multiple Crit Mechanic>
    PLD/RNG/COR/BRD/GEO/WHM
    Gigelorum A2 Matamata (Blunt Weakness)
    MNK/BST/PUP/SMN/BLU/DNC
    Marmokrebs A2 Cracklaw (Thunder Magic Weakness)
    BLM/SCH/RUN/NIN/(ANY)/RDM

    Credit to: Vaerix



    Atonement IV Lv139:

    Bumba V15



    LoneKent's Strat:
    WAR DRG COR BRD GEO WHM



    BRD: SV Scherzo, Honor March, Minuet x3
    WHM: Boost-STR, Baraera, Barsilencera (we just arbitrarily pick barspells)
    DRG: Angon, Dragon Breaker
    WAR: Warcry with Savagery Merit 5/5
    GEO: Bolster Precision, Fury, Entrust Fend
    COR: Crooked Samurai + Fighter, Loaded Deck Merit 5/5

    Bumba has about 3 million HP.
    Will randomly pick an element it absorb upon claim/agro. It likes to use Dispelga upon claim/agro.

    Seems to use Heaven's Grace every 1 minute?
    About 4 minute after claim, it will gain ability to use Fetters like the Attonement 3 fights. Healing it with Skillchain or Magic damage it absorb will speed up it unlocking Fetters.
    It will randomly pick *!!* Red Blue proc from Attonement 3 fights (either MB, Skillchain, Critical, or WSs at the same time). If manage to proc *!!* Red Blue, after ~4 minute it will unlock fetters again, and will randomly pick which proc it use again.
    Have access to Denounce during Fetter mode?
    It knockbacks alot, best fight with your back on a wall.

    Uses SP once, either Perfect Dodge, E. Sforzo , Brazen Ruh, Invincible, or Yaegasumi.

    Plan:
    Kill in 4 minute and don't worry bout proc. Everyone use Savage Blade and GEO use Black Halo, cause Savage Blade and Black Halo doesn't Skillchain with each other / themselves.
    Geo Focus Impact to claim, WHM use Asylum as GEO start casting Impact (to counter Dispelga). Sometime Impact wears in 4 seconds...
    WAR Provoke and position Bumba such that we fight on its side and our back are against a wall.
    Once its in position GEO Bolster Precision, Fury, Entrust Fend. Our WHM's Haste last 5 minute, if we can't kill in 4 minute we will probably wipe.
    Alternatively if the WHM's Haste is 2.5minute GEO use Entrust Haste instead of Fend. And when Random Deal / Wild Card reset Entrust, cast Entrust Fend. WHM may be busy when fight start and don't have time to recast Haste.
    WAR use Warcry and call out when to Random Deal, Wildcard, and Random Deal. Try to keep Warcry up as much as possible on that 4 minute.
    If Bumba use Yaegasumi, everyone stop WS on it till it wear off (45 seconds).


    If 4 minute still can't kill don't give up yet, may get lucky with *!!* proc if it choose WS or Critical procs, and can extend fight 4 more minute.

    https://www.youtube.com/watch?v=RrBk...el=LoneKenT%60


    Asura's Strat:
    WAR DRG COR BRD WHM GEO


    BRD Honor March, Minuet x2, Madrigal, STR etude
    GEO: GEO Fury Indi STR entrust MIND
    WHM: Boost-STR, Baraera, Barsilencera , Haste, Asylum before WAR pull. and use poison potion to negate sleepga and be in distance from aoe.
    DRG: Dragon Breaker, Angon , Ancient circle, Spirit Surge.
    WAR: WARCRY (Merit Savagery 5/5)
    COR: CC Chaos and SAM

    After buffs are done, WHM do Asylum >> WAR pull to bridge and other DDs wait on the right side till WAR get Bumba in right position, Then fight it from the side avoid facing it.
    WAR has to do Warcry at the start of the fight and then Cor has to do Random Deal/wildcard to get it back.
    (Warcry > RD > Warcry > WC > Warcry)
    if not successful, War has to inform Cor to proceed to do Wild Card. also around 76% stop weapon skills till Bumba do SP to avoid wiping from yaegasumi.

    DRG has to do Ancient Circle, Angon , Dragon Breaker and reapply them once they are back from Wild Card or Random Deal.

    at 76% HP stop doing weapon skills till Bumba initiate his SP to avoid wiping from yaegasumi.



    Moogle Amp x3 run setup suggestion:

    Henwen: PLD DNC MNL DRK(Club) SMN SCH
    Daelen: PUP SAM RNG RDM RUN BLU
    Bumba: WAR DRG COR BRD GEO WHM



    other option:

    Bumba A4 Sajjaka (No Specific Weakness) <Avoid Elements Mechanic/All A3 Proc Mechanics>
    DNC/WAR/COR/BRD/GEO/WHM
    Gogmagog A1 Dullahan (Blunt Weakness)
    MNK/SMN/PUP/BST/BLU/PLD
    Sgili A1 Umbril (Stone Magic Weakness)
    BLM/SCH/RUN/NIN/(ANY)/RDM
    Credit to: Vaerix






    I hope this will assist you guys on your V15 clears, all credits goes to LoneKent and others, Good luck.
    (1)
    Last edited by Sesshmaru; 12-01-2021 at 03:25 PM.

  2. 10-18-2021 09:25 PM

  3. #2
    Player Gwydion's Avatar
    Join Date
    Oct 2014
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    692
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    This already exists on FFXIAH, why would you post it here?
    (2)

  4. 10-19-2021 01:34 PM

  5. 10-19-2021 01:36 PM

  6. #3
    Player Gwydion's Avatar
    Join Date
    Oct 2014
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    692
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    Is there a particular reason for deleting it?
    (2)

  7. 10-19-2021 02:10 PM

  8. 11-08-2021 07:21 PM

  9. #4
    Player Sesshmaru's Avatar
    Join Date
    Oct 2019
    Posts
    7
    Character
    Sesshmaru
    World
    Asura
    Main Class
    DRK Lv 99
    Updated: Silvannesti's Strat For Ngai V15.
    (0)
    Last edited by Sesshmaru; 11-08-2021 at 07:42 PM.

  10. #5
    Player Immortal's Avatar
    Join Date
    Aug 2019
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    130
    Character
    Lilymon
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Gwydion View Post
    This already exists on FFXIAH, why would you post it here?
    Not everyone read there... and this is helpful anywhere, no reason not to
    (2)

  11. #6
    Player Dzspdref's Avatar
    Join Date
    Mar 2014
    Posts
    318
    Character
    Danallen
    World
    Asura
    Main Class
    PUP Lv 99
    Quote Originally Posted by Immortal View Post
    Not everyone read there... and this is helpful anywhere, no reason not to
    Yup I never use FFXIAH myself, and actually forgot they even have forums. So having it here IS very helpful for us that forgo the AH thingy.
    (2)

  12. #7
    Player Voidstorm's Avatar
    Join Date
    Apr 2015
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    158
    Character
    Voidstorm
    World
    Ragnarok
    Main Class
    SCH Lv 99
    There was no need to remove it from AH though, more places sure, different less used place, no.
    (0)

  13. #8
    Player Sfchakan's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    237
    Character
    Foxmulder
    World
    Odin
    Main Class
    WAR Lv 99
    Quote Originally Posted by Voidstorm View Post
    There was no need to remove it from AH though, more places sure, different less used place, no.
    It's alright, people moved all of the information to BGwiki where it will be more useful and not as ephemeral...
    (0)

  14. #9
    Player Sesshmaru's Avatar
    Join Date
    Oct 2019
    Posts
    7
    Character
    Sesshmaru
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Immortal View Post
    Not everyone read there... and this is helpful anywhere, no reason not to
    Quote Originally Posted by Dzspdref View Post
    Yup I never use FFXIAH myself, and actually forgot they even have forums. So having it here IS very helpful for us that forgo the AH thingy.
    I totally agree with you guys , Official forum will always be better.
    (2)
    Last edited by Sesshmaru; 11-10-2021 at 03:05 PM.

  15. #10
    Player Immortal's Avatar
    Join Date
    Aug 2019
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    130
    Character
    Lilymon
    World
    Asura
    Main Class
    THF Lv 1
    Oh I didn't know you removed it form ffxiah, why
    (0)

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