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  1. #21
    Player Voidstorm's Avatar
    Join Date
    Apr 2015
    Posts
    248
    Character
    Voidstorm
    World
    Ragnarok
    Main Class
    SCH Lv 99
    Please add Therion Ichor to the list of currencies we can purchase with copper vouchers.
    (3)
    Last edited by Voidstorm; 06-20-2021 at 07:18 AM.

  2. #22
    Player Genomeffxi's Avatar
    Join Date
    Jun 2020
    Posts
    12
    Character
    Codegen
    World
    Siren
    Main Class
    MNK Lv 99
    Quote Originally Posted by Alhanelem View Post
    Because this means a data transfer somewhat similar to what happens on zone change is now potentially happening multiple times per client in the mog house areas, they would have to be careful with this because it would increase server load considerably. Maybe not a problem for most servers but the biggest ones, it might be a concern.

    It would also slow down the job change process, which is currently almost instant.
    This would not increase load times, it would not be 22 more bags to load. The load would only happen after job change and only 1 bag would be unloaded (for the previous main) and new 1 bag would be loaded (for the current job). It could even decrease load times for the whole server if we reduced wardrobes to 3 with 1 of them being job-specific, the only drawback would be possibly a second or two of load time only once per job change, which is a very infrequent event compared to zoning.
    Currently the job change is incredibly slow, if you count trading porter storage slips back and forth to swap out manually all the gear for the new job, which definitely generates a lot more network server traffic and is very tedious.
    (0)
    Last edited by Genomeffxi; 06-20-2021 at 07:55 AM.

  3. #23
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    993
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Voltenyne View Post
    Hello adventurers! This is Voltenyne from the Community team.

    Director Fujito recently posted a comment listing some of the Development team’s goals for the future, so I’d like to share a translation of his comment with you.



    As Director Fujito mentioned, we don’t have a specific timeframe for these goals yet, but we’ll be sure to give you a heads up when there’s more news!

    See you next time!
    Respectfully Director Fujito, It is only June, so there are 6 months left in the year. What can we look forward to THIS YEAR so that I can continue staying subscribed? Thank you.
    (1)

  4. #24
    Player Leny's Avatar
    Join Date
    Jan 2021
    Posts
    85
    Character
    Lenresa
    World
    Asura
    Main Class
    NIN Lv 99
    Quote Originally Posted by Gwydion View Post
    Respectfully Director Fujito, It is only June, so there are 6 months left in the year. What can we look forward to THIS YEAR so that I can continue staying subscribed? Thank you.
    Odyssey, Odyssey, Odyssey and you guessed it, more Odyssey. Until May 2022.
    (1)

  5. #25
    Player Voidstorm's Avatar
    Join Date
    Apr 2015
    Posts
    248
    Character
    Voidstorm
    World
    Ragnarok
    Main Class
    SCH Lv 99
    Quote Originally Posted by Genomeffxi View Post
    This would not increase load times, it would not be 22 more bags to load. The load would only happen after job change and only 1 bag would be unloaded (for the previous main) and new 1 bag would be loaded (for the current job). It could even decrease load times for the whole server if we reduced wardrobes to 3 with 1 of them being job-specific, the only drawback would be possibly a second or two of load time only once per job change, which is a very infrequent event compared to zoning.
    Currently the job change is incredibly slow, if you count trading porter storage slips back and forth to swap out manually all the gear for the new job, which definitely generates a lot more network server traffic and is very tedious.
    Wrong, ALL inventory loads every time you zone. To change this to do what you're asking would require they change the way inventory loads.
    They obviously are wary of attempting because of how many things are likely to break with that change. If they're going to change something back-end like that, why not just make inventory load only when you login instead of each time you zone? more bags for longer load time? who cares, it's not doing it every time I zone anymore.
    (2)

  6. #26
    Player Zehira's Avatar
    Join Date
    Dec 2011
    Posts
    498
    Character
    Zehira
    World
    Asura
    Main Class
    RDM Lv 99
    Quote Originally Posted by Leny View Post
    Odyssey, Odyssey, Odyssey and you guessed it, more Odyssey. Until May 2022.
    Yes, only time will tell.
    (1)

  7. #27
    Player kythra's Avatar
    Join Date
    Jul 2020
    Posts
    10
    Character
    Kythrasuntamer
    World
    Asura
    Main Class
    DNC Lv 99
    when is black mage going to get some love? it's intended to be king DD but is now basically outclassed by even physical Damage dealers. Except in crowd control situations where AGAS make more sense we're basically unnecessary. I've had to start whole new jobs just to be useful to other players end game.
    (1)

  8. #28
    Player Immortal's Avatar
    Join Date
    Aug 2019
    Posts
    416
    Character
    Lilymon
    World
    Asura
    Main Class
    THF Lv 1
    BLM still used on some V15 Odyssey bosses though, but generally you're right, it needs an upgrade
    (1)

  9. #29
    Player Genomeffxi's Avatar
    Join Date
    Jun 2020
    Posts
    12
    Character
    Codegen
    World
    Siren
    Main Class
    MNK Lv 99
    Quote Originally Posted by Voidstorm View Post
    Wrong, ALL inventory loads every time you zone. To change this to do what you're asking would require they change the way inventory loads.
    They obviously are wary of attempting because of how many things are likely to break with that change. If they're going to change something back-end like that, why not just make inventory load only when you login instead of each time you zone? more bags for longer load time? who cares, it's not doing it every time I zone anymore.
    That's not what I am suggesting. Porter slip inventory does not ever load and this is basically the way it works, a simple implementation is that behind the scenes, when you change jobs, a "porter storage slip"-equivalent gets filled with the content for the previous job, emptying special wardrobe 1, and simultaneously another porter slip for the new job gets emptied into that same wardrobe. The effective outcome is that it's as if you had 1700+ more storage, but loading times are completely unaffected, you actually end up with a lot less gear in inventory than you ever had, because again all the gear that is only usable by one of the other 21 jobs would completely disappear from your inventory//wardrobes/sack/case/safe etc.
    (0)

  10. #30
    Player Voidstorm's Avatar
    Join Date
    Apr 2015
    Posts
    248
    Character
    Voidstorm
    World
    Ragnarok
    Main Class
    SCH Lv 99
    Quote Originally Posted by Genomeffxi View Post
    That's not what I am suggesting. Porter slip inventory does not ever load and this is basically the way it works, a simple implementation is that behind the scenes, when you change jobs, a "porter storage slip"-equivalent gets filled with the content for the previous job, emptying special wardrobe 1, and simultaneously another porter slip for the new job gets emptied into that same wardrobe. The effective outcome is that it's as if you had 1700+ more storage, but loading times are completely unaffected, you actually end up with a lot less gear in inventory than you ever had, because again all the gear that is only usable by one of the other 21 jobs would completely disappear from your inventory//wardrobes/sack/case/safe etc.
    Slips do load their contents when you zone. every item that can be stored inside has a 0 or 1 on the slip itself and is modified when you store items or retrieve them.
    This is why augments on abjuration gear are lost when storing them and why only augmented relic+2 can be stored on slip 13 instead of both augmented & un-augmented.
    You would not be able to store incomplete REMAs or JSE necks and you couldn't store any of the JSE backs or SU5 weapons at all in such a wardrobe as it would be compressed into a single bit of data.

    You might like reading this post of mine, it's a slightly more plausible version of what you're suggesting. https://forum.square-enix.com/ffxi/t...l=1#post636493
    (1)
    Last edited by Voidstorm; 06-24-2021 at 01:40 AM.

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