Quote Originally Posted by Leny View Post

Adjusting content via job specific nerf is extremely lazy. If they put the minimum effort into proper balance like they continually claim, that wouldn't have to happen.
I feel they have little to no experience with actually playing the game.

As with GEO content nerf, as a SMN I often find I cannot use some of my Job Abilities due to content nerf (Cannot use Apogee to make SC as they force a ten second BP limitation that reduces the damage of the next BP by 90% if its used with ten seconds, preventing a SC by waiting or making it useless if you use it, same for my one hour Astral Conduit, first BP is normal, the rest have -90% making it completely useless).
This limitation they sometimes add to new content even affects the SMN from making SC's with another SMN, as the other SMN cannot use their BP within the ten second window for SC or damage is reduced by 90%, making it useless.
What this does, is makes it pointless to have two or more SMN in a group, which we know is exactly what they want because its the easiest way to stop multiple SMN from defeating content.

This is again true with BLM and SMN unable to AoE packs of mobs with Magic, as the second and rest of the pack get -90% damage taken, only the first mob takes full damage.

They need to stop with this content-job specific shadow-nerf, all it does it make it harder for players to get stuff done, unless they have multiple useful jobs to possibly avoid certain content-specific.

I'm not saying just because I play SMN and can AC lots of thing to death that it shouldn't be rebalanced, but like Geo, and BLM... don't nerf us in new content to point we're basically useless, or very limited.