Platform: Any
ISP: Any
Type of Internet Connection: Any
Internet Connection Speed: Any
Date & Time: Any
Frequency: Always
Character Name: Any
Race: Any
World: Any
Main Job: Any
Support Job: Any
Area and Coordinates: Walk of Echoes [P]
Party or Solo: Any
NPC Name: N/A
Monster Name: N/A
Steps:
-Use a mog amplifier.
-Deal 1% or more damage to the monster.
-Time out.
You will receive RP equal to 2x the full value of the monster in addition to the RP you earned. I believe the intended behavior was to receive 3x the RP you earned. This creates a situation where a fight that should've been worth less than 100 RP can reward over 1000 RP, and makes entering and dying nearly as efficient as bringing a coordinated party to kill the monster.
This can be used with the mog amplifier boost from doing 3 NMs, such that you receive 8x the full value of the monster in addition to the RP you earned.
If you do 3 NMs at R15, and do 1% damage to each, without a mog amplifier:
-NM1 will grant 2RP
-NM2 will grant 2RP
-NM3 will grant 2RP
If you do 3 NMs at R15, and do 1% damage to each, with a mog amplifier active, starting with the enhanced boost:
-NM1 will grant 3138 RP.
-NM2 will grant 786 RP.
-NM3 will grant 786 RP.
If you do 3 NMs at R15, and kill all of them using an exceptional group, with mog amplifiers active, starting with the enhanced boost:
-NM1 will grant 3528 RP.
-NM2 will grant 1176 RP.
-NM3 will grant 1176 RP.
This means that the benefits for establishing an exceptional group are barely visible over simply entering and dying over and over to collect RP. I believe the intended effect of the amplifier would result in the following, provided you only do 1% damage:
-NM1 will grant 18 RP.
-NM2 will grant 6 RP.
-NM3 will grant 6 RP.
In short, the amplifier is multiplying the base value of the NM's RP as if you had killed it, rather than multiplying the actual RP you have earned for your performance.