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  1. #1
    Player Linh's Avatar
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    Mar 2011
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    Windurst
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    157

    Abyssea Seals and Cards

    Currently upon completion of a Dominion OP, a player will obtain one random Empyrean upgrade seal per Earth Hour.

    Change this to be 2 Empyrean upgrade seals of the player's choosing (as to which Job AND which armor part) per Earth Day. After that condition has been met, the list will randomize itself just like now and the player will not be able to choose what Empyrean upgrade seal they receive until the next Earth Day.

    As for Empyrean upgrade cards, make it so that upon completion of a Dominion OP, a player can obtain one card of their choosing, but ONLY if they have the associated +1 armor currently equipped AND this can only be done once per Earth Day.

    Another idea that would work in tandem with my Dominion OP idea would be to introduce Empyrean Armor "story quests" that are specific to each job just like the "Artifact Armor" stories, and reward the player with generous amounts of Empyrean upgrade seals and cards upon completion of it. Maybe just enough to fully upgrade one piece, but not the entire set. Your official web site for Abyssea states that Empyrean Armor used to belong to a specific group of heroes, so this would be a great opportunity to expand on their lore.
    (4)

  2. #2
    Player Phoenyx's Avatar
    Join Date
    Mar 2011
    Location
    Where the boobies are.
    Posts
    28
    Character
    Phoenyyx
    World
    Siren
    Main Class
    WAR Lv 90
    The point of Dominion ops isn't to acquire seals, that's just a random extra bonus. I definitely wouldn't want +2 mats to come from ops, even with the restrictions you provided. Seals and +2 mats aren't terribly hard to come by anyway. If you can't find a group to hunt NMs then do the quests that already exist.
    (2)

  3. #3
    Player Kingofgeeks's Avatar
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    Mar 2011
    Location
    Phoenix
    Posts
    144
    Quote Originally Posted by Phoenyx View Post
    The point of Dominion ops isn't to acquire seals, that's just a random extra bonus. I definitely wouldn't want +2 mats to come from ops, even with the restrictions you provided. Seals and +2 mats aren't terribly hard to come by anyway. If you can't find a group to hunt NMs then do the quests that already exist.
    couldn't agree more. getting 2 upgrades per op and choosing which to get is pretty much hand feeding you the upgrade. almost nothing in ffxi is that way. Great gear should come from great patience or extreme luck. Besides, since abyssea we already have a giant flood of noobs walking around anyways. having a bunch of impatient lvl 90 noobs WITH good gear will just make things worse
    (0)

  4. #4
    Player
    Join Date
    Mar 2011
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    146
    Quote Originally Posted by Linh View Post
    Currently upon completion of a Dominion OP, a player will obtain one random Empyrean upgrade seal per Earth Hour.

    Change this to be 2 Empyrean upgrade seals of the player's choosing (as to which Job AND which armor part) per Earth Day. After that condition has been met, the list will randomize itself just like now and the player will not be able to choose what Empyrean upgrade seal they receive until the next Earth Day.

    As for Empyrean upgrade cards, make it so that upon completion of a Dominion OP, a player can obtain one card of their choosing, but ONLY if they have the associated +1 armor currently equipped AND this can only be done once per Earth Day.

    Another idea that would work in tandem with my Dominion OP idea would be to introduce Empyrean Armor "story quests" that are specific to each job just like the "Artifact Armor" stories, and reward the player with generous amounts of Empyrean upgrade seals and cards upon completion of it. Maybe just enough to fully upgrade one piece, but not the entire set. Your official web site for Abyssea states that Empyrean Armor used to belong to a specific group of heroes, so this would be a great opportunity to expand on their lore.
    If they did this ppl would never fight the nm for upgrade items. I think the seals should be random, but u should only get a seal for a 75 plus job that you currently possess. Sure you'd still get worthless seals for sets you've already done but it would cut it down dramatically.
    (0)

  5. #5
    Player Linh's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    157
    Quote Originally Posted by Kingofgeeks View Post
    couldn't agree more. getting 2 upgrades per op and choosing which to get is pretty much hand feeding you the upgrade. almost nothing in ffxi is that way. Great gear should come from great patience or extreme luck. Besides, since abyssea we already have a giant flood of noobs walking around anyways. having a bunch of impatient lvl 90 noobs WITH good gear will just make things worse
    But with the advent of Abyssea, Level Sync, Fields of Valor, and double exp it is clearly obvious that SE is trying to make the game better for casual players. Therefore this is why I suggested this to reinforce that.

    Even with my idea it will still take a long ass time to get all of the armor +1'ed if people were to rely only on Dominion OPs to get their seals and cards:

    Empyrean Armor +1
    Hands, Head, Legs, Feet = 32 seals
    Body = 10 seals

    That's 42 seals total, so with my suggestion it would *still* take 21 real life days to get all +1 armor. This is not even counting the time required to get upgrade cards from Dominion OPs.

    And there's how many jobs in the game? Right.

    Making the process to get any gear long and tedious is just a poor way of drawing out the life of the game. If the endgame content is truly fun, people will still play it even if they have all of the gear they want.
    (3)
    90 MNK. 90 BLM. 90 COR. 90 WAR.

    All POST-Abyssea LEECHED and proud of it.

    Cept MNK (Got up to 41 in 2009). All that time wasted camping Retaliators....

  6. #6
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by Linh View Post
    But with the advent of Abyssea, Level Sync, Fields of Valor, and double exp it is clearly obvious that SE is trying to make the game better for casual players. Therefore this is why I suggested this to reinforce that.

    Even with my idea it will still take a long ass time to get all of the armor +1'ed if people were to rely only on Dominion OPs to get their seals and cards:

    Empyrean Armor +1
    Hands, Head, Legs, Feet = 32 seals
    Body = 10 seals

    That's 42 seals total, so with my suggestion it would *still* take 21 real life days to get all +1 armor. This is not even counting the time required to get upgrade cards from Dominion OPs.

    And there's how many jobs in the game? Right.

    Making the process to get any gear long and tedious is just a poor way of drawing out the life of the game. If the endgame content is truly fun, people will still play it even if they have all of the gear they want.
    21 days is still pretty fast. I wouldn't mind a system that guarantees you the seals you want but takes awhile. Essentially take out the randomness and make it purely a waiting game. Say for example, once a week you are able to choose whatever seal you want by being on a specific job. At the very least they need to figure out a way to put a stop to getting seals to jobs you don't even have leveled and may never plan to level.

    Personally I would have liked for us to be able to buy seals with Bastion and Dom notes. Say 10-20k per seal. That's quite a bit more time invested than flat out killing a NM. I'd say it's fair and NMs would still die plenty. Abyssea is about everyone getting in on the action. Hardcore gamers will get their catering. Give it time and enjoy Abyssea while it lasts. Empyrean +2 won't be the best gear for long and by time noobs have it, hardcore folk will be banging with the next best thing as always.

    Just to point out, to keep end game moving at a steady rate, you would require NMs to drop valuables. You need a reason to do end game after obtaining your gear. That reason is to make money. That was lost in large part when Abyssea came about. So hardcore gamers could also use some help on that front. We need our replacement items for haubergeons, scorp harness, Verm cloak, so on. Juogi, Grim, so on has partly filled that hole but come on, like I've said in another thread let's not forget the crafts. They are there for a reason, not to be replaced out right by Synergy and force us all to team up with others to make a gil. If a KC quality item ever comes to light for Synergy you can bet it all that there will be instances of people screwing over their partners after the sale is made.
    (1)
    Last edited by Vold; 04-11-2011 at 11:53 PM.


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  7. #7
    Player
    Join Date
    Mar 2011
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    Quote Originally Posted by Vold View Post
    21 days is still pretty fast.
    You're kidding, right?
    (3)

  8. #8
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    I think our Current methods of Obtaining Gear is all right. While the system mentioned isn't Too broken, It just seem unnecessary. I like the idea of it Randomly loading a list of maybe, 4-5 Seals to chose form as a Reward rather than randomly giving you one (I think I read that being mentioned...?), BUt being able to chose the next seal you want might be a step too far?

    Seems like overkill, NMs are already easily accessible, and we have Quests though a bit more random. I currently dislike the Horrible Randomness of Dominion Ops, But i think it was designed more for "Exp/Cruor/Ops Credits" than "Seal Collecting".

    I wouldn't be opposed to the Idea, But at the same time, I wouldn't be to upset without its addition.

    Edit: Done Editing.
    (1)
    Last edited by Karbuncle; 04-12-2011 at 12:51 AM.

  9. #9
    Player RAIST's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    2,563
    In case you missed it... +1/+2 upgrade items are getting a new tweak. No details on just what it is yet, but they announced it a month ago that it was coming:
    http://forum.square-enix.com/ffxi/th...ea-Adjustments
    •[dev1003] Abyssea Adjustments
    The upcoming version update will see the following additions made to Abyssea.
    •Adjustments
    •New ways to obtain Empyrean upgrade seals will be added.
    •New ways to obtain Empyrean upgrade cards will be added.
    (1)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  10. #10
    Player Khajit's Avatar
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    Mar 2011
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    334
    Character
    Khajit
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    I just think people need to get off thier ass and just duo the NMs with the drops.(barring the VNm because of all the competition on em)
    It would be better to have greelow procs of course but there is nothing stopping people from just killing the NM for the drops and they aren't even that hard to defeat anyway.
    (0)
    Last edited by Khajit; 04-12-2011 at 03:52 AM.

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