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  1. #491
    Player MarkovChain's Avatar
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    Mar 2011
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    Windy
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    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Greatguardian View Post
    What the shit is this? Lol. You're the one banned from BG, not me.

    Also, Wiki is total crap for determining the drop rates of something =/. How often do you see people reporting their drop rates? The Hills Are Alive's Drop% for Adamanoitse Egg is based off of only 111 samples. The NQ HNM Drop% for Adamantoise Egg is based off of even less, 105 samples.The people who report their drop rates also tend to be the outliers who have had either good streaks or bad streaks anyways, which will always skew the end result.

    As for Rambus, yes I'm talking about the Aspid KSNM. Personally, I've not noticed any difference in drop rates between the 3 and it seems counter-intuitive to have different drop rates for BB items between the 3 KS99s anyways. Say "Nuh uhh" all you want, it doesn't change the fact that I have had a significantly different experience than yours, and that neither of our experiences can be said to be representative of the norm anyways.
    A confident interval what is it ? With 100 sample and 25% droprate you know the droprate is between 17% and 33% so I think we are far from your 75% droprate, try again ?
    (1)
    Last edited by MarkovChain; 04-23-2011 at 05:47 PM.

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  2. #492
    Player Mirage's Avatar
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    Mar 2011
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    Quote Originally Posted by Flunklesnarkin View Post
    I don't understand how timed spawns are more beneficial than force pops..

    I do wish the triggers were more common.. but if they were too common people would complain about that also

    I can't think of any NM's in the game where multiple instances of them can be up at the same time... It would be nice to not have to wait for a ??? and see people fighting like 10 behemoths at once

    I'm pretty sure if the game was capable of handling multiple of the same NM's up at the same time it would have been implemented already.

    and having a time spawned / force pop system side by side would have way too many issues with the whole single NM up at a time system ffxi has
    I never talked about what as more beneficial than the other. I said it would be nice if both could coexist, because I like the idea of seeing rare, strong enemies roam around, and being able to say to my LS "hey guys, X is up and unclaimed, who wants to come kill it with me?"

    Why would having both systems side by side have too many issues? Please explain. I already suggested that players wouldn't be able to pop it whenever it was already up, be that from a forced spawn or a timed spawn. The only thing that would need to happen would be for the ??? to disappear when the NM time-spawned, or to give players a message saying "you a the feeling that the monster is already nearby". With how far apart each spawn is, I doubt this would be a real problem.

    If you were unlucky enough to try to pop the NM a second after it timespawned (extremely unlikely), all you have to do is to either find the NM yourself, saving you 99 Kseals (and getting an increased chance to get the drop). If it's already claimed by a different group, you just need to wait until they kill it, which shouldn't take too long with people at level 90. After that, you can proceed with popping your NM as you planned to.
    (0)

  3. #493
    Player Greatguardian's Avatar
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    Quote Originally Posted by MarkovChain View Post
    A confident interval what is it ? With 100 sample and 25% droprate you know the droprate is between 17% and 33% so I think we are far from your 75% droprate, try again ?
    I know exactly what a confidence interval is. I never said the drop rate was 75%. I said my personal drop rate on those items from the 3 KS99s has been 75%. How much does that mean? Jack squat. Just like quoting a 3% personal drop rate like Rambus was doing. And that's the point. Christ, you're slow on the uptake.

    You're also completely missing/ignoring/disputing the point that people who actually report their drop rates in the Wiki template tend to be people with extraordinary (high or low, doesn't matter) drop rates rather than typical rates. It is not an unbiased sample of people, which is contingent to drawing proper conclusions and confidence intervals. The only reported rates come from people who experienced a given drop rate, and then felt the need to report it. Given that it only has 100 samples in, oh, 6-7 years, I dare say most people are left completely unrepresented.
    (1)

  4. #494
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    Quote Originally Posted by Mirage View Post
    I never talked about what as more beneficial than the other. I said it would be nice if both could coexist, because I like the idea of seeing rare, strong enemies roam around, and being able to say to my LS "hey guys, X is up and unclaimed, who wants to come kill it with me?"

    Why would having both systems side by side have too many issues? Please explain. I already suggested that players wouldn't be able to pop it whenever it was already up, be that from a forced spawn or a timed spawn. The only thing that would need to happen would be for the ??? to disappear when the NM time-spawned, or to give players a message saying "you a the feeling that the monster is already nearby". With how far apart each spawn is, I doubt this would be a real problem.

    If you were unlucky enough to try to pop the NM a second after it timespawned (extremely unlikely), all you have to do is to either find the NM yourself, saving you 99 Kseals (and getting an increased chance to get the drop). If it's already claimed by a different group, you just need to wait until they kill it, which shouldn't take too long with people at level 90. After that, you can proceed with popping your NM as you planned to.
    The issues i was referring to was about having 2 of the same NM up at the same time..

    and a force pop system side by side with a timed spawn system would take some fancy code writing that the ffxi team hasn't figured out yet

    Ie. having 2 of the same NM up at the same time.
    (0)

  5. #495
    Player Runespider's Avatar
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    Character
    Snickerrz
    World
    Asura
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    MNK Lv 12
    If you have a large enough HNMLS, I beg to differ on the monopoly end.
    Abyssea gutted all the HNMLS. They are all basically just socials or semi endgame shells, none are anything like what they used to be. The whole HNMLS scene was not a pleasant one so the moment you didn't need to be in one anymore most left, or they quit cause of how different the game is. The strongest current shells are ones akin to what sky shells used to be and they are pretty small.
    (2)

  6. #496
    Player MarkovChain's Avatar
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    Mar 2011
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    Pimpchan
    World
    Quetzalcoatl
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    MNK Lv 99
    Quote Originally Posted by Greatguardian View Post

    You're also completely missing/ignoring/disputing the point that people who actually report their drop rates in the Wiki template tend to be people with extraordinary ...
    I'm not ignoring it ; it's not an argument, you have nothing to back it up.
    (1)

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  7. #497
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    I always thought the drop rate was about 20% for the BB items from what i've seen...

    I've only done about 40 or so KS99 tho
    (0)

  8. #498
    Player Karbuncle's Avatar
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    Quote Originally Posted by MarkovChain View Post
    I'm not ignoring it ; it's not an argument, you have nothing to back it up.
    Well, Considering theres only 111 reports, It seems like people don't always report it. As I'm sure in the last 7 years more than 111 people across all servers have done the KSNM.

    I can personally attest I don't update Wiki Drop rate info unless its really bad or really good.

    Though i adamantly admit 1 Testimony isn't enough.

    But neither is "Drop rate sucks I've only seen maybe 2/3 in like 20 30 runs" that GG was arguing against. The point he made was that both claims were ridiculous and uncredible.
    (1)

  9. #499
    Player Mirage's Avatar
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    Quote Originally Posted by Flunklesnarkin View Post
    The issues i was referring to was about having 2 of the same NM up at the same time..

    and a force pop system side by side with a timed spawn system would take some fancy code writing that the ffxi team hasn't figured out yet

    Ie. having 2 of the same NM up at the same time.
    How do you know it would take some fancy code writing that the ffxi team hasn't figured out yet? Did they tell you?

    It sounds really easy for me. All you need to do is make the server do something like this:

    When player trades to ???
    check if X NM is alive
    if yes, display "cannot pop right now, NM is already up" to player
    if no, pop NM.

    "Ie. having 2 of the same NM up at the same time"
    What does this even mean? Why would two of the same NMs be up at the same time? Who is saying they should be? Who is saying they have to be? Who is saying it is impossible to prevent?
    (0)
    Last edited by Mirage; 04-23-2011 at 06:24 PM.

  10. #500
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    Quote Originally Posted by Mirage View Post
    How do you know it would take some fancy code writing that the ffxi team hasn't figured out yet? Did they tell you?

    It sounds really easy for me. All you need to do is make the server do something like this:

    When player trades to ???
    check if X NM is alive
    if yes, display "cannot pop right now, NM is already up" to player
    if no, pop NM.

    "Ie. having 2 of the same NM up at the same time"
    What does this even mean? Why would two of the same NMs be up at the same time? Who is saying they should be? Who is saying they have to be? Who is saying it is impossible to prevent?
    I'm saying if it was possible to have 2 NM's up at the same time... It for sure should have been implemented by now...

    Think of all the Q.Qlery it would have saved in abyssea for people camping seals

    and yes... simple concepts can be retarded to code if the coders are limited to a poorly designed framework

    for example you will never see any sort of frame rate improvement on the game
    (0)

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