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  1. #1
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    I do wonder if the pops will be made Rare. That would be interesting. It would certainly be easier if they were not.
    (0)

    I will have my revenge!

  2. #2
    Player
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    Mar 2011
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    478
    Making the triggers rare/ex will just hinder people trying to acquire the items from the hnm's

    All it will mean is when somebody is looking to buy an item.. they will have to drag along the seller... which will mean it sells for more.. because of the annoyance fee >:U
    (0)

  3. #3
    Player Francisco's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    261
    Character
    Francisco
    World
    Shiva
    Main Class
    MNK Lv 99
    Quote Originally Posted by Flunklesnarkin View Post
    Making the triggers rare/ex will just hinder people trying to acquire the items from the hnm's
    Taking "Ex" off the item also opens up a whole new shitcan of players farming the items just so they can bazaar them in Jeuno or toss them up on the AH.

    Also, IMO... Either of these is acceptable:

    1: KS99 - 100% drop rate on Behemoth pop item.
    2: Behemoth - ~50% drop rate on King Behemoth pop item.
    3: King Behemoth - 100% drop rate on Behemoth tongue.

    OR

    1: KS99 - 100% drop rate on Behemoth pop item.
    2: Behemoth - 100% drop rate on King Behemoth pop item.
    3: King Behemoth - 50% drop rate on Behemoth Tongue.

    I'd just remove the Black Belt items from the KS99 and make it a really good chance of getting the HQ King + Black Belt item for the effort.
    (0)

  4. #4
    Player Runespider's Avatar
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    Mar 2011
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    1,361
    You guys realise they will use this system for the new HNM and crests right? XD

    New BCNM with crests > force pop HNM.
    (1)

  5. #5
    Player Rambus's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Runespider View Post
    You guys realise they will use this system for the new HNM and crests right? XD

    New BCNM with crests > force pop HNM.
    did you read the BCNM names? those are 99 KS seals BCs not those.
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  6. #6
    Player Gotterdammerung's Avatar
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    Mar 2011
    Location
    Yhoator Jungle
    Posts
    325
    i dont like it ><

    I like the idea of a forced spawn but the removal of the BB items off of the KSNM and NQ fights means u basically have to kill 3 times the NMs b4 u get a chance at one of the only things that made the fight worth doing (theres a few other drops worth trying for but not many).


    Leave the BB drops alone on the KSNM and NQ PLEASE. If u must lower the HQ boss's drop rate on it fine. But please dont completely butcher it either (30% not 5%)
    (2)

  7. #7
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Gotterdammerung View Post
    i dont like it ><

    I like the idea of a forced spawn but the removal of the BB items off of the KSNM and NQ fights means u basically have to kill 3 times the NMs b4 u get a chance at one of the only things that made the fight worth doing (theres a few other drops worth trying for but not many).


    Leave the BB drops alone on the KSNM and NQ PLEASE. If u must lower the HQ boss's drop rate on it fine. But please dont completely butcher it either (30% not 5%)
    They never mentioned removing BB items from the KSNMs, Just the NQs (And reduced rate at HQ's)

    I think Removing/Editing Drop rate on the BB items was stupid as hell, But we really won't know how horribly it was effected (for Kings) until the update.

    So long as the kings Don't get the drop rate of the NQ's in terms of BB i think it'll even out. If they do... Well... Yah, This entire thing was screwed.
    (2)

  8. #8
    Player Kensagaku's Avatar
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    Mar 2011
    Posts
    652
    Character
    Zeich
    World
    Asura
    Main Class
    BST Lv 99
    Quote Originally Posted by Gotterdammerung View Post
    i dont like it ><

    I like the idea of a forced spawn but the removal of the BB items off of the KSNM and NQ fights means u basically have to kill 3 times the NMs b4 u get a chance at one of the only things that made the fight worth doing (theres a few other drops worth trying for but not many).


    Leave the BB drops alone on the KSNM and NQ PLEASE. If u must lower the HQ boss's drop rate on it fine. But please dont completely butcher it either (30% not 5%)
    I see nowhere on the development thread that they said they're removing BB items from the KSNM.

    This aside, I don't see why people are so upset. You might actually have to put in a little work to get something. That's like... terrible, right? Plus this is probably an overall better chance in the long run. And I gotta agree with GG, this will definitely open up non-Abyssea XPing again!
    (3)
    [Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku

  9. #9
    Player Rambus's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Kensagaku View Post
    I see nowhere on the development thread that they said they're removing BB items from the KSNM.

    This aside, I don't see why people are so upset. You might actually have to put in a little work to get something. That's like... terrible, right? Plus this is probably an overall better chance in the long run. And I gotta agree with GG, this will definitely open up non-Abyssea XPing again!
    you hever do the KSNMs? egg rarely drops, i think i used 3 ksnm orbs my self on it, helped a lot of other people in ls and i seen like 2 drop ever out of the 20-30 i did.
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  10. #10
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Rambus View Post
    you hever do the KSNMs? egg rarely drops, i think i used 3 ksnm orbs my self on it, helped a lot of other people in ls and i seen like 2 drop ever out of the 20-30 i did.
    Yah, that pretty much falls in line with my assumption of 10% drop rate :P
    (1)

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