Quote Originally Posted by Tsukihika View Post
They would indeed lose far too much money by removing the need to maintain another account. Not to mention the insane amount of stress this would cause on their servers with nearly every player logging more characters in. Mules/additional characters would have to be a lot more expensive than they are right now. Or add option to mules which allows you to specify them as secondary characters, which costs more than standard mule (worth additional account), and allows you to have this particular mule online alongside main character. This would however be no different from simply using another account. In fact, using another account may be preferable as you can pass that account to friend when necessary.

The game does already have a "trust" that they could very easily build into highly modifiable companion. Namely the adventuring fellow system. By overhauling this seemingly abandoned game content and updating it to modern standard of ffxi, they could very easily create special companion whose entire jobs and AI behavior can be easily set by player as needed. Leveling this companion up to player level, getting them armors and weapons, as well as interacting with them in order to change their job and behavior is also far more interesting than the current trust system. Players do also very often complain, that their trusts are using wrong spells and abilities (and getting them into all sorts of trouble by doing so), and would like to disable these and modify trust behavior themselves to suit their needs, similar to FF12 Gambit system.
I'd like to see the Adventuring Fellow get a modified Automaton Interface for Equipping in game gear. Even if they can only be set in one of the 6 original jobs it would make them a lot more useful than trusts.