Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 41
  1. #31
    Player BST's Avatar
    Join Date
    Jul 2011
    Posts
    182
    Maintenance for Silver Sea Remnants did not fix the issue and has started again, instantly.
    (0)

  2. #32
    Player Deridjian's Avatar
    Join Date
    Nov 2020
    Location
    San d'Oria
    Posts
    3
    Character
    Deridjian
    World
    Odin
    Main Class
    GEO Lv 99
    Wow lots of salt in this thread. I can see why people want more, miss stuff, and are upset about details but I also think it's unnecessary to be mad. Thank you for this digest, especially for the English sub titles. It's great to see you're still thinking about further job balancing as a never ending process. I think the wardrobe issue becomes increasingly important the further you "make people want to play other jobs too" as you say it, although it's understandable that at this point it's something you have to coordinate with Marketing. I personally feel very disheartened to see that a game with a rather hefty monthly sub apparently falls behind the commonly adopted micro payment gambling model, so much so, that you are reluctant to provide adequate inventory space for your players by default. (In a game that's heavily focused on having tons of different equipment sets that is).

    Please don't ask me to use FFXI video conference backgrounds in my family zoom calls though hahaha. Please keep translating these for us, it's very enjoyable to see you guys every once in a while talking about the development side of the game we all cherish so much. Way to go!
    (0)

  3. #33
    Player Immortal's Avatar
    Join Date
    Aug 2019
    Posts
    416
    Character
    Lilymon
    World
    Asura
    Main Class
    THF Lv 1
    You dont see why people are salty yet you are posting a complaint? That is exactly why people are salty, we are paying a high sub price in 2021 and not even getting the bare minimum from this company.
    (1)

  4. #34
    Player Cyriack's Avatar
    Join Date
    Apr 2015
    Posts
    421
    Character
    Primitive
    World
    Bahamut
    Main Class
    COR Lv 99

    noticed

    something ive noticed. the sell value of voodoo and all that has come down tremendously in value from like 350k a pop to 4M. which is terrible for crafters, and also the cost of materials to craft have gone majorly up, yes some are coming down more recently but not enough to actually turn a profit. its like putting a quarter in a machine and hoping to win 2 pennies, it just isnt happening. in the near future are there any plans to add better stuff to sell or upgrade stuff with crafting and synergy because i hate to see my favorite thing in the game die. not trying to complain just realized that something has to be done about it eventually.
    (0)

  5. #35
    Player Tsukihika's Avatar
    Join Date
    Jan 2021
    Posts
    62
    Character
    Hikarushi
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Gain exp + selling spark shields was such a huge profit maker for a lot of people. Particularly for soloers and low level players that are unable to run events like dynamis divergence or vagary in order to make gil. When SE nerfed sparks in order to combat RMTs or whatever, this immediately led to people having a lot less gil to spend and buy expensive gear. Which in turn led to there being a lot more unsold gear for sale in game, which in turn led to crafters not being able to buy materials for as much anymore, nor having a reason to buy materials since nothing is selling. Which in turn led to both crafting material sellers and crafters undercutting each other in order to ensure their stuff sells first since everything sells slow. Everything fell in price...

    Same happened to REMA materials. People had less to spend thanks to sparks nerf. --> Markets gets heavily saturated by materials. --> prices crash.

    Honestly SE should have placed time restriction on sparks that removes the purchase limit instead of outright hard capping it for every player. There plenty stuff in the game where your account must be x-days old before being able to participate. Setting something like 365 day active account limitation on sparks purchase limiter would be totally fine.

    Although they did add gil reward to Odyssey, which basically prints free gil. We get nearly 1mil a run for every party member running it as 6-man party and just smashing all nostos on the way to exit... But not every player feels motivated to run Odyssey as team. Sparks at least could be soloed.

    Remove the spark weekly limit for considerably old ffxi accounts SE! This limitation has no doubt led to several real players quitting since they have hard time making gil on their own now. You're literally throwing customers away with these half-baked decisions.
    (1)

  6. #36
    Player Cyriack's Avatar
    Join Date
    Apr 2015
    Posts
    421
    Character
    Primitive
    World
    Bahamut
    Main Class
    COR Lv 99

    tough question

    ok this is a tough thing to do but wondering if it is possible. is it possible to make it so u can login to multiple characters on your own account, and use multiple controllers and dual trio box etc. i know this would cut into people buying multiple accounts and you wouldnt want to lose money on that but it would in turn make it so people can solo ambuscades by themselves without having to ask people who obviously dont have a clue what they are doing half their life. it would also make it so you could monitor multiple ah at the same time to get things to sell faster, do multiple gardens at once, and fight omen bcnm and other things alot easier.
    (0)

  7. #37
    Player Cyriack's Avatar
    Join Date
    Apr 2015
    Posts
    421
    Character
    Primitive
    World
    Bahamut
    Main Class
    COR Lv 99

    waist

    what about a waist you put on that holds crystals you select what ones you want and how many u need them take the waist off and put back on your gear.
    (0)

  8. #38
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,122
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Cyriack View Post
    what about a waist you put on that holds crystals you select what ones you want and how many u need them take the waist off and put back on your gear.
    Don't think th is is possible the way usable items are designed. The best method right now is just to craft near one of the guilds, where you'll find the crystal storage moogle, who already does the things you describe.
    (0)

  9. #39
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,122
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Cyriack View Post
    ok this is a tough thing to do but wondering if it is possible. is it possible to make it so u can login to multiple characters on your own account, and use multiple controllers and dual trio box etc. i know this would cut into people buying multiple accounts and you wouldnt want to lose money on that but it would in turn make it so people can solo ambuscades by themselves without having to ask people who obviously dont have a clue what they are doing half their life. it would also make it so you could monitor multiple ah at the same time to get things to sell faster, do multiple gardens at once, and fight omen bcnm and other things alot easier.
    You can already solo ambuscade with trusts and good gear The closest th ing they could really come to a concept like this though, might be making a Trust that is based upon a selected alternate character. But it wouldn't be able to be equally powerful otherwise there would be no reason to interact with other players ever, which is a bad thing.
    (0)

  10. #40
    Player Tsukihika's Avatar
    Join Date
    Jan 2021
    Posts
    62
    Character
    Hikarushi
    World
    Ragnarok
    Main Class
    PUP Lv 99
    They would indeed lose far too much money by removing the need to maintain another account. Not to mention the insane amount of stress this would cause on their servers with nearly every player logging more characters in. Mules/additional characters would have to be a lot more expensive than they are right now. Or add option to mules which allows you to specify them as secondary characters, which costs more than standard mule (worth additional account), and allows you to have this particular mule online alongside main character. This would however be no different from simply using another account. In fact, using another account may be preferable as you can pass that account to friend when necessary.

    The game does already have a "trust" that they could very easily build into highly modifiable companion. Namely the adventuring fellow system. By overhauling this seemingly abandoned game content and updating it to modern standard of ffxi, they could very easily create special companion whose entire jobs and AI behavior can be easily set by player as needed. Leveling this companion up to player level, getting them armors and weapons, as well as interacting with them in order to change their job and behavior is also far more interesting than the current trust system. Players do also very often complain, that their trusts are using wrong spells and abilities (and getting them into all sorts of trouble by doing so), and would like to disable these and modify trust behavior themselves to suit their needs, similar to FF12 Gambit system.
    (0)

Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast