I fully agree with this. As a Mastered WAR with +3 reforged AF and relic, Warrior beads +2 and an ReMA great axe, I find that the output in damage with our key weapon skills like Upheaval and Ukko’s Fury falls far short of even what I have seen from well geared DRG using Stardiver or SAM using Tachi: Fudo. Most of my gear is best-in-slot and yet, I found myself doing between 10,000 and 24,000 damage on average in the same fight as a Samurai spamming 30,000-40,000 damage weapon skills and the DRG doing 34,000 fairly consistently. I also occasionally break 30,000 and even 40,000 with some weapon skills but even with very high accuracy I have never been able to consistently do those higher end numbers with great axe no matter how much STR, VIT, attack, accuracy or weapon skill damage + I add.
For contrast, on my mastered COR I can, with only a Doomsday as my gun and Naegling in main hand, very consistently put out over 20,000 damage at 1,000 TP against anything not resistant to darkness, and my record on an Apex mob so far is a 57,000 damage Leaden Salute - this is with only trusts and no geomancer in my party. The fact that I can directly compete with my WAR’s great axe weapon skill damage on a hybrid support job like COR really reveals how much Great Axe weaponskills need a buff akin to what Savage Blade got.
True, having a 100% double attack build and a five hit setup means I can spam weaponskills every few seconds on WAR and create many self-light skill chains ...BUT so can literally any other 2H weapon user with a good TP set- my DRK, DRG and SAM are all 99 and all can self-skillchain easily, too. In fact, I can even create a powerful darkness self-skillchain on my COR and can only imagine what it can do when I finish my death penalty. My WAR still does more DPS, yes, but considering the numbers I can hit with other 2H weapons like Great Katana, Great Sword and Polearm, it is obvious that upheaval and Ukko’s Fury badly need to be placed on the level of other, better weaponskills.
Any great axe user knows this pain. We love our weapon but it really suffers from a lack of strong closing weaponskills.
While on the subject, I think it is also time to buff relic/empyrian/aeonic/mythic weaponskills for great axe - especially Metatron Torment, which could really use a buff (or at least make it more useful by allowing us to drain hp with the weapon skill instead of the regen effect, which in current endgame is pretty useless in keeping us alive) and of course Ukko’s Fury and the terrible upheaval- unless someone has an R15 Aeonic, even at 5/5 merits it is underwhelming without mighty strikes.
Nobody is asking that WAR be king of all damage dealers. We just want Great Axe weaponskills that are not so underwhelming compared to other options. As it stands, there is an imbalance between two-handed weapons and their weaponskills and great axe is suffering the most from that.


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