Rather than nerfing what gives players pleasant feeling, they should instead bolster the strengths of each job further. Quite a number of players find FF14 jobs/classes utterly boring because they have been homogenized to the point, where it doesn't really matter which one you play anymore. Such overbalancing of jobs could potentially be a deathblow to game like ffxi where people have grown used to the strong points of each job. Main issue with melee dmg vs. caster dmg lies in melees having means to vastly increase their own attack and weaken enemy defenses. Warrior berserk + armor break 25% def down for example. If there was similar means for black mage to greatly boost their own magic dmg output and shatter enemy magic defense, perhaps via targeted ability or such, it would greatly increase the desirability of jobs like blm. Even if they were merely used to boost that corsair leaden salute damage. :p While there are some weapon skills that decrease enemy magic defense, their actual effects are nowhere near the strengths of attack boost + def down.

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