Quote Originally Posted by Malamasala View Post
It won't work.

1. Everyone agrees it would be overpowering to use multiple 70+ rage pacts in a row.

2. A charge system would only allow you to use more low level pacts at start, then you are stuck waiting on the charge timer like it were a BP timer. Until you take a break of course.

What we need is more access to low level pacts period, while not allowing more high level pacts. The only reasonable solution to this is splitting timers further.
1. I call bs :3 Think of how much mana we'd blow in a few secs..what.. nearly 8mp short of 500mp so it has it's built in penalties and broken is rng/sam with jishnu (need a good c5 team)

2. If it's optional then it's use is up to the player.

Another thing they should do is add Bloodpact: Elements and lower the timer down to :35 or :30 since we get all this mp to use and we can use it every 4 melee wses.