hope they add New and Stronger Avatres and 1's that r not 2hr. and there r alot of spell out tere we need that they can use to
hope they add New and Stronger Avatres and 1's that r not 2hr. and there r alot of spell out tere we need that they can use to
REALLY!? You've gotta be kidding me, sorry dude wrong thread for that.
Back to the thread....To me it seem if wards are buffed and get close to being more potent to another job that can do that, just seems it would a balance issue to step on other jobs toes.
SE for some reason has a really good job at doing that with summoner. It's just so hard to say considering game play has changed when in Abyssea.
Last edited by Soundwave; 04-23-2011 at 12:15 PM.
But isn't what you just said there what sch did to smn in the first place. Buff-ga's was our domain, that which made us valuable to groups, now sch took that away from us, SE should really give it back with longer durations or allowing summoners to "break" the cap of these spells.
Smn was already a somewhat mimic to other jobs then sch took over I didn't care for that because I wanted summoner to be unique to its job not cast everything else another job can. So it did what I said from a certain point of view.
Of course we all know Smn main thing is to deal damage, along with all other FF games, Buffing is now just icing on the cake.
Smn BP:Wards are like to be fillers in food, sometimes good but not always gonna eat it.
Last...everybody wants all these fixes for Wards but I don't see it happening to the ex-stream only because of what I said Smn should be made to either be a DD or support not both, the job is so universal with what smn can do, people see the weaker end as a needed fix. Granted that due to what the Linkshell might want you for on summoner might just be your lucky day.
Last edited by Soundwave; 04-25-2011 at 02:27 AM.
Wait, what are you trying to say? You don't want SMN to be both a DD and Support Job but its ok to be universal?
By the way, what is wrong with being both? Avatars can put out some mean damage and tank for a little while, or put up some nice buffs and help keep the party going for a while. It can even do both at the same time. What is wrong with that situation we are in?
Besides, last I checked, Garuda is still the only thing that can cast AoE Haste.
I stated this only from certain point of view, I know we are universal and will always be universal...I understand we have hastega always have since smn first came out.
When I made this post I was interested in the idea of a JA that could effect both Rage/Ward hence making our wards a bit more portent but of course wont be as good as other jobs buffs etc.
In the end we will always have Wards that mimic other jobs, minus "hastega" the potency is not up to par with other jobs that can do them as well. however its nice to have these at our disposable. Use wards if you want to I do, and I'm not telling you not to...This is just how I feel a summoners stand atm.
And very last would be nice to have a very unique buff/ward that is a bit different from other jobs one that could stand out more than your normal aoe cure/MAB/something that does not rely on the moon..etc.
Last edited by Soundwave; 04-25-2011 at 11:27 AM.
I don't understand. Our Stoneskins are stronger than most WHM's stoneskins, last longer, and don't use up as much MP. And recasting it doesn't require us to wait 2 minutes (2 charges for WHM/SCH) to recast.
Our Blinks are more powerful than the standard Blink. Phalanx is about the same as Phalanx II, our Haste gives the same amount of Haste, but for 5 minutes longer than a WHM, RDM (casting on others), or a SCH can give, and we have access to other buffs, like Movement Speed+, Evasion/Accuracy Up, and....whatever you want to call "Earthen Armor" ability. Would that be "deathly damage" or "trying to stay alive in case of a blowup" type of ability?
Wards are just one half of the Avatar spectrum. Besides, we still have Ramuh's Blood Pact: Ward new ability to get at 91. Lets see what we will be getting. Here's hoping to Crit hit rate (or damage) up for 180 seconds initially (same timer as Haste for us now).
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