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  1. #1
    Player Malamasala's Avatar
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    Mar 2011
    Posts
    1,261
    It won't work.

    1. Everyone agrees it would be overpowering to use multiple 70+ rage pacts in a row.

    2. A charge system would only allow you to use more low level pacts at start, then you are stuck waiting on the charge timer like it were a BP timer. Until you take a break of course.

    What we need is more access to low level pacts period, while not allowing more high level pacts. The only reasonable solution to this is splitting timers further.
    (3)

  2. #2
    Player Soundwave's Avatar
    Join Date
    Mar 2011
    Posts
    402
    Quote Originally Posted by Malamasala View Post
    It won't work.

    1. Everyone agrees it would be overpowering to use multiple 70+ rage pacts in a row.

    2. A charge system would only allow you to use more low level pacts at start, then you are stuck waiting on the charge timer like it were a BP timer. Until you take a break of course.

    What we need is more access to low level pacts period, while not allowing more high level pacts. The only reasonable solution to this is splitting timers further.
    No offense but I think you just read the title of this tread and just said no, and assumed I wanted SMN to basically be the new SCH.

    I will fine tune what I said with more detail and from what was stated on the JP Forum.

    The following is an "addition" Blood Pact Rage/Ward will not be effect by this charge system. For the sake of balancing I don't care if it sounds broken or not its just to get the idea across.

    The following will be a Job Ability for your pet or the summoner to use, for now we'll just say its a New Smn job ability.

    Blood Partner - When using this ability it will allow access for the Smn to open a new pet command Blood Partner.

    You will have three charges to use for the following effects to enhance your avatar.

    New Pet Command: (Increase Blood Pact: Rage Damage)
    New Pet Command: (Increase Blood Pact: Ward Potency)
    New Pet Command: (Increase Prep Cost/Give avatar double attack or triple attack)
    New Pet Command: (Increase Prep Cost/Give avatar -% Physical damage taken)

    These are just example....so ya...Hope this clears up what I stated to begin with.

    Oh ya I'm gonna "like" my own post
    (1)

  3. #3
    Player Fyreus's Avatar
    Join Date
    Mar 2011
    Posts
    182
    Character
    Fyreus
    World
    Sylph
    Main Class
    SMN Lv 98
    Quote Originally Posted by Malamasala View Post
    It won't work.

    1. Everyone agrees it would be overpowering to use multiple 70+ rage pacts in a row.

    2. A charge system would only allow you to use more low level pacts at start, then you are stuck waiting on the charge timer like it were a BP timer. Until you take a break of course.

    What we need is more access to low level pacts period, while not allowing more high level pacts. The only reasonable solution to this is splitting timers further.
    1. I call bs :3 Think of how much mana we'd blow in a few secs..what.. nearly 8mp short of 500mp so it has it's built in penalties and broken is rng/sam with jishnu (need a good c5 team)

    2. If it's optional then it's use is up to the player.

    Another thing they should do is add Bloodpact: Elements and lower the timer down to :35 or :30 since we get all this mp to use and we can use it every 4 melee wses.
    (0)