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  1. #1
    Player Chiibi's Avatar
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    Mar 2011
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    Sandy!!
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    234
    Quote Originally Posted by blowfin View Post
    But, but... THF, DRK and DNC NEED boosts....
    Dancer needs a boost? explain please
    (0)

  2. #2
    Player
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    Mar 2011
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    Quote Originally Posted by Chiibi View Post
    Dancer needs a boost? explain please
    DNC healing is all stuck on one timer, status removal is abysmal, steps are underwhelming are three complaints offhand.
    (0)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  3. #3
    Player
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    Mar 2011
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    well, i guess then we'd have to take a cap off of emity or something for that to work... i use the word "should and shouldnt" based on the way the jobs are intended to be designed (other than NIN and SAM...) originally.
    (0)

  4. #4
    Player Novax's Avatar
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    Mar 2011
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    24
    Character
    Joeywheeler
    World
    Carbuncle
    Main Class
    NIN Lv 95
    The jobs are exactly how they designed them though, don't you think?
    (0)

  5. #5
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    Quote Originally Posted by Novax View Post
    The jobs are exactly how they designed them though, don't you think?
    This is exactly the point. The only "Should" comes from the players. "Paladin should be a turtle". "Monk should be a paper-thin DD that dies if the mob blinks". "Red Mage should be a swordsman". "Ninja used Black Magic in other Final Fantasies so they should get Meteor".

    The jobs are there. They do exactly what they do right now. There is no "How they were meant to be", or "How they're supposed to be", let alone "How they were in other games/media".

    These are the jobs right now. This is Final Fantasy XI, right now. I'm sorry if it doesn't conform to what fans of the series think it "Should" be. But it is what it is and it's a plenty strong game in its own right.
    (1)

    I will have my revenge!

  6. #6
    Player Sagian's Avatar
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    Mar 2011
    Posts
    58
    Character
    Sagian
    World
    Phoenix
    Main Class
    WHM Lv 66
    Quote Originally Posted by Greatguardian View Post
    This is exactly the point. The only "Should" comes from the players. "Paladin should be a turtle". "Monk should be a paper-thin DD that dies if the mob blinks". "Red Mage should be a swordsman". "Ninja used Black Magic in other Final Fantasies so they should get Meteor".

    The jobs are there. They do exactly what they do right now. There is no "How they were meant to be", or "How they're supposed to be", let alone "How they were in other games/media".

    These are the jobs right now. This is Final Fantasy XI, right now. I'm sorry if it doesn't conform to what fans of the series think it "Should" be. But it is what it is and it's a plenty strong game in its own right.
    The jobs also "were what they were", and if the devs thought the way you do, they still would be.

    Seriously, the players have opinions about what a Paladin 'should' be. It's perfectly legitimate for them to express their concerns, especially since the job is essentially useless for a very large and important part of the content. Instead of expressing your disdain for what other people think, maybe offer up some solutions of your own, yeah? Otherwise, you're just trolling.

    Paladins 'should' absorb damage like a sponge. Paladins 'should' be able to make an enemy forget a Monk even exists. Paladins 'should' deliver more damage than they presently do. Paladins 'should' for no other reason than I say they 'should', because I am Paladin... RAWR!

    Now, take a chill-pill and tell everyone what you think SE 'should' do to fix Paladin... or are you still going to claim "it is what it is" and no one else has a right to make suggestions on how it 'should' be fixed?
    (1)

  7. #7
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    Quote Originally Posted by Sagian View Post
    The jobs also "were what they were", and if the devs thought the way you do, they still would be.

    Seriously, the players have opinions about what a Paladin 'should' be. It's perfectly legitimate for them to express their concerns, especially since the job is essentially useless for a very large and important part of the content. Instead of expressing your disdain for what other people think, maybe offer up some solutions of your own, yeah? Otherwise, you're just trolling.

    Paladins 'should' absorb damage like a sponge. Paladins 'should' be able to make an enemy forget a Monk even exists. Paladins 'should' deliver more damage than they presently do. Paladins 'should' for no other reason than I say they 'should', because I am Paladin... RAWR!

    Now, take a chill-pill and tell everyone what you think SE 'should' do to fix Paladin... or are you still going to claim "it is what it is" and no one else has a right to make suggestions on how it 'should' be fixed?
    Oh okay, because it's an opinion I'm not allowed to say it's totally dumb. Gotcha.

    I could offer up plenty of ways to "fix" Paladin, assuming that it really needs fixing. I'm sure I have in other threads, too. The problem with threads like this and many others in the Paladin subforum is that a lot of people don't want Paladin "Fixed". They want Paladin "Made how it should be". They don't want solutions that make Paladin more viable, they want solutions that make Paladin a shiny white knight in Orichalcum armor that takes 0 damage from monsters and has capped Enmity at all times.

    As a player who has had Paladin leveled for a long time myself, and who does love the job as much as the next guy, I can still say that 95% of these player-suggested buffs are completely ignoring the reason why most people laugh at Paladin. It's not because the job is innately worthless. It has a few things going for it (NO, Blue and Red procs are NOT going for it and if you want I can write out exactly why PLD is worthless in the Trigger department), but Paladin's biggest shortcoming is the people who play Paladin. If the majority of Paladin posters/players have their way, Paladin would just be made even more worthless than it already is.

    That said, this thread is probably going to be shoved into the Paladin subforum after a bit anyways so I'm not worried about it. I'm just sick of all this talk of "My favorite job is supposed to be X, Y, and Z even when it's actually A, B, and C in this game. The problem is obviously this game, and they need to change it so that my favorite job is more like what I want it to be". If "Paladin" in FFXI is not your white knight ideal, play a game where it is or get over it instead of moaning about it all the time. Same goes for every other "Cliche" job.
    (0)

    I will have my revenge!

  8. #8
    Player
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    Mar 2011
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    18
    almost, but these days mnks and every DD and their grandma are tanking when they were meant to strictly be DD's, and pld is getting shoved out as tanking possibilities because of it.
    (0)

  9. #9
    Player wish12oz's Avatar
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    Mar 2011
    Location
    @marnie
    Posts
    1,254
    If you want PLD to tank, the only way to accomplish this reasonably would be to allow PLD to gain more enmity then any other job, to always break the current hate cap everyone else is stuck at, so that they can stay above everyone else on the hate list at all times.
    (0)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  10. #10
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,160
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by wish12oz View Post
    If you want PLD to tank, the only way to accomplish this reasonably would be to allow PLD to gain more enmity then any other job, to always break the current hate cap everyone else is stuck at, so that they can stay above everyone else on the hate list at all times.
    This, essentially. Either give them an Enmity Boost trait, or give them a trait that raises the hate cap for PLD, so it's possible for them to get more hate than anyone else.
    (0)

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