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  1. #1
    Player
    Join Date
    Mar 2011
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    18

    new PLD job ability idea, may solve problems

    While I will not say that PLD has become useless or anything harsh like that (believe me i love PLD) its come to my attention that they've become too obsolite in comparison to other jobs like ninja and monk when it comes to tanking. So here is a new job ability suggestion, please discuss it for your consideration. I'd love to have some feedback especially from developers/mods of the forum. You could tweak this idea any way you see fit, but this is what i've come up with:

    New PLD job ability:

    Fortify:

    In Game Description: Reduces all forms of damage by 50%, and increases enmity (VERY similar to sentential)

    Details: Reduces all forms of damage taken by 50%, and instead of losing enmity with each time you’re hit, you gain it. This move could also generate a sum of hate just by using it on yourself

    Target: Self only

    Duration: 2 minutes <___________________________

    Recast time: 3 minutes <````````````````````````````````````````````` These are the parts that make this so appealing.

    Optional additional features: Reduce attack or STR for that same period by a certain amount.

    Recommended level to learn at: PLD lv. 80, but anything 75~99 would work



    Or if you’d like, for the enmity, another way to consider doing this would be to allow pld to absorb hate from all the party members while its in effect… to some extent. For instance, while the rest of the party is pummeling on the monster, an amount of hate is generated each time they strike the enemy. My suggestion here is to perhaps make it so that half the hate generated from a normal ‘auto attack’ attack be instead contributed to the paladin’s enmity while this job ability is in effect, instead of above mentioned enmity idea. (Also you could tweak this idea to include hate from weapon skills too, it'd be nice to get this to work for full alliance hate though i'm not sure if thats possible)



    Another maybe not so popular suggestion to PLD may be to give them a late job ability that mimics the basic points of white mages cure+stone skin job ability. (I forget which one is which lol so I wont say the name). Of course you’d have to call it something else, and weaken it a bit perhaps, and take away its hidden effects (or keep them, I don’t see why not), but giving PLD the ability to bestow stoneskin with cures might be a good first step in trying to give PLD the edge with tanking again so that its easier to rival that of a NIN’s abilities.
    (0)

  2. #2
    Player Novax's Avatar
    Join Date
    Mar 2011
    Posts
    24
    Character
    Joeywheeler
    World
    Carbuncle
    Main Class
    NIN Lv 95
    It's not that PLD can't tank, they're good at dmg mitigation atm. DDs on the other hand do it just as well, while providing much better DDing. In order for Pld to be viable again, they need to either A) get a major Dmg boost, or B) be in an alliance full of /thf o.o
    (0)

  3. #3
    Player
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    Mar 2011
    Posts
    18
    yeah but this would help tip them over the edge and make them better than jobs that SHOULDNT be that good at doing such a thing.
    (0)

  4. #4
    Player Greatguardian's Avatar
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    Mar 2011
    Posts
    3,238
    "Should". I'm sick of hearing that. The present is how jobs Are. The future is how jobs Will Be. There is no "Should" aside from in people's heads.
    (3)

    I will have my revenge!

  5. #5
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Reducing Damage and enmity aren't the problems.

    The problems are other jobs can generate enmity, reduce damage, and deal more damage than PLD. Basically as the game stands right now (not saying at 95/99 it wont change), DD tanks can survive anything a PLD can without being in danger, and kill the mob quicker.

    theres less need for the "Safety net" PLD gave us. In the future this might change, but the problem has never been PLD can't reduce damage, or PLD can't keep hate, Its that other DD-tanks can do all that, some better than PLD, and Still kill the mob quicker.

    This job ability would be interesting, But imposing a nerf to Attack for more DEF is everything thats wrong with PLD.

    Which is too much DEF, not enough Attack.
    (5)

  6. #6
    Player rog's Avatar
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    Mar 2011
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    1,208
    This would not even sort of fix any of pld's problems.
    (0)

  7. #7
    Player blowfin's Avatar
    Join Date
    Mar 2011
    Posts
    440
    Character
    Blowfin
    World
    Shiva
    Main Class
    COR Lv 90
    "Should". I'm sick of hearing that. The present is how jobs Are. The future is how jobs Will Be. There is no "Should" aside from in people's heads.
    But, but... THF, DRK and DNC NEED boosts....
    (0)

  8. #8
    Player
    Join Date
    Mar 2011
    Posts
    18
    well, i guess then we'd have to take a cap off of emity or something for that to work... i use the word "should and shouldnt" based on the way the jobs are intended to be designed (other than NIN and SAM...) originally.
    (0)

  9. #9
    Player Novax's Avatar
    Join Date
    Mar 2011
    Posts
    24
    Character
    Joeywheeler
    World
    Carbuncle
    Main Class
    NIN Lv 95
    The jobs are exactly how they designed them though, don't you think?
    (0)

  10. #10
    Player
    Join Date
    Mar 2011
    Posts
    18
    almost, but these days mnks and every DD and their grandma are tanking when they were meant to strictly be DD's, and pld is getting shoved out as tanking possibilities because of it.
    (0)

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