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  1. #1
    Player Suteru's Avatar
    Join Date
    May 2011
    Location
    San d'Oria
    Posts
    118
    Character
    Suteru
    World
    Asura
    Main Class
    COR Lv 99
    Has anyone found the Dream Flower Petal yet? Looking through JP FF11 twitter even they don't know.
    (0)

  2. #2
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,173
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    The BCNMs are designed for a particular level and should remain level restricted, it's part of the challenge. They'd have to remove or alter the drops. I'll give you garrason but nobody cared about that for a single day of its existence all the way up til now.
    (1)

  3. #3
    Player Sirmarki's Avatar
    Join Date
    Dec 2013
    Posts
    1,572
    Character
    Sirmarki
    World
    Asura
    Main Class
    WHM Lv 99
    Quote Originally Posted by Alhanelem View Post
    The BCNMs are designed for a particular level and should remain level restricted, it's part of the challenge.
    I agree. At least leave some content that requires some kind of brain power.
    (0)

    Sirmarki, ex-Fenrir, a young warrior, in the heyday.

  4. #4
    Player Suteru's Avatar
    Join Date
    May 2011
    Location
    San d'Oria
    Posts
    118
    Character
    Suteru
    World
    Asura
    Main Class
    COR Lv 99
    I'm really starting to think that the Dream Flower Petal wasn't added to loot tables as intended. By the time the RoV bees in La Theine had been camped to death already.
    (0)

  5. #5
    Player Sirmarki's Avatar
    Join Date
    Dec 2013
    Posts
    1,572
    Character
    Sirmarki
    World
    Asura
    Main Class
    WHM Lv 99
    Quote Originally Posted by Suteru View Post
    I'm really starting to think that the Dream Flower Petal wasn't added to loot tables as intended. By the time the RoV bees in La Theine had been camped to death already.
    I've seen your bug report, and it has been marked as "Working as intended"... Maybe nobody has worked it out yet?
    (0)

    Sirmarki, ex-Fenrir, a young warrior, in the heyday.

  6. #6
    Player Suteru's Avatar
    Join Date
    May 2011
    Location
    San d'Oria
    Posts
    118
    Character
    Suteru
    World
    Asura
    Main Class
    COR Lv 99
    Yeah, we figured it out. From the black mandies on Purgonorgo Isle, you have to get them to use Dream Flower first.
    (0)

  7. #7
    Player Rwolf's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    410
    Character
    Rwolf
    World
    Bismarck
    Main Class
    RDM Lv 99
    I'm sorry but this is a very disappointing update.

    Quote Originally Posted by Akihiko_Matsui View Post
    Each year, some version updates are on the light side as we prepare for bigger updates to come, and this is one such update. Rest assured, though, that we are preparing for greater things to come in the next version update—the November version update, which is always one of the bigger ones as XI celebrates the 11th month of the year.

    However, in exchange for being a bit lighter on new content, we’ve got a wonderful array of campaigns for you at enjoy and prepare for an even more fruitful November.
    I quote the announcement of the October 2020 update because it is written as though something more substantial would be added. The last massive addition to content was Dynamis-Divergence in Nov 2017. 3 years ago...

    Odyssey has been massively underwhelming in my experience. There's no story reason to be there, just Moogle NPC says go. I've seen more story crafted into holiday events. There's little incentive to group up or fight the Notorious Monsters that you've crafted besides Moogle Mastery at the moment.

    Segment cost for lustreless materials need to be reduced. Even if new rewards will be added to segments in future updates. That amount for 1 material is too high.

    Nomad Mog Bonanza weapons is upsetting to be honest. It's a pure RNG reward. It adds no substance. I don't know why there is significant resources devoted to a lottery. In a time where we're constantly told development resources are slim. Why spend time balancing and making weapons that don't have content behind them? Please reconsider adding these weapons to Odyssey and further giving group reasons to do Odyssey.

    I appreciate that a new storyline is slowly unfolding. I appreciate efforts to welcome new/returning players. I appreciate that effort is put into things to attract casual players like Ambuscade Vol. 2. But please be fair also to players who are dedicated to keeping this game around as they continue to subscribe month after month.

    I hope December and going forward we can get transparency on what's possible with current development resources, some new progression for veterans and return of monthly job updates.
    (1)

  8. #8
    Player GlobalVariable's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Arisingchicken
    World
    Odin
    Main Class
    PLD Lv 60
    Regarding level caps on old content..I don't mind, and even enjoy capped content. The problem for me is finding anyone else that cares to do any of it, and trusts not being allowed in. I can't do BCNM Petrifying Pair with trusts for example, but all the new Higher Level stuff I can use trusts on. Doesn't make much sense to me. ¯\_(ツ)_/¯
    (0)
    Too many people in FFXI land are toxic. Including the official forums.

  9. #9
    Player Pixela's Avatar
    Join Date
    Jul 2014
    Posts
    1,909
    Character
    Lilpotato
    World
    Asura
    Main Class
    THF Lv 1
    The golden bomb for V2 is a good idea but the randomness isn't. The problem is, the points are awful already.

    Why not instead make it a 100% spawn but make it despawn in 10 seconds or something, so players have to kill it quick to get the bonus.

    If I'm struggling with v1, this bomb will not make me do v2. I'll just keep struggling with v1 because the vastly higher reward and low chance of it to spawn.

    Here is an even better idea, allow the bomb to give a bigger bonus based on how many people you bring. you really need to encourage people to group up for "easier" content.
    (1)

  10. #10
    Player Cyriack's Avatar
    Join Date
    Apr 2015
    Location
    Windhurst
    Posts
    580
    Character
    Vpmarche
    World
    Bahamut
    Main Class
    BLU Lv 99

    14

    im not sure if anyone else has ever posted this but i think we should do like ff14 and do a bonanza every month, a small one, and 2 huge ones at middle of year and at end of year. its a really good idea because it keeps people interested, and noones gonna drop out of the game waiting for their marble to strike rich.
    (0)

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