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  1. #1
    Player Malacite's Avatar
    Join Date
    Mar 2011
    Posts
    228

    Abuse of the Primeval Brew

    Sorry if there are other threads on this subject, but I'd like to hear from Square-Enix themselves about whether or not this is a bannable offense as I've heard too many conflicting reports on the subject.


    If someone spawns a Notorious Monster, uses the Brew to kill it very quickly and then uses any form of NPC (usually magian specs or a martello) to suspend the effects of the Brew until someone else can pop the NM again, can you be banned for doing so?

    It certainly feels like an exploit, however I've been getting more & more tempted to try it because quite frankly I am sick and tired of spending over half an hour killing Carabosse for 1~2 gems a pop due to her utterly ridiculous -50% damage taken after using Benediction.
    (0)

  2. #2
    Player Bulrogg's Avatar
    Join Date
    Mar 2011
    Location
    Carbuncle: Windurst Militia
    Posts
    419
    Quote Originally Posted by Ashvrei: SQUARE ENIX Moderator View Post
    We are aware of this function and would like to clarify any concerns that you guys may have about this.

    Locking the Primeval Brew countdown timer by examining chests (for example) is currently [03/18/2011] a known mechanic and by design.

    However, this does not mean that adjustments will not be made in the future. We will be sure to keep the community updated at www.playonline.com / information section if any changes are made to this system.

    If you have any additional inquiries, constructive suggestions or feedback about this mechanic, we suggest bringing it to the "General Discussion" section.
    As always, we will be monitoring these threads, reviewing feedback for improvements, and providing clarification when necessary.

    Thank you,
    -SQUARE ENIX Moderator
    http://forum.square-enix.com/ffxi/threads/2817-Brew-Lock
    (5)
    Last edited by Bulrogg; 04-14-2011 at 02:37 AM.
    Quote Originally Posted by Aldous Snow
    When the world slips you a Geoffrey, stroke the furry walls.
    Quote Originally Posted by --She
    that's what

  3. #3
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    What that GM is saying "Its in no way against the rules or mechanics of the game, but we're probably going to change it anyway. LoL".

    So its safe to use for now.
    (0)

  4. #4
    Player RaenRyong's Avatar
    Join Date
    Mar 2011
    Posts
    304
    Character
    Sakurawr
    World
    Bahamut
    Main Class
    BLM Lv 92
    How does it take you over half an hour? Do you use Atma?
    (2)
    This is Sakurawr, not Raen D:

  5. #5
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Mnk + whm takes me about 10-13 mins give or take a few mins depending on when it uses bene
    (0)

  6. #6
    Player Garota's Avatar
    Join Date
    Mar 2011
    Posts
    197
    Character
    Garota
    World
    Ragnarok
    Main Class
    SMN Lv 99
    As mentioned in that other post, Boost wears off... From my understanding, once upon a time, MNKs used to lock/freeze their Boost timer in Sky at the Telepad Portal that was used to go up to Kirin's Room. When a group would pop their Kirin, a group of MNKs with a decked out Chi Blast would basically tear Kirin apart. So, what SE ended up doing is making boost wear off when a NPC menu would open and additionally SE made the abused Telepad random, a player would from then on get the Kirin's Room or Aura Pots Room.
    (2)

  7. #7
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by Garota View Post
    As mentioned in that other post, Boost wears off... From my understanding, once upon a time, MNKs used to lock/freeze their Boost timer in Sky at the Telepad Portal that was used to go up to Kirin's Room. When a group would pop their Kirin, a group of MNKs with a decked out Chi Blast would basically tear Kirin apart. So, what SE ended up doing is making boost wear off when a NPC menu would open and additionally SE made the abused Telepad random, a player would from then on get the Kirin's Room or Aura Pots Room.
    What would be the point in doing that? If you start a timed boost rotation (like a timed nuke), you'd be able to time Kirin popping and getting off all the chi blasts, regardless.
    (0)

  8. #8
    Player Garota's Avatar
    Join Date
    Mar 2011
    Posts
    197
    Character
    Garota
    World
    Ragnarok
    Main Class
    SMN Lv 99
    Before this said update, instead of performing a Chi Blast with 12 Boosts, players would attempt to stack as many Boosts as they could within that locked timer which was thrown off by the menu option, hell, I don't know, more than 100 Boosts on a single Chi Blast would a seemed nice.
    (0)

  9. #9
    Player
    Join Date
    Mar 2011
    Posts
    118
    I'm not sure how it takes you that long... when we were doing my Masamune we had a few kills that were so fast it didn't even get Bene off. Before you ask, we only had one party and the kills were like 5-7 minutes with Bene.
    (0)

  10. #10
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Garota View Post
    Before this said update, instead of performing a Chi Blast with 12 Boosts, players would attempt to stack as many Boosts as they could within that locked timer which was thrown off by the menu option, hell, I don't know, more than 100 Boosts on a single Chi Blast would a seemed nice.
    so it was boost=> lock timer but not recast=> rince and repeat?
    (0)

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