Quote Originally Posted by Mirage View Post
Sounds like you want a pup automaton
Sounds that way maybe, but it's really just some thoughts that could be used to adjust the usefulness of Adventuring Fellows. I personally dislike the AI system used on Fellows, they cast an Enfeeble over removing a status ailment majority of the time and they aren't very MP sufficient for this reason. Perhaps a command to disable the use of Enfeebling magic so that they can focus solely on Healing magic would suffice to render the use on Text Commands useless to the most part.

I still wouldn't mind being able to tell my Fellow to disengage and recover their MP if I'm fighting a Notorious Monster and want less TP feeding.

So I guess you could say it's somewhat similar to Automatons, but still not a bad adjustment to want for your Fellow.