Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 22

Thread: Aegis - Hopes

  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    206

    Aegis - Hopes

    Since this is your official forum SE, I would like to know why you added another 15% of magic damage taken mitigation to Aegis.

    I'm just checking here, but your development team does realize that with ShellraV+2 and Aegis caps magic Damage Taken %, right?

    Your development team does realize that it released a million and one ways to cap magic damage taken % with other gear, thus rendering Aegis an outdated relic in a fast changing game? (no pun intended).

    Your development team does realize that Aegis was a pain to acquire, a lot harder than acquiring merman earrings and rings +1 right?
    it will cost me 5 minutes and about 300k to cap magic damage taken through auction house gear, and about 1-2 years and 200-350 million in gil to attain aegis.

    You do realize that the shield bash tiers you've added in the magian trials is garbage?

    You do realize other PLDs without Aegis can outperform Aegis PLDs by equiping garbage shields with low stats like haste+1% right?

    You do realize that the true block rate on Aegis is closer to 38%, and that's really low for a class that masters shield and uses the best (2nd best) shield right?

    Imagine a warrior with a 38% accuracy rating with great axe. Is that acceptable to you?


    I'd like you to consider this all when you are in your meetings discussing the Aegis upgrade soon coming. Anything less than a direct injection of some potion comprised of Nitrous Oxide, HGH and jet fuel is not going to give Aegis any use other than the bling effect.
    I'll be fair and admit, Aegis tops Ochain in bling effect. but standing around in Port jeuno has never been my thing.

    Give me a reason to play PLD, and give me a reason to not hate myself for having invested in this worthless shield you call Aegis.
    (0)
    Last edited by Cursed; 04-19-2011 at 09:17 PM.

  2. #2
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    You do realize there are countless complain threads about this? I'm pretty sure SE got the gist of it by now, increase relic effects or lost a part of their playerbase, simple as that.

    Also, they should increase the MDT cap, regardless of what they do to Aegis or relics in general. Being only to only reduce just over half the magic damage taken is a bit disappointing imo, has been for years. Or give us better MDB gear, or increase its effect.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  3. #3
    Player Martel's Avatar
    Join Date
    Mar 2011
    Posts
    253
    Character
    Martel
    World
    Ragnarok
    Main Class
    DRG Lv 99
    Considering that SE has already stated that there will be Aegis adjustments to balance it with Ochain, They are clearly already aware of the Aegis issue. No need to go on a rant about it.

    Rather, how about some ideas for what kind of adjustments would revive Aegis?

    I can think of 3 good ways to improve Aegis, while adhering to SE's concept of Aegis as the magic defense shield(with Ochain taking it's place as the physical def shield). I'd think only one of these should be necessary.

    1: Make Aegis capable of blocking magical attacks. The damage reduction from this, like physical shield blocks, should be separate term from MDT. The magical block rate should also be fairly high. It'd also be interesting if you could block enfeebling spells, preventing the status effects from landing. High base magic block, rate adjusted by skill? I can see magic def builds with shield skill in them.. lol.

    Or 2: Add a Massive amount of magic evasion/resistance to Aegis. I'm talking like 100~200 resistance. Enough that you have a one piece resist build going. Against anything but the highest lvl/most accurate mobs, this should full resist most damaging magical attacks, and very likely prevent just about any status effect at the same time. And that's before buffs. This would likely result in the greatest damage reduction, assuming you got into the frequent resist range. But I think the block idea is more interesting.

    Or 3: Add a pretty huge chunk of magic defense bonus. I feel like this one's pretty boring. And given the diminishing returns from MDB it'd have the least effect, but it still beats more MDT that's just getting capped.

    I do Not think aegis needs an increased physical block rate, that's now Ochain's territory. And if you're getting a 38% block rate with Aegis, then you need more shield skill, cause that's certainly nowhere near it's block cap.
    (2)

  4. #4
    Player Humie's Avatar
    Join Date
    Mar 2011
    Posts
    13
    Character
    Humie
    World
    Lakshmi
    Main Class
    RNG Lv 99
    Possable Aegis enhancments

    IDEA 1
    THE MAGIC STATUS ROUTE
    I have been thinking about possable aegis enhancments, SE said they wanted to keep Aegis focused on reducing magic damage not physical and I have thought of a good system that would do that yet keep aegis and ochain holders happy.

    At the moment Aegis offers great protection from magical damage but what about magic status?

    If they was to add a hidden effect of Enhancing resistance to status alments to the same % as the -% magic damage taken.

    i.e. lvl 90 Aegis would be -40% magic damage taken and 40% resistance to status alments.

    This would be a huge boost to aegis, allowing Aegis PLDs to have a high resist rates including Death, Doom, Silence, HP down, Amnesia and zombie status ect.

    IDEA 2
    THE MYTHS AND LEGENDS ROUTE

    Acording to the myths and legends of Aegis the Head of Medusa was embosed upon the shield striking fear into all those who looked upon it.

    In keeping with the myths and legends of Aegis give it "Enhances all killer traits" with a high proc rate

    This would give all aegis users a very high chance of intimidating the monster therfore reducing the damage they would take with out raising the block rate or damage taken
    (2)

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    206
    Quote Originally Posted by Humie View Post
    Possable Aegis enhancments

    IDEA 1
    THE MAGIC STATUS ROUTE
    I have been thinking about possable aegis enhancments, SE said they wanted to keep Aegis focused on reducing magic damage not physical and I have thought of a good system that would do that yet keep aegis and ochain holders happy.

    At the moment Aegis offers great protection from magical damage but what about magic status?

    If they was to add a hidden effect of Enhancing resistance to status alments to the same % as the -% magic damage taken.

    i.e. lvl 90 Aegis would be -40% magic damage taken and 40% resistance to status alments.

    This would be a huge boost to aegis, allowing Aegis PLDs to have a high resist rates including Death, Doom, Silence, HP down, Amnesia and zombie status ect.

    IDEA 2
    THE MYTHS AND LEGENDS ROUTE

    Acording to the myths and legends of Aegis the Head of Medusa was embosed upon the shield striking fear into all those who looked upon it.

    In keeping with the myths and legends of Aegis give it "Enhances all killer traits" with a high proc rate

    This would give all aegis users a very high chance of intimidating the monster therfore reducing the damage they would take with out raising the block rate or damage taken
    I like the idea about resisting enfeebling magic and doom/curse/death, or a 24/7 Fealty added bonus to Aegis.
    I think 40% is a little low. Boost that up to 75%. That's still less than Ochain's physical block rate.
    Although many of us Aegis holders upgraded the shield to be able to blood tank (originally back when the shield first came out) I think we would be happy with the above and not leave our shields hanging in our moghouses while we tank things as MNK.

    It would be nice if we could choose which routes our relics take.
    Much like other Magian trials, you can choose where you want to end up. example store tp +10 or weapon skill tp bonus+100.

    Giving Aegis trials where we could upgrade block rate, or dmg reduction or even something crazy like convert 25% of magic dmg taken to tp would be awesome.
    (1)

  6. #6
    Player Unleashhell's Avatar
    Join Date
    Mar 2011
    Posts
    302
    Quote Originally Posted by Humie View Post
    Possable Aegis enhancments

    IDEA 1
    THE MAGIC STATUS ROUTE
    I have been thinking about possable aegis enhancments, SE said they wanted to keep Aegis focused on reducing magic damage not physical and I have thought of a good system that would do that yet keep aegis and ochain holders happy.

    At the moment Aegis offers great protection from magical damage but what about magic status?

    If they was to add a hidden effect of Enhancing resistance to status alments to the same % as the -% magic damage taken.

    i.e. lvl 90 Aegis would be -40% magic damage taken and 40% resistance to status alments.

    This would be a huge boost to aegis, allowing Aegis PLDs to have a high resist rates including Death, Doom, Silence, HP down, Amnesia and zombie status ect.

    IDEA 2
    THE MYTHS AND LEGENDS ROUTE

    Acording to the myths and legends of Aegis the Head of Medusa was embosed upon the shield striking fear into all those who looked upon it.

    In keeping with the myths and legends of Aegis give it "Enhances all killer traits" with a high proc rate

    This would give all aegis users a very high chance of intimidating the monster therfore reducing the damage they would take with out raising the block rate or damage taken

    Idea 2 is pretty awesome. Having Medusa do some kind of petrify effect for a short period, maybe 5 seconds or something. Gave the thumbs up for that one.

    How about this for Aegis / Ochain to balance the 2 shields even more. Personally I don't see this as game breaking either.

    Currently:

    Ochain Ra/Ex
    [Shield] All Races
    DEF:40 VIT+20
    Converts 25% of damage taken to MP
    upon successful block
    Lv. 90 PLD

    Aegis Ra/Ex
    [Shield] All Races
    DEF:40
    Augments "Shield Bash" IV
    Magic Damage Taken -40%
    Lv. 90 PLD

    Now that the new update has come and Aegis can go above the MDT cap, I don't see why Aegis cant have this:

    Aegis Ra/Ex
    [Shield] All Races
    DEF:40
    Augments "Shield Bash" IV
    Magic Damage Taken -40%
    Converts 25% of magic damage taken
    to HP.

    Lv. 90 PLD

    Just think about it, maybe the % will have to be tweaked a little but its a little regen of sorts from a magic casting mob. Just like Ochain gives a small "refresh" of sorts to melee type damage. IMO it would make Aegis a little more desirable. Just a thought.
    (0)

  7. #7
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Unleashhell View Post
    Aegis Ra/Ex
    [Shield] All Races
    DEF:40
    Augments "Shield Bash" IV
    Magic Damage Taken -40%
    Converts 25% of magic damage taken
    to HP.

    Lv. 90 PLD

    Just think about it, maybe the % will have to be tweaked a little but its a little regen of sorts from a magic casting mob. Just like Ochain gives a small "refresh" of sorts to melee type damage. IMO it would make Aegis a little more desirable. Just a thought.
    So pretty much you'd want it to be -65% MDT because that is what it would do essentially? The only difference would be if the spell/ability could 1 shot you you'd still die.

    Seems kinda broken for a level 90 upgrade imo.
    (0)
    Last edited by Zagen; 06-11-2011 at 08:09 AM. Reason: hit post too soon

  8. #8
    Player Unleashhell's Avatar
    Join Date
    Mar 2011
    Posts
    302
    I'm not getting how you got that out of the bolded part of what I posted.
    (0)

  9. #9
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Say you have -40% from the shield and nothing else, you then take a 1k nuke so you take 600 and you get healed for 250 you only took 350 at the end of it which is 35% damage or -65%.
    (0)

  10. #10
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Zagen View Post
    Say you have -40% from the shield and nothing else, you then take a 1k nuke so you take 600 and you get healed for 250 you only took 350 at the end of it which is 35% damage or -65%.
    Only it's "Converts 25% of magic damage taken"

    so by the way SE does it that would be after the MDT- so 25% of 600, still over powered though.

    If they did anything like that it'd be around ~10% of Magic Damage Taken so as to not be over powered.
    (0)

Page 1 of 3 1 2 3 LastLast