Not so. Start SoA to do RoV and there is a huge timegate of 20+ imprimaturs to do SoA missions to the point where you can continue with RoV. Imagine a new player trying to do RoV and having to wait over a week for imprimaturs so they can continue the missions. Now imagine they only have a few hours of playtime a week so the problem gets magnified. There's another part of SoA that requires even more imprimaturs to be spent in order to continue the mission line. How does that help keep people engaged when they cannot even continue a storyline in a continuous fashion? XP and CP bonuses and access to reisenjima and other things are locked behind that mission progress that is being brought to a screeching halt. Why is being able to have a smooth and continuous run through missions an evil thing and anyone who wants that wrong in your opinion? We probably will never get it, but that would be one of the best QoL changes one could make for a new player.