Hi SE,
Could you please explain to us how exactly Sinister Reign II (select a boss) is supposed to be better than the original implementation (with 3 waves)? I've just completed 10 runs and no one in my party has received an item that would result in treasure. The problem here is obvious:
1.) Decanter drop rates are too low
2.) Possibly by design: No 1,000 Bayld return.
In the original implementation, I have also noticed over ~600 runs that:
1.) Certain characters just seemingly get the same 3 items drops for set of Wave 1, 2 and 3 bosses. It just seems strange that characters with Founder's Gauntlets, capped augments, continue to get them, while characters that have never got them, ...continue to never get them. The same is true for Taming Sari and Malevolence.
This is utterly ridiculous if this is working as intended. Please explain how this is supposed to work, including corner cases. After 3 years, 600+ runs and no capped malevolence or taming sari, I have to ask: would you consider creating a Sinister Reign campaign with increased drop-rates for items with capped augments?
Thanks.