I have noticed in every new content that has been released starting with the Cait sith High tier battle fields if a summoner or summoner's use a blood pact with out waiting 10 seconds even if its from another summoner then the damage gets reduced 90% also multihit blood pacts seem to be effected by this as only the 1st hit does full damage then the rest are reduced by 90% also when using AoE only the intial target takes full damage and everything else around it takes 90% less damage effectively depriving the summoner of astral conduit and even apogee and makes like 6 avatars blood pacts useless cuz they are multihit. This isnt really fair as no other job is being effected by this, the equivalent should be all weapon skill should share this mechanic where as if 1 weapon skill goes off the next weaponskill's damage should be reduced by 90% for all jobs as well to make it even. Anyways i see this as a recurring pattern for summoner and am worried that this will be the case in any new content from here on out solely effecting summoner alone. This isnt a good answer for astral condit being over powered as it basically makes it so you cant even play the job normally when you arent using it and puppet master beast master war can all spam thier moves just like summoner but with out a nerf. Please find another way to go about balancing this without making the job limited to only using spinning dive or mountain buster or magical blood pacts once every 10 seconds even if it isnt thier blood pact.
P.S. Please don't do this to summoner for everything from here on out