Solo players already have a 100% punishment for dying, all your trusts dissappear and you can't recall trusts if you have aggro. So it's a complete fail for dying once as a solo player.

If players decide to attempt group content, they have to deal with a 5 minute weakness timer on dying. 5 minutes is a heck of a long time in a group that is already struggling to clear this content.

Is it time to lower this to 2-3 minutes?