Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 23

Hybrid View

  1. #1
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99

    Do away with puppet skill levels

    There is no point what so every for this. It is just a useless time sink. You guys have adjusted skillups, which to be honest, I see no difference.

    I spent three hours in Abyessa with melee puppet, it is 20 levels below cap and he got one 0.3 in that three hours on T to IT mobs. I don't know how anyone can consider this ok. I think I am averaging maybe one full level every 6 hours or so. At that rate we are talking 120 hours for me to cap just one of my puppets.

    Why bother with the caps? If you are going to keep them, then at least increase the rate on puppets by 100 times. But to be honest, I cannot think of one reason at all to not have them just cap when they level, like wyvern, like Bst jug pets.
    (1)

  2. #2
    Player LeaderofAtlantis's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    109
    Character
    Clandestine
    World
    Fenrir
    Main Class
    THF Lv 99
    I hear what you're saying, but honestly, and this is something that most PUPs tend to ignore, the Automaton is our weapon. It's our unique weapon. Now that said, I was always kind of angry they never created trial weapon skills for them to give them weapon skills that allow us to better skill chain with them. As it is really, the only frames that can Lv3 Skill chain with us are the ones that can use Magic Mortar and that's pretty weak for the most part.

    Both DRGs and BSTs have A rated skills on weapons, the Automaton is where our A-rank comes in for a weapon. But I do agree that they need to fix the skill up rate for the Automaton as it doesn't seem to be nearly as good as our skill up rate is.
    (1)
    "A goal is not always meant to be reached, it often serves simply as something to aim at."

    "Showing off is the fool's idea of glory."

    Bruce Lee

  3. #3
    Player Tetsujin's Avatar
    Join Date
    Mar 2011
    Posts
    150
    Character
    Tetsujin
    World
    Cerberus
    Main Class
    PUP Lv 99
    I agree with LeaderofAtlantis in that the Automaton is your main asset. I would recommend skilling up outside of Abyssea, for one, and not overlooking the importance of skill.

    Also, a lot of jobs can't solo Tier III chains on their own, so just that is impressive. At 75 we have 3/4 of the Tier II properties, which is more than most jobs. The DD frames are great for parties because of this.

    Though, taking subs into account, you could create a chain with your puppet that causes Distortion, [Meditate] during that, and close with Stringing Pummel, causing Darkness. Just a thought.
    (0)

  4. #4
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    problem is, even outside i average a skill level ever 3 hours or so, its just rediculous.
    (0)

  5. #5
    Player kkcare's Avatar
    Join Date
    Apr 2011
    Posts
    5
    i would have to agree i can work on Automaton skill up for hour and it just seem like a wast of time i was capped at 75 and now not even close for Automaton
    (0)

  6. #6
    Player Dfoley's Avatar
    Join Date
    Mar 2011
    Posts
    427
    Character
    Raijitsu
    World
    Ragnarok
    Main Class
    PUP Lv 99
    I think it would seem like a lot less of a waste of time if we gained more from the melee/ranged skill.

    For magic we gain spells as it goes up, but for melee we get the acc/atk and thats it. I think there should be abilities tied to skill levels to make people WANT to grind it out.

    EG:
    Valor Edge
    153 (lvl 50 skill) : Double attack 5%
    178 (55) : Crit hit rate 5%
    203 (60 etc..) : gear haste 5%
    227 : 5% counter rate
    244 : gear haste 5% (10 total)
    269 : 5% counter rate (10% total)
    294 : gear haste 5% (15% total)
    324 : Double attack 5% (10% total)
    354 : gear haste 5% ( 20% total)

    So at 90 you have a pet with
    10% da, 10% counter, 20% gear haste (stacks with wind maneuvers), +5% crit hit rate

    Sharpshooter
    153 (lvl 50 skill) : OAT (ranged only) 20%
    178 (55) : Crit hit rate 5%
    203 (60 etc..) : range attack haste 20%
    227 : OAT (ranged only) 20%, (40% total)
    244 : gear haste 5%
    269 : ranged attack haste 20% (40% total)
    294 : gear haste 5% (10% total)
    324 : ranged haste (60% total)
    354 : gear haste 5% ( 15% total)
    And at 90 you have a pet with
    40% chance to OAT with ranged, +5% crit hit rate, 60% ranged haste (ranged every 8s instead of 20), 15% gear haste,
    (2)

  7. #7
    Player Lushipur's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    358
    Character
    Lushipur
    World
    Sylph
    Main Class
    BRD Lv 99
    Quote Originally Posted by Dfoley View Post
    I think it would seem like a lot less of a waste of time if we gained more from the melee/ranged skill.

    For magic we gain spells as it goes up, but for melee we get the acc/atk and thats it. I think there should be abilities tied to skill levels to make people WANT to grind it out.

    EG:
    Valor Edge
    153 (lvl 50 skill) : Double attack 5%
    178 (55) : Crit hit rate 5%
    203 (60 etc..) : gear haste 5%
    227 : 5% counter rate
    244 : gear haste 5% (10 total)
    269 : 5% counter rate (10% total)
    294 : gear haste 5% (15% total)
    324 : Double attack 5% (10% total)
    354 : gear haste 5% ( 20% total)

    So at 90 you have a pet with
    10% da, 10% counter, 20% gear haste (stacks with wind maneuvers), +5% crit hit rate

    Sharpshooter
    153 (lvl 50 skill) : OAT (ranged only) 20%
    178 (55) : Crit hit rate 5%
    203 (60 etc..) : range attack haste 20%
    227 : OAT (ranged only) 20%, (40% total)
    244 : gear haste 5%
    269 : ranged attack haste 20% (40% total)
    294 : gear haste 5% (10% total)
    324 : ranged haste (60% total)
    354 : gear haste 5% ( 15% total)
    And at 90 you have a pet with
    40% chance to OAT with ranged, +5% crit hit rate, 60% ranged haste (ranged every 8s instead of 20), 15% gear haste,
    lol, yes and give to our pet an ultima spell/ws the deals 9999 damage every hit...i always wonder how much the dev laugh reading some topic and post...

    what pup needs is just a little fix to the skillup rate, thats enough...but, personally, i never had an issue keeping all my frame capped just doing some skillup session or during events with the ls lol...i even capped my melee skill during exp ally in abyssea XD
    (0)

    Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.

  8. #8
    Player Ahtos's Avatar
    Join Date
    Mar 2011
    Posts
    20
    Character
    Ahtos
    World
    Ragnarok
    Main Class
    PUP Lv 95
    Idk what you guys doing but you doing something wrong ^^ I got alot skill ups in abyssea w/h a short time and it doesn´t matter if it was melee, ranged or magic skills.
    (0)

  9. #9
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    you seem to just troll this forum, so shutup you are lieing. I was farming gold chests last night for 4 hours, i got 2 levels.
    (0)

  10. #10
    Player Ahtos's Avatar
    Join Date
    Mar 2011
    Posts
    20
    Character
    Ahtos
    World
    Ragnarok
    Main Class
    PUP Lv 95
    Quote Originally Posted by xbobx View Post
    you seem to just troll this forum, so shutup you are lieing. I was farming gold chests last night for 4 hours, i got 2 levels.
    Dude i got 2,7 skills in about 1 hour, maybe i should record it if you don´t wanna accept it. You know certain mobs give you faster skill ups than other right ? But i guess accroding to your first post this isn´t the case.
    (0)

Page 1 of 3 1 2 3 LastLast