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  1. #1
    Player Sirmarki's Avatar
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    Dec 2013
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    1,572
    Character
    Sirmarki
    World
    Asura
    Main Class
    WHM Lv 99
    Quote Originally Posted by Rwolf View Post
    Farming items needs an overhaul[/B]: Gardening, mining, logging, harvesting, fishing, clamming, chocobo digging, enemy farm, etc. needs an overhaul on grinding materials. Make things fun, non-competitive for spots, and deterrent to players who automate bots to complete the tasks like what spark/accolade farming was.
    Unfortunately fishing got crippled by RMT/bots. I can only really comment on that aspect of your post, as I've not really done much of the others.
    To get the best fishing rod in the game is a lot of work, and there doesn't seem to be much reward at the end of it.
    I mean it is good to fish and cook, that used to be a great combination, however with so many people seemingly botting shields, even the crafting market (as you mention) has been decimated by cheats.
    (1)

    Sirmarki, ex-Fenrir, a young warrior, in the heyday.

  2. #2
    Player Rwolf's Avatar
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    Apr 2011
    Location
    Windurst
    Posts
    410
    Character
    Rwolf
    World
    Bismarck
    Main Class
    RDM Lv 99
    Yeah, that sucks about fishing. I don't know what the answer is and I'm sure there will always be someone cheating/botting but the current situation sucks. There's so much as you said decimated by cheats. Directly through price/inventory manipulation on AH but also providing false metrics to the devs on how content needs to be adjusted.

    Devs should also consider making a way to transfer your RP progress on NQ/+1 weapons/necks to give them more value. That detracts some players from feeling the need to go directly to +2 neck / Su5 weapon. The game needs some return to casual progression and encouragement to actively participate in the game.
    (0)

  3. #3
    Player Toren's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    42
    Character
    Zenairis
    World
    Sylph
    Main Class
    SAM Lv 99
    This has been a painful and ongoing battle for SE. It's difficult because since Gil is still very meaningful, and any methods to counter the RMT's will impact the player base in one way or another.

    Although I will say that I've always preferred that about this game over FFXIV since Gil is almost cosmetic only there. While Gil can be used for a wide number of things here in FFXI.

    I also have to agree with Flackoo though. More Apex camps or adjusting some zones in general would definitely help. Even using some of the other areas of like Al'Taeiu, they could also use some of the Abyssea zones as with some adjustments since they can already accommodate large numbers of players with multiple camps. There's a pretty large number of zones they can work with.
    (0)
    Former Toren of Fairy

  4. #4
    Player Kawar's Avatar
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    Aug 2012
    Posts
    91
    Character
    Kawar
    World
    Sylph
    Main Class
    PLD Lv 99
    Quote Originally Posted by Akihiko_Matsui View Post
    Greetings, everyone!
    FFXI Producer Matsui here.

    Alas, we’ll be delivering the FFXI Digest in text format once again.

    This version update will mainly focus on aspects that were originally planned for the May version update that couldn’t be implemented due to some tasks being put on a halt.

    As a countermeasure against RMT (real-money trading), we set a limit on the number of sparks of eminence and Unity accolades that can be exchanged each week.
    While the STF (Special Task Force) have been tracking reported logs and strengthening their enforcement, we determined that it would be effective to also reduce some simple methods of earning gil. This countermeasure will affect regular players to some extent. However, in order to minimize effects on players, we opted to limit the number of points exchanged, rather than remove certain Records of Eminence objectives.

    We don’t think this is a perfect solution and will consider adjustments if necessary, so we’d like to hear your opinions on this countermeasure.

    Ambuscade will both feature returning enemies, Dullahan and Pteraketos.
    We’ve added some new Dullahan-themed rewards, so please look forward to it!

    I’d also like to briefly explain the reason for the adjustments made to alter egos.
    Certain alter egos used Holy during Divine Emblem to gain enmity; however, after the adjustment to paladin that reduced the recast time of Divine Emblem, we noticed that these alter egos often ran out of MP. To address this, we’ve adjusted AAEV and Rughadjeen to use Flash during Divine Emblem instead. With August, however, we addressed this by improving his MP restoration methods, so he will continue to use Holy as before.

    The development and operations team are gradually returning to their usual productivity, and we’re currently in process of preparing for the July version update.

    We hope that you continue to enjoy FFXI!
    I will just go on record saying this there are people out there who will hate me saying it (RMT)

    but i like to see your moving to do things to stop RMT from hurting a game that people like me who have played from ps2 till now love and hold so close to there hearts.

    what i wish i would see from the FFXI Team and SE is the company takeing legal action on the 2-3 RMT sites running ADs just about nightly on my server and i would guess they do it on all servers.

    but everything you do helps us to have a better ffxi and i love you guys keep up the good work.
    (0)

  5. #5
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,270
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Kawar View Post
    I will just go on record saying this there are people out there who will hate me saying it (RMT)

    but i like to see your moving to do things to stop RMT from hurting a game that people like me who have played from ps2 till now love and hold so close to there hearts.

    what i wish i would see from the FFXI Team and SE is the company takeing legal action on the 2-3 RMT sites running ADs just about nightly on my server and i would guess they do it on all servers.

    but everything you do helps us to have a better ffxi and i love you guys keep up the good work.
    I mean, I like it too in theory, I just think this doesn't hurt RMT and only hurts legitimate players.
    (0)

  6. #6
    Player Kawar's Avatar
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    Aug 2012
    Posts
    91
    Character
    Kawar
    World
    Sylph
    Main Class
    PLD Lv 99
    Quote Originally Posted by Alhanelem View Post
    I mean, I like it too in theory, I just think this doesn't hurt RMT and only hurts legitimate players.
    how would SE doing the same thing they did years a go hurt us. They took down an RMT company years a go by legal action and all i am asking is they do it again. we had very little rmt for years after they did it before that is the goal. force rmt to close up shop and force them to spend money and time to reopen. it is a big turn off now that prices are all so not as cheap as they were even 10 years a go.
    (0)

  7. #7
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,270
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Kawar View Post
    how would SE doing the same thing they did years a go hurt us. They took down an RMT company years a go by legal action and all i am asking is they do it again. we had very little rmt for years after they did it before that is the goal. force rmt to close up shop and force them to spend money and time to reopen. it is a big turn off now that prices are all so not as cheap as they were even 10 years a go.
    I think you're confused. I'm referring to the thing they did to combat RMT with this update. It doesn't hurt RMT, despite that being the intention, and it only hurts legitimate players.
    (0)

  8. #8
    Player Sirmarki's Avatar
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    Dec 2013
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    1,572
    Character
    Sirmarki
    World
    Asura
    Main Class
    WHM Lv 99
    Quote Originally Posted by Alhanelem View Post
    I think you're confused. I'm referring to the thing they did to combat RMT with this update. It doesn't hurt RMT, despite that being the intention, and it only hurts legitimate players.
    Time will tell as SE have a lot more data on their side than we do, to plough through and analyse.
    (0)

    Sirmarki, ex-Fenrir, a young warrior, in the heyday.

  9. #9
    Player Zehira's Avatar
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    Dec 2011
    Posts
    498
    Character
    Zehira
    World
    Asura
    Main Class
    RDM Lv 99
    Quote Originally Posted by Akihiko_Matsui View Post
    We don’t think this is a perfect solution and will consider adjustments if necessary, so we’d like to hear your opinions on this countermeasure.

    We hope that you continue to enjoy FFXI!
    Hello! Thank you for your time. I think it's about time you started discussing these significant issues we hear all over this official forums (both English & Japanese forums). Of course, Japanese players may say the same thing over and over about reporting to the STF and nothing happen. That's their culture and we have our own culture. I feel like as if I am not welcomed to any server outside of Asura due to the amount of gil I have in my pocket and I am fine with that. To be fair, Asura is not a perfect server. There, I speak for myself.

    As I have just returned to Vana'diel after real life issues, I would still like to finish up my final phase of the Escutcheon shield, however being a legitimate player I don't know what I am supposed to do at this time. I would like you to continue discussing this issue with your fellow adventurers and helping us to understand.

    Thank you again!
    (0)

  10. #10
    Dev Team Yoji_Fujito's Avatar
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    Mar 2011
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    457

    Regarding Adjustments to Tank Alter Egos

    These adjustments were made based on requests brought up on the forums.
    When we shortened the recast time of Divine Emblem, the alter egos kept their previous behavior of frequently casting their spells (Holy), which caused them to quickly run out of MP. We’ve readjusted their behaviors, so we hope you’ll try them out in battle again.
    (2)
    FINALFANTASY XI Producer/Director Yoji Fujito

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