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  1. #1
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Atomic_Skull View Post
    They can add additional bags but each bag cannot exceed 80 slots due to memory constraints on the PS2. This is also why you can only move an item between a bag and your inventory rather that from bag to bag (I'm counting your safe and storage as a "bag" here because it's really the same thing). The server keeps track of all your bags and what's in them but the client may only have one bag "open" at once. There's probably a limit on how many bags they can add as well though that may be a large number.

    The PC version has the same limitations because it's basically just the PS2 client's source code compiled to intel/windows with wrappers to interface it DirectX and windows keyboard and gamepad input. SE doesn't want to have to maintain multiple versions of the client so they just develop for the PS2 and then use wrapper libraries to compile the Windows and Xbox 360 versions.
    How does the TEMP items in Abyssea work then, they're technically in your gobbiebag.
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  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    5
    Quote Originally Posted by Daniel_Hatcher View Post
    How does the TEMP items in Abyssea work then, they're technically in your gobbiebag.
    Actually, if you look at the item count in the top left as you move from the temp items to the regular inventory, you notice it shows two different counts. I would imagine that temp items are stored in a secondary bag as well (like the satchel/sack/safe/etc), but displayed in the same window as inventory since you can't move things into or out of it.
    (0)
    Kindadarii (Bahamut)
    90PUP / 90BRD / 90WHM / 90SMN / 59DNC
    70.3 + 2 Woodworking
    52.2 Synergy


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