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  1. #1
    Player
    Join Date
    Jul 2014
    Posts
    1,909

    Please stop with the knockback effect moves

    This is the single biggest annoying thing in the game right now, you keep adding knockback effects and they are so tiring and annoying. It's bad enough for normal players (I lost count how many times I was knocked back in Ambuscade today) but for multibox players it's insanely annoying to the point of canceling accounts over, considering these are people who spend a lot of money on the game is makes no sense to annoy them to the point of ubsubscribing many alt accounts pointlessly with these moves.

    Just stun instead, stop with knockback moves already. Alternatively, just add 100% knockback resistance capes instead of +40-50%. It's an all or nothing problem.
    (5)
    Last edited by Pixela; 05-14-2020 at 08:36 PM.

  2. #2
    Player Sirmarki's Avatar
    Join Date
    Dec 2013
    Posts
    1,572
    Character
    Sirmarki
    World
    Asura
    Main Class
    WHM Lv 99
    The BST's worst nightmare...

    "Reward"...
    "Out of range".......
    *Pet dies*

    Forget anything to do with multiple mobs, such as ambuscade, with the added draw back of being knocked back from your pet.
    I ended up chasing my pet around the arena, just to Ready and Reward, rather than fighting the monsters.
    (2)

    Sirmarki, ex-Fenrir, a young warrior, in the heyday.

  3. #3
    Player Divaud's Avatar
    Join Date
    May 2014
    Posts
    31
    Character
    Divaud
    World
    Lakshmi
    Main Class
    MNK Lv 99
    I prefer knockbacks over most other mechanics really.

    Nothing is more infuriating then getting stunned/slept/petrified etc and not being able to actually play the game for 30seconds to a minute.

    At least with a knock back you get to actively deal with.

    Unless of course in your situation where you are multiboxing. To that I say: too bad
    (1)

  4. #4
    Player Cdryik's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    207
    Character
    Maestrel
    World
    Asura
    Main Class
    BLU Lv 99
    for multibox players
    The real problem of the game !

    But i do agree, that spam KB is a pain for us all.

    But i'm also glad that a Multi-box account cannot do Everything in the game all by themself !
    Next time, try to do like the "good old days" and find a real group, you'll get less KB...
    (2)

  5. #5
    Player Typral's Avatar
    Join Date
    Aug 2019
    Posts
    117
    Character
    Typral
    World
    Asura
    Main Class
    SMN Lv 99
    Knock backs are only bad for multi account users because it becomes annoying. They need to lessen the reliance on multi accounts because its damaging the game.
    (2)

  6. #6
    Player
    Join Date
    Jul 2014
    Posts
    1,909
    Quote Originally Posted by Typral View Post
    Knock backs are only bad for multi account users because it becomes annoying. They need to lessen the reliance on multi accounts because its damaging the game.
    Without the multibox players you might not have a game to play at all, a wider array of players means the game is profitable for you to play the way you want to play it.

    Speaking personally, I would not be playing any of my accounts if I could not play them all.
    (1)

  7. #7
    Player Divaud's Avatar
    Join Date
    May 2014
    Posts
    31
    Character
    Divaud
    World
    Lakshmi
    Main Class
    MNK Lv 99
    Quote Originally Posted by Pixela View Post
    Without the multibox players you might not have a game to play at all, a wider array of players means the game is profitable for you to play the way you want to play it.

    Speaking personally, I would not be playing any of my accounts if I could not play them all.
    I'd be interested to see you elaborate on the assumption that multi-boxing is a net positive for the game.

    You would acknowledge that it has led to some players quitting, yes?
    (1)

  8. #8
    Player Dragoniks's Avatar
    Join Date
    Jun 2019
    Posts
    54
    Character
    Asukoya
    World
    Sylph
    Main Class
    PLD Lv 90
    You sounds like mulboxing players are filling the servers ....
    Like if there is 1000 players on a server. There is in reality less than 500 real player due to multiboxing.....

    SE should remove all 3 characters restrictions acces and allow TRUSTS and FELLOW in every content. That way classic players can enjoy all content like multiboxing players.
    (3)

  9. #9
    Player Neogon's Avatar
    Join Date
    Apr 2011
    Posts
    40
    Character
    Vysundra
    World
    Sylph
    Main Class
    DRG Lv 99
    Quote Originally Posted by TullemoreAsuraFFXI View Post
    E-sport titles are using these countermeasures,
    Do you also break your leg when everyone else breaks theirs? Those games are next-level stupid as are their users. People who actually pay for their computers and care for them do not tolerate malware-infested rootkits. Ever.

    In fact, it seems that the real problem is with you Asurans. You want all the benefits of a mega server with none of its cons. "Mercing" and such is an inevitability when you're on ANY game's largest server. Here on Sylph, we don't really have any such problems, and I'd wager the same is true for nearly every other server too (obviously the case for Shiva based on other users' inputs).

    Quote Originally Posted by Dragoniks View Post
    You sounds like mulboxing players are filling the servers ....
    Like if there is 1000 players on a server. There is in reality less than 500 real player due to multiboxing.....

    SE should remove all 3 characters restrictions acces and allow TRUSTS and FELLOW in every content. That way classic players can enjoy all content like multiboxing players.
    And also optimize trust AI, at least in the case of healers and tanks.
    (2)
    Last edited by Neogon; 05-17-2020 at 09:29 PM.

  10. #10
    Player TullemoreAsuraFFXI's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    307
    Character
    Tullemore
    World
    Asura
    Main Class
    DRK Lv 99
    SE needs to change the user agreement to allow the use of malware detection to detect bots/scripts/packet corruption (known 3rd party invasive add-ons) within the FFXI program itself, which upon detection would terminate the server connection.
    (2)

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