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  1. #1
    Community Rep Zhexos's Avatar
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    Apr 2015
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    Development Q&A - March 2020

    Greetings, everyone!

    While it was unfortunate that we were not able to hold the Fan Gathering event at PAX East this time due to unforeseen circumstances, the Development team still wanted to answer some of the questions we received for the event on our forums. Today, we are pleased to present to you the answers from Producer Matsui Akihiko and Director Yoji Fujito for some of the questions we received.

    As some answers request for additional feedback from you all, please read over the answers, post your response in this thread, and we'll relay that information over to the team!

    To keep the thread as clean as possible, please refrain from asking additional questions not mentioned in this specific thread and only to respond back only for those answers that require additional feedback from you. You can of course ask other questions in a separate thread and we'll share with the Development team as usual!

    Quote Originally Posted by larrymc View Post
    When will we be getting upgraded empyrean gear?
    Matsui: While we cannot say when we'll be implementing this, we do have plan to make Empyrean armor upgradeable.

    Quote Originally Posted by Zenoxio View Post
    Could it be considered to allow for automation oil to stack up to 99?
    Matsui: While we do not have any plans for this currently, we could do this. We'll look into it.

    Quote Originally Posted by Zenoxio View Post
    Have there been any considerations to let Bard songs affect pets?
    Matsui: We have considered this before.

    Quote Originally Posted by Beastorizer View Post
    Monstrosity Question: When will the species, quests, & areas to this system be updated?
    Fujito: It would require a lot of development resources in order to update Monstrosity; therefore, we do not have any plans to make further updates for this content.

    Quote Originally Posted by Gwydion View Post
    1.) Will you consider removing the level cap from our pets to match our Item-Level? Our hope is to enjoy increased variety with pet selection. (The current pet selection is very limiting for Su5 Beastmasters and the pet offering in November has zero value when compared to previously released pets). If you would add a unique pet to REM weapons for Beastmaster, similar to COR/RNG bullet pouches that would help us considerably. If those pets offered a unique buff to the Beastmaster, I would be ecstatic.
    Matsui: We could remove the level cap for the beastmaster pets, but think we can add new jugs as well. By doing that we can add more features as well. So if you have any specific jugs you'd like to see, please let us know. You could also suggest higher-tier version of existing pets as well.

    Quote Originally Posted by Gwydion View Post
    2.) There are currently only 2 items in the game that offer Reward Recast Reduction and they reach the cap of -25% reduction very quickly (25/34 seconds). Please increase this cap from equipment so that we may get rid of Group 1 Reward merits and choose a more offensive stance, such as Killer Instinct as you have instructed us to do. Similarly, please consider adding Reward Recast Reduction armor to Domain Invasion or to Dark Matter augmented provided by Oseem.
    Matsui: We have no plans to increase the cap of the recast reduction.

    Quote Originally Posted by larrymc View Post
    SE has said that they want BST to play along side pet. Any plans to introduce gear that boosts or defends both master and pet simultaneously?
    Matsui: We'll look into this! It may be included as part of Empyrean gear upgrade, but would you be fine with this? (By having it a job-specific gear, it'll allow us adding features more freely.)

    Quote Originally Posted by Mnejing View Post
    What ever happen to Indi- Geo- Regain? Considering Adloquium and Tactician's Roll exists for Scholar and Corsair respectfully, its a little unfair.
    Matsui: We have no plans for this.

    Quote Originally Posted by larrymc View Post
    Will SE consider removing the animation lockout during the BST one hour - unleash, so that pet ready commands rapid fire in a similar fashion to SMN?
    Matsui: Due to the wait time on the animation, this would be difficult to do.

    Quote Originally Posted by Rwolf View Post
    Beastmasters have frequently expressed problems with activating job abilities for pets. Could we get clarification as to why Beastmaster requires extreme penalties to follow vision and why it was not required for other jobs? Examples being Ninja tanking or White Mage changes to increase Afflatus Misery usage. Thank you.
    *The Development team has previously responded regarding activation of job abilities for pets here.

    Matsui: If you mean by adding various characteristics to the pet, such as making your pets take a role of tanks or attacker, then it won't go against the characteristic of the beastmasters' job, so we could consider this. If you feel beastmasters are lacking in this aspect, we'd like you to share your feedback regarding this.

    However, please note that we consider the performance of the master and the pet as one, so having it take multiple roles will never outperform other jobs who's specifically made for that specific role.

    Quote Originally Posted by TullemoreAsuraFFXI View Post
    Will we see additional locations utilized for Apex enemies? More variety of Apex enemy types introduced? Any adjustments to alleviate congestion at locations where Apex enemies currently exist?
    Matsui: We currently have no plans to utilize additional locations or add more variety of enemies for Apex. Would you like us to add a bit more?

    Quote Originally Posted by ringoko View Post
    There aren't any food options that give both melee stats such as stp and acc while also giving mage stats such as magic attack or magic acc. Could you add some in the form of a churro? That would be pretty sweet.
    Matsui: While we cannot imagine how this will be used, our general policy is to not add any food that'll allow achieving everything. Food items are aimed to allow players to customize their battle style rather than it being a simple power up item. If we'd introduce item as you suggested, we would need to lower the stats below other food items, so we feel it may become something that may not be used by everyone.

    Quote Originally Posted by Frodnon View Post
    Will we ever get different colored chocobo costumes?
    Matsui: What color would you like to see added?

    Quote Originally Posted by Smokenttp View Post
    How feasiable it would be to increase delivery box/ action house itens placement sizes?
    Fujito: We have no plans for this. This is something we cannot due to the system.

    Quote Originally Posted by Zenoxio View Post
    Is there anything that could be done to improve getting into Einherjar tier 3? Specifically on Asura seems to be often congested.
    Fujito: While Einherjar looks as if it's a layered area, it's a standard area, similar to Dynamis. In order to address the congestion issue, we would need to make it a layered area; however, due to amount of resources required, this is being pushed back.

    Quote Originally Posted by Selindrile View Post
    Would you ever be willing to let a Dev explain at some point how -Exactly- treasure hunter works (As in how it affects drops)? It's something the playerbase has wanted to understand for a LONG time and it's quite difficult to try to figure out from data.
    Matsui: We've prepared detailed data and graph on Treasure Hunter. Check it out!

    Click image for larger version

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    *Click to view full image
    *Rarity terms used below are terms used internally within the development team.


    TH LevelVery CommonCommonUnCommonRareVery RareSuper RareUltra Rare
    024.00%15.00%10.00%5.00%1.00%0.50%0.10%
    148.00%30.00%12.00%6.00%1.50%0.75%0.20%
    256.00%40.00%15.00%7.00%2.00%1.00%0.30%
    360.00%42.50%16.50%7.50%2.25%1.20%0.35%
    464.00%45.00%18.00%8.00%2.50%1.40%0.40%
    566.66%47.50%19.00%8.50%3.00%1.60%0.45%
    668.00%50.00%20.00%9.00%3.50%1.80%0.50%
    769.00%52.50%21.00%9.50%4.00%2.00%0.60%
    870.50%55.00%22.50%10.50%4.75%2.30%0.70%
    972.00%57.50%24.00%11.50%5.50%2.60%0.80%
    1073.50%60.00%26.50%12.50%6.50%3.00%0.90%
    1174.00%62.50%28.00%13.50%7.50%3.50%1.00%
    1276.00%65.00%29.50%15.50%8.25%4.00%1.15%
    1378.00%67.50%31.00%17.50%9.00%4.50%1.30%
    1480.00%70.00%32.50%20.00%10.00%5.00%1.50%


    Quote Originally Posted by larrymc View Post
    Will we get new storage options (Wardrobe 5 & 6), or the possibility to equip gear stored in mog case, sack, or satchel?
    Fujito: Systematically, this is possible to add additional Mog Wardrobes. However, doing this will require additional data communication to occur; therefore it would be impossible to do. We're currently looking into ways to expand the amount of storage; however, we cannot answer when this would be possible at the moment.
    (12)

  2. #2
    Player Beastorizer's Avatar
    Join Date
    Jun 2019
    Posts
    179
    Character
    Monsutaman
    World
    Bahamut
    Main Class
    MNK Lv 75
    Came back to participate in this Q&A, got my answer, thus moving on. Not the answer I wanted to hear, but now I don't have to play other mmo thinking about "I wonder if they updated MON yet?" They never will, it is done. Time to move on.
    (6)

  3. #3
    Player Typral's Avatar
    Join Date
    Aug 2019
    Posts
    117
    Character
    Typral
    World
    Asura
    Main Class
    SMN Lv 99
    Sad you wont update Monstrosity, it had so much potential :/
    (11)

  4. #4
    Player DerianX's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    77
    Character
    Derian
    World
    Odin
    Main Class
    PLD Lv 99

    Mog Lazy Susan™

    Quote Originally Posted by Zhexos View Post
    Fujito: Systematically, this is possible to add additional Mog Wardrobes. However, doing this will require additional data communication to occur; therefore it would be impossible to do. We're currently looking into ways to expand the amount of storage; however, we cannot answer when this would be possible at the moment.
    Would it be possible to implement a job-linked storage option where the contents of that storage category change when the player changes jobs?

    ie: Put Chango, Warrior's Beads, Agoge gear, etc. to "Mog Lazy Susan™ - WAR". Put Death Penalty, Rostam, Lanun gear, etc. in "Mog Lazy Susan™ - COR", and so on. Then only have that equipment accessible (and therefore only loaded) while the player is on the associated job.

    If implementation is feasable it could add a great deal of additional storage without adding load times.
    (1)

  5. #5
    Player TullemoreAsuraFFXI's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    307
    Character
    Tullemore
    World
    Asura
    Main Class
    DRK Lv 99
    { Quote Originally Posted by TullemoreAsuraFFXI View Post
    Will we see additional locations utilized for Apex enemies? More variety of Apex enemy types introduced? Any adjustments to alleviate congestion at locations where Apex enemies currently exist?
    Matsui: We currently have no plans to utilize additional locations or add more variety of enemies for Apex. Would you like us to add a bit more? }

    YES ! This would dramatically help with the obstruction and congestion issues that are occurring in the accommodating (party friendly) locations. Allowing for more options in locations and additional enemy types would be of great help to all seeking job point progression.

    Some recommendations: Coeurl, Dhalmel, Rabbit, Hill Lizard, Beetle, Spider, Colibri, Lesser Bird, Puk, Gigas, Goblin, Orc, Quadav, Sahagin, Yagudo, Bat (Locations additional to Outer Ra'Kaznar).
    (4)

  6. #6
    Player Bedavere's Avatar
    Join Date
    Jul 2013
    Posts
    9
    Character
    Bedavere
    World
    Asura
    Main Class
    WAR Lv 99
    More Apex Mobs Please! I agree - Maybe put them in Aht Urghan Areas? This would be huge!

    More Storage would be great! Please Please Plleeease this so much!

    And the x99 Stacking of Automaton Oil would be good as well, ty!
    (4)

  7. #7
    Player Shinsonja's Avatar
    Join Date
    Mar 2011
    Posts
    7
    Character
    Shinsonja
    World
    Shiva
    Main Class
    SAM Lv 99
    non suicidal trusts that keep out of melee range, also more trusts that open skillchains like Ayame
    drop rate on pulse weapons improved in voidwatch especially
    ability to store the mog garden set
    fix Fort Karugo-Narugo campaign battle ( mobs arrive 1 at a time with spaces of about 5 mins, waiting times on mobs to arrive is criminal)
    (0)

  8. #8
    Player Lucor's Avatar
    Join Date
    Dec 2018
    Posts
    21
    Character
    Lucor
    World
    Asura
    Main Class
    BLU Lv 99
    Matsui: We could remove the level cap for the beastmaster pets, but think we can add new jugs as well. By doing that we can add more features as well. So if you have any specific jugs you'd like to see, please let us know. You could also suggest higher-tier version of existing pets as well.
    Why not both? The old jugs will have use again, and the new hug pets you create could focus on filling roles, like you suggested elsewhere. A few examples for new jugs with roles:

    Behemoth cub - tank that could use howl as a provoke and cover on the master. (would help with master survival)

    3 Malboro (Shining Bless trio) - they have support abilities that help the party. Each could have their own song (BRD song buff), dance (samba), and step (attack that inflicts daze like a DNC's step.)

    Hecteye - magic focused with BLM Ancient magic for it's abilities

    A leech (with a WHM hood) - a somewhat healer pet. It could have an AoE heal like the rabbit pet, but also an ability like the sacrifice spell, transfers a debuff from a party members to itself. (a reference to the olden days when doctors used leeches)
    (3)

  9. #9
    Player Smokenttp's Avatar
    Join Date
    Mar 2011
    Posts
    105
    Character
    Smokenttp
    World
    Asura
    Main Class
    RUN Lv 99
    Matsui: We'll look into this! It may be included as part of Empyrean gear upgrade, but would you be fine with this? (By having it a job-specific gear, it'll allow us adding features more freely.)

    Are you asking for the possibility of a new set being added for that?, if so i would rather have 2 sets then one as long as they are both meningfull and creative, if no other sets are in planned with those status in mind then it would be a good starting point.

    Matsui: If you mean by adding various characteristics to the pet, such as making your pets take a role of tanks or attacker, then it won't go against the characteristic of the beastmasters' job, so we could consider this. If you feel beastmasters are lacking in this aspect, we'd like you to share your feedback regarding this.

    However, please note that we consider the performance of the master and the pet as one, so having it take multiple roles will never outperform other jobs who's specifically made for that specific role.

    i feel that this already kinda happens with the job due to innate pet traits , like tufflaire damage reduction or job abilities like killer instinct and snarl however the way those abilities work right now is not enough to make full use of then by being situational abilities only (killer effects needs to have the right pet even if the said pet is not a great damage dealer, snarl needs to have enmity on master, while i love snarl the way it is i still feel that if we need to tank on pet we need an extra ability to acomodate for party enmity as well, maybe something along the lines of thf Accomplice, that way we can provide for party as well, also something like a beastmaster version of bloodpact damage equipment might be an easier way out of the damage limbo the job has been in, however those could shift the damage entirely to the pet so i do not think this goes along with the team vision of master and pet working along with each other, so maybe we need an ability less situational then killer instinct to account for that, or even something different like increases pet skill chain/magic burst damage if they are opened by the master, or a "stance" job ability that allows the pet and the master to get strong by being together).

    Matsui: We currently have no plans to utilize additional locations or add more variety of enemies for Apex. Would you like us to add a bit more?

    Yes please,if possible consider it even outside of audolin , i have seen alot of people missing that aspect of the game of exploring new experience camps locations so having more options for those will be welcome, even if it is in old zones for nostalgia sake.

    Fujito: Systematically, this is possible to add additional Mog Wardrobes. However, doing this will require additional data communication to occur; therefore it would be impossible to do. We're currently looking into ways to expand the amount of storage; however, we cannot answer when this would be possible at the moment.[/QUOTE]

    this is a very welcome addition for people who levels multiple jobs specially those jobs who needs to acomodate for a variety of roles like rdm , bst, pup , sch.

    I know we should try to keep the questions clean but i kinda have to ask those anyway, if a question was not answered would you guys still pick then up in a futre thread? like should i make then again in a future post or something?
    (2)

  10. #10
    Player
    Join Date
    Jan 2012
    Posts
    645
    Thanks so much for the information about treasure hunter!
    (7)

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