Quote Originally Posted by Boxta View Post
Firstly Thank You for the hard work the team have continued to put into the game, I've played since launch and don't plan to stop any time soon. See my comments below on your Q&A.

New Apex Mobs and Apex Mob Areas:
- This would hugely enhance game play experience by allowing players to face new mob types, experience difference zone areas for combat again and experience zone music that they haven't had in a long time. I imagine this might help with server loads by spreading people out as well.
- This is great to help with camp congestion
- I'm not sure from memory if Ionis works with Apex mobs but I believe it does, by putting mobs in other areas you could use Signet, Sigil and Sanction to get crystals and relative points for conquest etc. which is a nice bonus
- In my opinion you should try to match any mobs types to the area that you use, in that vein, some zone suggestions: 1. Movalpolos 2. Castle Zvahl Baileys 3. Pso'Xja 4. Alzadaal Undersea Ruins 5. Mamook 6. Mount Zhayolm 7. La Vaule (S) 8. Grauberg (S) 9. Vunkerl Inlet (S)
Quote Originally Posted by Ethalio View Post
I'm currently working on WotG missions and thought it'd be nice to have Apex mobs in remote locations in the past areas, e.g. the area in front of movalpolos in North Gustaberg (S).
Quote Originally Posted by Lucor View Post
For adding new apex enemies to old zones, maybe you could add them in a layered way like you have for enemies in Domain Invasion or Gaes Fete. A NPC at the entrence of the zone could give players a buff to access the Apex enemies. This would allow you to scatter Apex enemies anywhere in any zone without it harming lower level players.

Alternatively you could add them to old content like Moblin Maze Mongers. Adding a new marble that sets enemies to apex level probably wouldn't be to hard, and it would revitalize some old content.

Apex mobs, definitely yes. Like they said, could use more variety of mobs, but also would of been nicer for easier access to Apex Giant Bat camps ( ). But as for older zones, I don't think it's possible for them to add Apex Mobs in pre-adoulin zones due to level correction and older hate mechanics, and even then they'd also would have to place them in dungeons like they did in Adoulin Gates zones and Ra'kaznar.

Matsui: While we cannot imagine how this will be used, our general policy is to not add any food that'll allow achieving everything. Food items are aimed to allow players to customize their battle style rather than it being a simple power up item. If we'd introduce item as you suggested, we would need to lower the stats below other food items, so we feel it may become something that may not be used by everyone.


I kinda understand this, but at the same time I'm kinda lost with this. I mean, if you were to introduce new food with rarer ingredients then it's not a problem to create such amazing stat quality food but with this statement, I have no thoughts at the moment on what to say. Other crafts get it off with making various SU3-SU5 gear, where is Cooking suppose to stand??