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  1. #1
    Player Auriga's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    177
    Character
    Shadowlight
    World
    Carbuncle
    Main Class
    WHM Lv 9

    If the devs are listening..

    I wanted to post this here, as I missed my chance to add any of them this time around. If the devs are listening.. have a go at this please.


    1: Help update the graphics to HD standards maybe? If not why? If denied how can I help make this happen?

    2: White Chocobo = when? if not why? You teased us years ago about this.

    3: Kraken Club v2? upgradable? augmented? something?

    4: What will it take to upgrade the AH items "count" so we can sell more things? (incase you've already said no to this).

    5: Will Ninja ever get Ni versions of elements/enfeebling?

    6: Bring back items from ages ago in login campaign? Ex: Moogle Rod, not just the Nomad version. Naturally I mean for more than just that one item, hats an other rare items we can't get no matter what we do or how much gil/money we spend. If you won't do this then release more merchandise items that come with new codes for them?

    7: Mog House music sheets = more please.

    8: Can we get an offical list confirming what Gobbie Mystery Box/Special Dial can give? Alternatively can we get more things added to this list, if so how? We don't get many chances to ask things like this.

    ==

    Trolls are not welcome, be respectful.

    I will reply to devs if I get a response.
    (2)
    Signed,

    Prof. Farnsworth:
    That proves nothing! And furthermore, you'd think I could remember a thing like that!
    Plus, who are you anyway?

  2. #2
    Player TullemoreAsuraFFXI's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    307
    Character
    Tullemore
    World
    Asura
    Main Class
    DRK Lv 99
    ~ ~ ~ @ Auriga (Waterdust of Carbuncle).

    https://www.bg-wiki.com/bg/Category:Ninjutsu (Concering your #5)

    Also view my posts about overhauling the interface of the player based economy for FFXI (Concerning your #4){Currently each sub'd character slot is allowed 7, 16 eligible character slots per account}
    (1)

  3. #3
    Player Xilk's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    733
    Character
    Xilkk
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    Doesn't Altana's Repaste (+1/2) already exist?

    its just ridiculous expensive/hard to make.
    (1)
    Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
    --Beastmaster Forever--

  4. #4
    Player Zuidar's Avatar
    Join Date
    Mar 2011
    Posts
    320
    Character
    Zuidar
    World
    Bismarck
    Main Class
    BLU Lv 99
    Quote Originally Posted by Xilk View Post
    Doesn't Altana's Repaste (+1/2) already exist?

    its just ridiculous expensive/hard to make.
    Yeah it really is and it's only 1 recipe for final stage 4 cooking shield KI Aurum Tome and for Marine Stewpot is Stage 3 KI argentum tome.

    Anyways I reread Matsui's post over and the user's post about both melee and mage stats. I understand that completely and apologize for jumping to conclusions on that . As much as I do like something like this, I think it's better for them to branch out foods based on roles and stuff so they won't have any need to put strict limits on stats.
    (0)

  5. #5
    Player Rwolf's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    410
    Character
    Rwolf
    World
    Bismarck
    Main Class
    RDM Lv 99
    Quote Originally Posted by Zhexos View Post
    *The Development team has previously responded regarding activation of job abilities for pets here.

    Matsui: If you mean by adding various characteristics to the pet, such as making your pets take a role of tanks or attacker, then it won't go against the characteristic of the beastmasters' job, so we could consider this. If you feel beastmasters are lacking in this aspect, we'd like you to share your feedback regarding this.

    However, please note that we consider the performance of the master and the pet as one, so having it take multiple roles will never outperform other jobs who's specifically made for that specific role.
    Thank you for choosing my question. The meaning has been misinterpreted, so I will rephrase into two questions that hopefully are clearer.

    1. What lead the development team to change the vision of Beastmaster from a pet-focused job with some melee prowess to a completely melee-focused job with pet status enhancements to master similar to Dragoon?

    2. Why is the player vision of playing Beastmaster wrong and not considered for change?
    For example: We were told Ninja was not envisioned to tank with Utsusemi, but enmity gear and Yonin was added to support that playstyle. White Mage's Esuna/Sacrifice was changed back even though the vision for using them was different. I feel us saying Beastmaster is not fun this way should be given the same consideration.

    Almost all of the job abilities for Beastmaster are focused on the pet. Beastmaster's special abilities Familiar and Unleash are focused completely on the pet damage. It is very similar to Summoner. So I'm trying to understand why the distance changes are necessary for game balance.

    Beastmaster does very weak pet damage now compared to Puppetmaster and Summoner. Puppetmaster in particular can also melee with their pet and are actually built better to do so. Puppetmaster is allowed to be at a distance and this does not hurt anyone.

    I don't feel we are trying to exploit the game by wanting more distance to execute pet abilities. We simply want to return to having fun with a job that we love. Commanding our pets with a wider distance makes battle flow better and makes it easier.

    I don't think there should be zero risk but I feel if it's acceptable for Summoner and Puppetmaster, then it should be for Beastmaster as well.
    (2)

  6. #6
    Player Beastorizer's Avatar
    Join Date
    Jun 2019
    Posts
    281
    Character
    Bozo
    World
    Leviathan
    Main Class
    THF Lv 1
    Quote Originally Posted by Rwolf View Post
    Thank you for choosing my question. The meaning has been misinterpreted, so I will rephrase into two questions that hopefully are clearer.

    1. What lead the development team to change the vision of Beastmaster from a pet-focused job with some melee prowess to a completely melee-focused job with pet status enhancements to master similar to Dragoon?

    2. Why is the player vision of playing Beastmaster wrong and not considered for change?
    For example: We were told Ninja was not envisioned to tank with Utsusemi, but enmity gear and Yonin was added to support that playstyle. White Mage's Esuna/Sacrifice was changed back even though the vision for using them was different. I feel us saying Beastmaster is not fun this way should be given the same consideration.

    Almost all of the job abilities for Beastmaster are focused on the pet. Beastmaster's special abilities Familiar and Unleash are focused completely on the pet damage. It is very similar to Summoner. So I'm trying to understand why the distance changes are necessary for game balance.

    Beastmaster does very weak pet damage now compared to Puppetmaster and Summoner. Puppetmaster in particular can also melee with their pet and are actually built better to do so. Puppetmaster is allowed to be at a distance and this does not hurt anyone.

    I don't feel we are trying to exploit the game by wanting more distance to execute pet abilities. We simply want to return to having fun with a job that we love. Commanding our pets with a wider distance makes battle flow better and makes it easier.

    I don't think there should be zero risk but I feel if it's acceptable for Summoner and Puppetmaster, then it should be for Beastmaster as well.
    TRUTH

    The inconsistency is mind boggling. None of the reasons make any sense, because it contradicts their previous actions. They once said (Paraphrasing) the reason we cannot get SoA pets like the Mantid of Craklaw, was due to them being outside of SoA, but added Mantids outside of SoA years later......Whaaaaa?

    Quote Originally Posted by saevel View Post
    Well they don't need to add more monsters to Monstrosity, honestly just add some sort of reward or reason to have a species capped. Like how we get a KI for monster raising and can only have one cheer active at once. Make each species grant a special Monstrosity Bonus if you have all the monsters at level 99 within a species, something like +10 MAB +10 Macc for amorphs, +10 STR +10 DEX for beats and so forth. Not huge but good enough considering the investment, and would get people doing that content again.

    Monstrosity is actually fun, you can go back and revisit old camps and zones while having a good time. I also really wish they would let us party up, no reason why three players can't join into a single monstrosity party with the same XP system that regular players have.
    The only reason I mentioned adding more creatures was due to the Species menu in the game. If you........

    Go into the feretory
    Open the menu
    Click Customization
    Click Faculties
    Click a blank slot not occupied by a instinct
    Click type.....

    ....You will see a entire list of families such Elementals & even Beastmen. Everyone probably already knew this, but it is simply another trophy on their head wall of unfinished business. I do agree that giving a reward for leveling or battlefields/more areas would not take much work; or "Resources" other than some time. I was born, but not yesterday.

    I do wish they answer that question about BST however. Why are the people playing the job doing it wrong? So BST have been doing it wrong for a decade? Why change it now?

    That is like never picking up a basketball but trying to tell Kyrie Irving how to dribble......I am curious as to how would they know the best way to play BST? Because the people playing it & those telling the people how to play it does not seem to add up.....Somebody is clearly wrong here.....With all due respect....

    I am a close range BST; always have been. While dding with my pet I still could not use a Ready move...Guess I am not close enough.......Maybe release an update were you wield the pet or something....idk.....
    (3)

  7. #7
    Player Beastorizer's Avatar
    Join Date
    Jun 2019
    Posts
    281
    Character
    Bozo
    World
    Leviathan
    Main Class
    THF Lv 1
    & I agree with the others about Monstrosity. Resources in the dev world usually means time (I learned that from some small team dev pals hehe). They don't want to; because time was what put it on the back burner from the Gamerscape interview they did years back due to SoA; but that has come & pass thus the game is in maintenance mod with no real updates.

    It is what it is; would have liked to be Darrcuiln or some of the blanked out families. Anyway, got an answer. Not happy, but an answer it an answer.

    What I really took away from this was how long is Odyssey going to last? They have a history of releasing content & dumping it fairly quickly. I have not played it yet. Wonder how it is btw? Maybe I should look into FFXI AH topics or vids about it. From the shouts, it seems end-game-ish because people were yelling for specific members. I am kind of in chill mode this time around in XI. Not willing to take on any endgame stress lol.
    (0)

  8. #8
    Player Beastorizer's Avatar
    Join Date
    Jun 2019
    Posts
    281
    Character
    Bozo
    World
    Leviathan
    Main Class
    THF Lv 1
    Oh, and I am still going to play it to get all the creatures to 99.

    I think someone has done that before....? Not sure, but I am certain I seen some crazy guy/gal on FFXI AH talking about it. Not that difficult to do, just time consuming. However, it is a chill activity.
    (0)

  9. #9
    Player Typral's Avatar
    Join Date
    Aug 2019
    Posts
    117
    Character
    Typral
    World
    Asura
    Main Class
    SMN Lv 99
    Imagine if they let you play them inside battlefields I think it would be fun
    (2)

  10. #10
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Well they don't need to add more monsters to Monstrosity, honestly just add some sort of reward or reason to have a species capped. Like how we get a KI for monster raising and can only have one cheer active at once. Make each species grant a special Monstrosity Bonus if you have all the monsters at level 99 within a species, something like +10 MAB +10 Macc for amorphs, +10 STR +10 DEX for beats and so forth. Not huge but good enough considering the investment, and would get people doing that content again.

    Monstrosity is actually fun, you can go back and revisit old camps and zones while having a good time. I also really wish they would let us party up, no reason why three players can't join into a single monstrosity party with the same XP system that regular players have.
    (2)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

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