Matsui: We'll look into this! It may be included as part of Empyrean gear upgrade, but would you be fine with this? (By having it a job-specific gear, it'll allow us adding features more freely.)
Are you asking for the possibility of a new set being added for that?, if so i would rather have 2 sets then one as long as they are both meningfull and creative, if no other sets are in planned with those status in mind then it would be a good starting point.
Matsui: If you mean by adding various characteristics to the pet, such as making your pets take a role of tanks or attacker, then it won't go against the characteristic of the beastmasters' job, so we could consider this. If you feel beastmasters are lacking in this aspect, we'd like you to share your feedback regarding this.
However, please note that we consider the performance of the master and the pet as one, so having it take multiple roles will never outperform other jobs who's specifically made for that specific role.
i feel that this already kinda happens with the job due to innate pet traits , like tufflaire damage reduction or job abilities like killer instinct and snarl however the way those abilities work right now is not enough to make full use of then by being situational abilities only (killer effects needs to have the right pet even if the said pet is not a great damage dealer, snarl needs to have enmity on master, while i love snarl the way it is i still feel that if we need to tank on pet we need an extra ability to acomodate for party enmity as well, maybe something along the lines of thf Accomplice, that way we can provide for party as well, also something like a beastmaster version of bloodpact damage equipment might be an easier way out of the damage limbo the job has been in, however those could shift the damage entirely to the pet so i do not think this goes along with the team vision of master and pet working along with each other, so maybe we need an ability less situational then killer instinct to account for that, or even something different like increases pet skill chain/magic burst damage if they are opened by the master, or a "stance" job ability that allows the pet and the master to get strong by being together).
Matsui: We currently have no plans to utilize additional locations or add more variety of enemies for Apex. Would you like us to add a bit more?
Yes please,if possible consider it even outside of audolin , i have seen alot of people missing that aspect of the game of exploring new experience camps locations so having more options for those will be welcome, even if it is in old zones for nostalgia sake.
Fujito: Systematically, this is possible to add additional Mog Wardrobes. However, doing this will require additional data communication to occur; therefore it would be impossible to do. We're currently looking into ways to expand the amount of storage; however, we cannot answer when this would be possible at the moment.[/QUOTE]
this is a very welcome addition for people who levels multiple jobs specially those jobs who needs to acomodate for a variety of roles like rdm , bst, pup , sch.
I know we should try to keep the questions clean but i kinda have to ask those anyway, if a question was not answered would you guys still pick then up in a futre thread? like should i make then again in a future post or something?

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