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Thread: Skillchains

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  1. #1
    Player Rambus's Avatar
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    Quote Originally Posted by Camate View Post
    We’ve got some tidbits regarding some future updates to skillchains and magic bursts I’m sure you’ll find interesting.

    As a future direction for skillchains, instead of adjusting them to be a simple source of damage, we’re planning to implement adjustments that will allow for more strategic usage options.

    I think it goes without saying that the current battle style has changed drastically since the time when skillchains were first introduced. As a result of this, skillchains have become nigh unsuitable as a means for dealing massive damage and often occur now as an unintended accident. With that in mind we made sure to avoid “upgrading” skillchains so much that they became required to earn exp.

    For this reason, we’re looking into reducing an enemy’s elemental resistance corresponding to the element of the skillchain used for the duration of the magic burst window. This change will make skillchains more versatile and usable during battles with notorious monsters.

    Below is a basic overview:
    Example 1: When executing a transfixion skillchain
    Transfixion is a light-elemental based, so the monster’s resistance to spells related to light is lowered.

    Example 2: When executing a light skillchain
    Light is fire/wind/thunder/light-elemental based, so the monster’s resistance to spells related to fire, wind, thunder, and light are lowered.
    uh can you be more clear? in general BLMs accepted that MBs tend to be more " acurate" then non mb. In other words elemental resist is already lowered for mbs correct? are you talking about making the window longer? I am confused.

    when we look at pre abyssea blms where not used for damage because mp damage was inefficient, so holding tp for SC made it more inefficient for damage. in abyssea you are ether oneshoting mobs on ws, or making blm only purpose for yellow as you let one dd do damage and tank.

    my point is saying this manaic already exists. Also this change does not change the want of MBs or SCs. I SC with other people if the moment permits, but no one really cares. Tell the DEV not to waist their time with this please, other stuff needs more fixing then a maniac that will go unused for the most part.
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  2. #2
    Player Randwolf's Avatar
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    Quote Originally Posted by Rambus View Post
    when we look at pre abyssea blms where not used for damage because mp damage was inefficient, so holding tp for SC made it more inefficient for damage.
    Are you talking pre-Abyssea back to the start of the game. MB's went away when DD's became over-powered. But, there used to be a time when MB'ing mobs was a faster way to get experience. Parties actually used to be created around what skill-chains the DD's could do so the BLM could MB. It used to control pt invites and handicapped some jobs. With the advent of the very powerful DD, BLM's then found themselves in that same boat.
    (1)
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  3. #3
    Player Rambus's Avatar
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    Quote Originally Posted by Randwolf View Post
    Are you talking pre-Abyssea back to the start of the game. MB's went away when DD's became over-powered. But, there used to be a time when MB'ing mobs was a faster way to get experience. Parties actually used to be created around what skill-chains the DD's could do so the BLM could MB. It used to control pt invites and handicapped some jobs. With the advent of the very powerful DD, BLM's then found themselves in that same boat.
    sorry past ATU- pre abyssea, point is even if contant is taking outside abyssea ATU mindset still sets it

    point is I want to see this game fixed like menus or job balances before crap like this is looked into. I really do not care for it , SE tried a frew times to try get SCs back in play and failed. ( made sc damage less resisted)

    leave it alone for now, other stuff needs more fixing
    (0)
    Last edited by Rambus; 04-21-2011 at 01:20 PM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  4. #4
    Player Randwolf's Avatar
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    Quote Originally Posted by Rambus View Post
    leave it alone for now, other stuff needs more fixing
    Priority of what needs fixing probably depends on your primary job. I'm sure anyone who primarily plays BLM would see something like this as medium to high priority. I saw a lot of QQ'ing by BLM's when DD"s kept getting buff after buff.
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  5. #5
    Player Rambus's Avatar
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    Quote Originally Posted by Randwolf View Post
    Priority of what needs fixing probably depends on your primary job. I'm sure anyone who primarily plays BLM would see something like this as medium to high priority. I saw a lot of QQ'ing by BLM's when DD"s kept getting buff after buff.
    what the rep said ALREADY EXISTS though.

    it is a waste of time.

    fixing broke stuff > fixing stuff that is not broke
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  6. #6
    Player Laciante's Avatar
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    Quote Originally Posted by Rambus View Post
    it is a waste of time.

    fixing broke stuff > fixing stuff that is not broke
    I'm pretty sure the fact that we don't use SC regularly means it's broke... this isn't some minor feature of the game, it's what the battles were intended to revolve around.
    Granted, the reason it broke is because other balancing issues have broken too
    (1)

  7. #7
    Player Randwolf's Avatar
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    Quote Originally Posted by Rambus View Post
    what the rep said ALREADY EXISTS though.

    it is a waste of time.

    fixing broke stuff according to what I want > fixing stuff that is not broke for me
    Fixed that for you.
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