One thing to keep in mind is that players won't always get TP at the same rate, so the damage dealt by the MB is/SC is going to have to make up for the TP that is "lost" when someone has to hold it to wait for the other player to get their TP.
One thing to keep in mind is that players won't always get TP at the same rate, so the damage dealt by the MB is/SC is going to have to make up for the TP that is "lost" when someone has to hold it to wait for the other player to get their TP.
Aye, This is why i suggested they increase the "Skillchain window" to about ~15 seconds. Definitely helps alleviate that problem a bit.
Maybe ~20. But the window is too small and as you pointed out, forces people to "Store TP", Generally Skillchain Damage won't make up for the Damage lost storing TP...
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