Quote Originally Posted by Camate View Post
For this reason, we’re looking into reducing an enemy’s elemental resistance corresponding to the element of the skillchain used for the duration of the magic burst window. This change will make skillchains more versatile and usable during battles with notorious monsters.

Below is a basic overview:
Example 1: When executing a transfixion skillchain
Transfixion is a light-elemental based, so the monster’s resistance to spells related to light is lowered.

Example 2: When executing a light skillchain
Light is fire/wind/thunder/light-elemental based, so the monster’s resistance to spells related to fire, wind, thunder, and light are lowered.
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Sounds cool, and I'm sure Nuker's all around will most likely be singing praise once they see the burst numbers lol.

I wanted to put in a bit more feedback in regards to another aspect of this new adjustment though if I may. There are so many cool elemental weapon skills to be used (especially on WAR), yet their damage potential leaves much to be desired even inside Abyssea (unless you're only building +Elemental ws dmg Atmas which would be a huge trade off against other damage boosting Atmas). As soon as I read "lowers elemental resistance" I got all excited lol, but my shoulders soon drooped in disappointment as it seems only the mage-folk will see the spoils from this adjustment. My suggestion would be along the lines of this:

So to bring this adjustment to even greater use amongst as many party members as possible, how about allowing a short window of opportunity after a skillchain has been created for a Drastic damage increase when using the corresponding elemental weapon skill (like from the current 200+ dmg to upwards 1500+ dmg). This would happen independently of the skillchain > magic burst process, but would allow even greater cooperation and planning among the other non-caster party members to stack even greater damage numbers. Not to mention it would greatly utilize the tremendous proficiency most every DD has gained in the art of using elemental weapon skills in our months of Abyssea adventures lol.

The window of damage boosting opportunity would be just as slim as the magic burst window, further prompting party attention and focus on creating time sensitive damage throughout the life of the party like the days of old. Perhaps even allowing multiple elemental weapons skills to be chained together so long as they are timed, and executed close enough together. All while wonderful magic burst are exploding on top of the targets head! ^^

I think the direction would open party play once again like never before Thanks for taking feedback on this /salute