Quote Originally Posted by Camate View Post
We’ve got some tidbits regarding some future updates to skillchains and magic bursts I’m sure you’ll find interesting.

As a future direction for skillchains, instead of adjusting them to be a simple source of damage, we’re planning to implement adjustments that will allow for more strategic usage options.

I think it goes without saying that the current battle style has changed drastically since the time when skillchains were first introduced. As a result of this, skillchains have become nigh unsuitable as a means for dealing massive damage and often occur now as an unintended accident. With that in mind we made sure to avoid “upgrading” skillchains so much that they became required to earn exp.

For this reason, we’re looking into reducing an enemy’s elemental resistance corresponding to the element of the skillchain used for the duration of the magic burst window. This change will make skillchains more versatile and usable during battles with notorious monsters.

Below is a basic overview:
Example 1: When executing a transfixion skillchain
Transfixion is a light-elemental based, so the monster’s resistance to spells related to light is lowered.

Example 2: When executing a light skillchain
Light is fire/wind/thunder/light-elemental based, so the monster’s resistance to spells related to fire, wind, thunder, and light are lowered.
Skillchains already increase the magic accuracy for spells of the elements of the skillchain, the elemental resistance reduction will have to be absolutely huge before anyone even thought to pay any attention to them. Instead of just having the resistance reduction (alliterations are amusing) last during the skillchain window, maybe have the effect last for a minute or so after the skillchain so that there is more of a purpose to the bonus. Maybe throw in some other bonuses like severely limiting a mob's TP gain after a skillchain; 20% for level 1, 35% for level 2, and 50% for level 3.

Skillchains are supposed to be one of the hallmarks of this game, making them just a smidge on the overpowered side would definitely not be a terrible thing.